Hotzone v2

Discussion in 'Halo 3 Competitive Maps' started by InnerSandman13, Dec 29, 2008.

  1. InnerSandman13

    InnerSandman13 Ancient
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    Well folks here it is, Version 2!!!!!!!!!!!!!!!!!!!!!!!!
    This map was designed for small tactical squads holding choke points.
    It works for slayer, CTF, and Oddball. It had good reviews last time so I'm hoping for better reviews. I would like to thank Blue Devil, Amercan Psycho, and Blood Fire.

    Description:
    These bunkers were used by the UNSC to train marines in holding key points.
    Note:
    While playing by myself I looked and saw there was only one territory and one hill so I realized that it could go well with the story behind the map. I will make gametypes later.
    Number of Players:
    4-10.
    List of Weapons:
    8 BR's 1 Spare clip 30 sec
    2 Shotguns 0 spare clips 90 sec
    1 Sniper Rifle 1 spare clip 120 sec
    2 SMG's 2 spare clips 30 sec
    4 spikers 2 spare clips 30 sec
    2 Plasma Rifles 20 sec
    2 Needlers 1 spare clip 90 sec
    2 Brute Shots 2 spare clips 180 sec
    2 MGT's 120 sec
    2 Power Drains 90 sec
    1 Regenerator 120 sec

    Now below I will list the changes:
    Sniper position swapped with regenerator position
    4 BRs added
    2 of New BRs where Needlers usually are
    Needlers moved to staircases
    Other new BRs put in Secondary Bunkers
    SMGs and Spikers moved to Tunnel Mouths
    Tunnels.....GEO-MERGED!!!!!!!!!!!!!!!
    Pictures:
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    ?'s for v3
    Replace some BRs with Carbines?
    Replace Sniper with Beam Rifle?
    Remove Brute Shots?
    Replace shotguns with energy swords?
    Give Honest answers.
    Link:
    http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=61900385
     
    #1 InnerSandman13, Dec 29, 2008
    Last edited: Dec 31, 2008
  2. EGP

    EGP Ancient
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    Before people will really want to take a look at this thread, I think that you really should clean it up a little,, ( <-- I mean a lot )

    Not to be mean but I can hardly comprehend how this map is played because of how the description is. I would give a more specifif description and I would try to get rid of the html because html does not work on threads.

    So get that take care of and I will come back and check it out
     
  3. Crusadermike

    Crusadermike Ancient
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    looks pretty nice man! cool how u got some base action there, i mean it's campable with the turret (who say's camping = bad? lol) though doesn't appear to be too dominable considering the range. looks nice for ctf or assault i would think. of course slayer, too. eh i like it, it's cool how you kinda make the map feel enclosed too, since you use the back hall way and enclosed passageways/rooms, and i think that makes a map feel a lot cooler instead of having a lot of open space, depending on the type of map you're going for, of course. (just my opinion anyways) hey well nice map, looks great to meh!
     
    #3 Crusadermike, Dec 29, 2008
    Last edited: Dec 29, 2008
  4. The Desert Fox

    The Desert Fox Ancient
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    I agree with guitarplayer. Give a better descripiton and more overviews. looks intricate and fun tho, nonetheless
     
  5. Skanky Toast

    Skanky Toast Ancient
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    instead of making the double box tunnel in the big part of foundry, use like, walls to make it so there isn't a giant side of a box in the way, to make the map flow better. make ur pics bigger too 4.5/5 good use of the back part of foundry

    NO ENERGY SWORDS, unless everyone has them, because you can't alter the ammo in the sword, you always have 10, yet a shotgun only has 6..
     
  6. InnerSandman13

    InnerSandman13 Ancient
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    Okay I fixed the description. Yeah I was in a rush to finally get this posted but now there is more of a description.
     
  7. InnerSandman13

    InnerSandman13 Ancient
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    Surprisingly no one uses the turret that much. And thanks for complementing the map location
     

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