Legendary DLC Transfusion Type AB+

Discussion in 'Halo 3 Competitive Maps' started by Public Servent, Dec 13, 2008.

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  1. Youtuber

    Youtuber Ancient
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    This map is awesome. I have always loved floating blackout maps, yet this one brings them to a new level. It looks like you spent alot of time forging this, and although there is no geomerging,probably cause its floating(ROFL) you had to spend just as much time floating the objects perfectly.
    Definite DL from ME.
     
  2. DeathToll77

    DeathToll77 Gone For Sec
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    To the people who are saying that the map is breakable, thank you, it is known. While finishing up Transfusion we lack the materials to fully block it off. BTW I would like to see that radar jammer back into the map. It is a vital piece of equipment to balance gameplay NOT a breaking tool. And for the record it is almost impossible to radar jump during a game due to lag by all players.
     
  3. DEANM12

    DEANM12 Ancient
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    WOW. This is better than the first one by so much. I just noticed that you didn't fix any interlockings, like the stairs interlocked beside a ramp. (Spartans and elites are not cripple!) it looked a bit uneven so you might want to fix it. 4.5/5
    AWESOME dude keep up the good work.
     
  4. idiotninja

    idiotninja Ancient
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    Great job on the map. It was really fun testing this map out. This map is the pinnacle of floating blackout maps. The structures are nice and actually help the gameplay unlike some other maps. I look forward to playing this map this Friday (deathtoll77 I'm looking at you =P). I will be back with a full review.
     
  5. DistantStar11

    DistantStar11 Ancient
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    I played the first version of this map and it rocks! This is by far the best blackout map ever made.
     
  6. Flippy04

    Flippy04 Ancient
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    Woah, looks amazing. I'm definitely going to download. I think it'd be amazing for a CTF game, I can never get enough people in a party to get a decent game going though. One question, in the view of top middle picture, why is there a random floating box? Out of the pictures, I'm giving a 9/10, but it's probably going to be a 10 once I play it.
     
  7. cOLeVIII

    cOLeVIII Ancient
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    Awesome job. I have loved both transfusion and the collision counterparts made by your...eh...friends?
     
  8. jakob hunter

    jakob hunter Ancient
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    map look amazing i just downloaded it

    i was wondering if you wanted to help me with a project on avalanch that will be completely in the air but im not to good at keeping it strait like you did so wanna help ill tell you more just send me a party invite in halo 3 or a friend request my gt is jakob hunter thankyou
     
  9. DeathToll77

    DeathToll77 Gone For Sec
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    Whenever you make a floating map, you must remember that when you pull the items out of the inventory they are perfectly flat. I recommend to make a flat surface out of boxes then make your map on top of that.
     
  10. The EAKLE

    The EAKLE Ancient
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    My brother and i really liked the map. The only bad thing i noticed was the bottom platform was underused. Otherwise it was very cool.
     
  11. TheKiNG1325

    TheKiNG1325 Ancient
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    wow, looks amazing. must have taken a while to make the base of it. great interlocking, and it looks really smooth. this might affect gameplay, but there are kind of a lot of teleporters. i think if you took out the ones on the drill, it'd be a cool trap for people to fall down. i know they are part of the aesthetics, but its just a suggestion
     
  12. Public Servent

    Public Servent Ancient
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    Huh

    Its really nice to see you liked it! I need to make a little picture montage of what this map has morphed into. I have seen it change shapes 4 times myself. Some good friends can attest to seeing the origional frame it was such a joke to look at. I actually wanted it to have 8 different pathways and be fully "monguuus" excessable, obvously that did'nt work out. but as Ugly as that thing was and every one laughed at it when they saw it.

    They had no idea the only pruposes it was ment to serve were for, multiple Item management tests including effeciencey in containment, span, and individaul item limits. Believe me when I tell you it took every single immoveable object you can possibly place to pull it off in the end. Also to mark the appropriate goegraphy. To limit the items used for excape barriers. As well as graph the death barrier, it actually gets pretty close some times. When I completed the template it still has a little spot where you can fall to your death even though you are still on the map.

    I have a great sence of satisfaction when I see someone attempt a forge through on Transfusion. It looks like the moons the limit when you are on the map, but as an orb you can expect to explode atleast once within the first 10 seconds. I felt one of the strongest sences of dejavu in my life when Death Toll77 blew up atleast 20times in less than a half hour, trying to show me a possible weapon layout designs. Sorry Death, athough my some of my chuckles were almost satanic in nature none were intentional!
     
