Is there any possible way to interlock easily without having to start a new round, or anything? Any kind of mod?
umm, no. And modds are not allowed on this site so I suggust not mentioning it again. Really always taking the easy way out. It is much easier and has a much better result than when using a mod trust me.
What are you say? do you mod? Just kidding but seriously, well semi seriously, interlocking is the best way to do.. and it is really not that hard either.
Seriously. Even geo-merging dosen't take long. IF you always take the easy way, your map wouldn't be the best.
You can interlock by using doors in the same way that you would geomerge something, but it would probably take longer to brace it than it would to start a new round.
Is there any way to interlock things in mid air without them not being able to be "clicked" on to change their spawn time back to its original state. That's the reason I asked. Whenever I interlock something in mid-air, I have to restart the entire game so that it floats. But then the object that I interlocked it with cant be "clicked" on to change its respawn time back to normal.
You could always stack things so you don't have to save quit to get things to float. As for the item being there even though you set it to not spawn at start, that's just a weird glitch with the game. Just restart the round and it will be working properly.
You have to start a new round again. It is like this because the game is showing you that the object is there, but hasn't spawned yet and you won't be able to move it until you start a new round and wait for it to spawn. It's kind of wierd I know, but you'll get used to it. EDIT: ^^ he got it lol, I had other tabs open and only just got back to this one, so didn't see a reply had been made x\
This is your problem, instead of pressing "a" to reset the respawn time, just press "x" to bring up the menu. also, if you are finding that you just cant get ur pointer to turn green than as Waylander said you have to start a new round after you start up the game.
There really isn't a faster way to do that. The best method would be this. 1.) Place the object at 180 spawn time and place at start no 2.) Start a new round 3.) Take the other object and put it into the others area 4.) Set the run time minimum of the first object to maximum, and viola!