Regality This map is asymmetric with two bases, a middle platform and sniper tower and intense gameplay. Each base has a sniper tower and a shotgun and both bases have a mongoose on the bottom floor for fast flag escorting. Recommended Players/Gametypes Up to 4v4 Team Slayer Up to 4v4 One or Multi Flag Capture the Flag Up to 4v4 Team King of the Hill Up to 6v6 Slayer Up to 6v6 Crazy King Weapons/Equipment Battle Rifle – x10 – no change Assault Rifle – x3 – no change SMG – x2 – no change Shotgun – x2 – 0 clips – 60 sec Sniper Rifle – x3 – 1 clip – 60 sec Gravity Hammer – x1 – 60 sec Magnum – x2 – no change Plasma Pistol – x1 - no change Regenerator – x1 no change Bubble Shield – x1 no change Power Drain – x1 no change Trip Mine – x1 no change Overshield – x1 – 90 sec – Does not spawn at start Active Camo – x1 – 90 sec – Does not spawn at start Frag Grenade – x2 – no change Plasma Grenade – x5 – no change Mongoose - x2 - no change Pictures: Overview from B Side Overview from A Side B Base A Base Middle Platform and Sniper Tower (There is one sniper for both sides of the tower... it is sticking out from the wall separating the two side of the tower) Man Cannon going up to Gravity Hammer spawn Attacker Flag Spawn Attacker Flag Return Point (A mongoose is next to the return point) Defender Flag Spawn (The other mongoose is to the left of the stairs) Defender Flag Return Point 1st Hill 2nd Hill 3rd Hill Please leave comments/tips on how I can improve this map because I think it is my best map yet. If you missed Download link - Regality Enjoy =)
the one thing id say about this map is, y so many barriers. barriers to me is like a pimple on the face of beauty. u should use them as last resorts or in very small proportions. think about everyone uve placed, does it affect gameplay or is it just there to b there as a barrier, thats not barricading anything.
Overall, the map plays good and is good for a trainee to make. It does need some more geo-merging/interlocking added to it, you could save more budget with Geo-Merging. But, the map has an okay layout. 4/5 I can see where you were going, and it does look good. Just needs some minor improvements. Like your weapon choice is kind-of chaotic. Like 10 Brs, or x2 Shotty's, x3 Snipes, and x1 Gravity Hammer. Too many power weapons. But your your map is worth a DL. Merry Christmas!
This map looks very cool, and I like how it only takes half of Foundry. But it looks small and could get crowded fast. 4/5 and ill DL
its not really that small... it goes all the way from the garage doors to the back "base" where the back hallway is... i think thats pretty big
I swear you got like a mod going on because it looks like you are using every single item available... It looks like a lot of cover but not crowded. Some parts look a little messy but all in all 4/5, good job and keep forging.
could we get a "side overview?" you know, just start delete some walls, leave with out saving and get a single pic of the whole map. but from what i can see the map has potential, you have to interlock and geomerge some more in some spots but as jaysanyo has pointed out there is wayy to many barriers. ill dl v2 but there is to many things i dont like about theis one.
nice map its a little small and i do like barriers ill download it 4/5 for not that much geo merging Oh, and can someone tell me how to post maps?\
the map looks to have good jumps, lifts, catwalks, ramps, walkways and free flowing paths the interlock are good, and i like how youve cleverly refrained from geomerging. never mind what cryodonix said. i really like what youve done here, with the back area. this type of forging back here reall makes this whole space feel much larger and taller. kudos no. take that back now. anyone, regardless of rank has the ability to make good maps. a higher post count/rank means that people post more on this site. the ability to type spam, or to submit legit comments does not make you a better forger. no, it does not need more interlocking/geomerging. though they could help save budget(as you pointed out), interlocking/geomerging in very few and limited ways make a difference in a map. especialy this one. you need to learn now that a map creator decides what amount of interlocking/geomerging fits his/her map. you dont decide. you can find guides for map posting here and picture posting guide here also, you have just double posted. this is when you post 2x in a row. if you have another question/statement, edit your last comment. dont lower your rating becasue of lack of geomerging. <-- makes no map better or worse if theres geomerging or a lack of. a map is made better by the mechanics of the map and gameplay.
To be honest, man, this map isn't really up to current 'standards'. Many other mapmakers use tons of interlocking and geomerging, which is mostly why people like it. Since yours has some interlocking and no geomerging, it doesn't stick out among the rest. There is nothing quite special about it.
You shouldn't of ever posted that. The map doesn't need Interlocking and Geo-merging to be good. This map looks phenomenal, and looks to have great gameplay. I'm downloading it and coming back with a review. Ignore all these people who say that it sucks because there isn't any Geo-merging. If they say that, then they shouldn't even be on this site. I'll play a few games on it come back with a review.
This is the one thing I don't like about ForgeHub. Everything has to be geomerged and interlocked. Remember the time when nobody knew how to interlock and geomerge? Maps were still great then. Why can't maps without interlocking and geomerging be good now? I did use a little interlocking but the whole map doesn't have to be interlocked to be good. Think about that ForgeHub.
it could use somore interlocking and merging but aesthetics do not come first. It all comes down to the gameplay. and the gameplay is amazing! ill dled to check it out and i was farely impressed! i highly recomend this map to anyone.
Well i remmeber you telling me about this map it turned out pretty good. looks well formed well planned and well playable 4/5 hope to see a v2 in your future . keep forging two thunbs up.
This map is a nice 4v4 or even 6v6 I think it was well done and id give it a 5/5 but ill give it a 6/5 for no pointless geomerging that every one says should be in there.
Wow agreed you should have never have posted that, and yes geomerging sometimes can cause major lag, thats why you dont see a lot of it in every map unless its clean and doesn't cause problems. So basically you are implying that maps without interlocking and geomerging are just bad? What about the maps in the contest where you can't use interlocking. I thought that that map was just excellent although I can't think of the name of it off the top of my head. For the map I think it looks really good, you have very unique layouts, and around the red flag, it looks very well set up. Also I think you overdid it with the aesthetics. Nice job
You told me 2 come look at this and so i did ace,wow nic e map, gewd interlocks,pretty clean, overall this map is pretty pwny,good job and keep making ur awesome maps,im making a couple right now.