    #32 Public Servent, Dec 20, 2008
    Last edited: Dec 30, 2008
  13. DeathToll77

    DeathToll77 Gone For Sec
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    The bottom platform is very much used, how many people did you play with? Anyway the bottom part is a spot to get the sniper, hence a huge motive to get down there. Also if you grab a flag or something it is a good spot to speed run a flag because of the teleporters.
     
  14. n1n3CAL

    n1n3CAL Ancient
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    Once again the public servant serves up yet another awesome non-foundry map. Great merging and symmetry. Added cover and smoother escapes will make this a great map for custom games and LAN parties. 5/5
     
  15. DeathToll77

    DeathToll77 Gone For Sec
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    In the original version there was a trap. However I would only make people frustrated when they would end up where they did not want to go. Because of the fast paced gameplay it would be a bad idea.
     
  16. Blazen Nite

    Blazen Nite Ancient
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    Public, you are by the best poster on forge hub that i have ever seen. Your topic post looks so professional yet you don't even post here often. I hope to be half as good a map poster as you one day.

    Anyways, great job on the map. You have completely taken me out of blackout and onto a whole other world with your map. You put many forgers to shame including me and .....and a lot of the staff on fh
     
  17. Public Servent

    Public Servent Ancient
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    Good one Blazen you are a slick one! For the record anyone who doesn't know, the credits list for this map is 100% accurate. I did'nt just go around willy nilly thinking of cool labels for my friends. Under Blazen Nite when it says Writer/Hypeman/Advertising Lead, that is exactely what it means! So while on one hand you are living up to one of your tags, on the other you are hyping the wrong guy because you deserve every bit of credit for the post! Which I do agree is completely top notch. I myself have come back numerous times to admire your work.

    I personally disagree though about me putting people to shame, and that isn't my intention. There are a ton of great forgers here that many would say are of a much higher caliber then myself. In the same time frame that it took me to get to the finishing point of one map, others have created multiple near perfect timeless classics. So from that perspective I would consider myself among the bottom of the heap of forgers. If not for the fact that my OCD would not let me give up on it, I couldn't even claim to have built one decient map. One person made the statement on the origional Transfusion thread that I will never be able to top what I did with this map. Well this was my second map, not including the template. And I in noway feel like this was my best work. Infact I beat myself up over it many times thinking it wasn't worth posting, and my low self esteme has hindered me from following through on any of my other visions. I'm sure if you ask anyone in the credits list they will attest to the fact that I have issues!

    Luckly I'm graced with being surrounded by a convincingly supportive group of friends that drives me to continue to atleast try to build something great. Oh and Death Toll GREAT JOB so far with the PR for this thead I havent told you this in person! I wish I could afford to pay you guys for all of your work, you deserve it. I guess we all remain Pennyless because I can only pay you guys with thankyou's. So once again THANKS EVERYONE WHO WAS INVOLVED AND MERRY CHRISTMAS TO ALL!
     
    #37 Public Servent, Dec 23, 2008
    Last edited: Dec 24, 2008
  18. C0RRUPTl0N

    C0RRUPTl0N Ancient
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    Well Public gotta say I love the map but,, The fact that we are partners now makes it that much better. I know that our next creation will shock anyone and everone. Truthfully I dont think even the best foundry maps will hold a candle to it. I must say Transfusion ab will soon be just your attention catcher, with our next one being your fame and glory. For all who read this realize that with our two minds combined you're sure to be in for one heck of a treat!
     
  19. DeathToll77

    DeathToll77 Gone For Sec
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    I know what your doing, quite frankly I don't find it funny. Are you claiming to have worked on this map?
     
  20. LIGHTSOUT225

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    I got a game of multi-flag here tonight, and experienced some fairly large spawn problems (although they were in my favor which was nice lol). When we had the other teams flag, I was at Sniper providing cover fire. Twice in a row, opponents spawned literally right in front of me, and I got 3 easy assassinations. So it seems to be an issue with the flag away respawn areas. My suggestion would be to extend the bottom of them down a floor or two, that way opponents can still spawn there, but they will spawn in the furthest point away from harm possible within the area. Other than that though I enjoyed it.
     
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