Dosaic/Artifact Sketchup

Discussion in 'Halo and Forge Discussion' started by Phreakie, Dec 17, 2008.

  1. Phreakie

    Phreakie Ancient
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    Heres a small part of my new map design. I plan on calling it Artifact or Dosaic. I wish to call it Artifact because of its planned aesthetc features. The pillars were used in Lygophobia, a very old map that was made maybe 2 or 3 months back. Dosaic is also an intended name because I am modeling this after the Brute homeworld. My reason for this is to continue my little alien map making spree. You could call me the Halo Racist :D

    [​IMG]
    [​IMG]
     
  2. Psycho

    Psycho Ancient
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    Looks pretty good so far, that tunnel with the bridges remind me of High Voltage and I like the slanted pillars. You've got some pretty tough geomerges to make, but I think you'll be able to pull them off with no sweat. Keep me updated.
     
  3. thesilencebroken

    thesilencebroken Jill Sandwich
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    i like how this one doesnt look like it has features from all the previously featured maps... it seems more... you. keep up the good work.
     
  4. Psycho

    Psycho Ancient
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    Yeah, it just has the look of your maps. (Phreakie) You always seem to have that vertical look about your maps that distinguishes them from everyone else. I always have trouble putting high points on my maps because they become dominant, but you can figure all that stuff out. Maybe you have your second feature coming? Premium? :D
     
  5. thesilencebroken

    thesilencebroken Jill Sandwich
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    additionally, make sure you leave breathing room for conflicts to escalate. dont make the whole map so tight knit, or it'll all be close range grenading.

    thats my advice. take it or leave it.
     
  6. Nemihara

    Nemihara Ancient
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    I really like the sound of Dosaic. Artifact sounds so generally boring and overused. Dosaic exudes mysteriousness with the name and attracts attention in the maps board.
     
  7. Phreakie

    Phreakie Ancient
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    Ill keep that in mind Silence. Thanks.

    If im going to have any room for a chopper, I have to keep this map slightly more open than usual but not so much it kills long range combat in the slightest. Its a tough feat to accomplish but I will try nonetheless.
     
  8. Nobody Worthy

    Nobody Worthy Ancient
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    Are you adding this to what I've seen of that one map? Or is this something else...
     
  9. Goatnuts

    Goatnuts Ancient
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    That would original to put a chopper on the map, don't think many people have been brave enough to try that on a map this size. Looks good phreakie, you will have to show me what you have done next time I'm on halo. Try to make the map flow as well as possible that means keep the jump ups to the high ground at a minimum, 1 or none at all would be perfect.

    Do you plan on adding another pillar like that because I think you have enough dumpsters for another one.
     
  10. Boyle06

    Boyle06 Ancient
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    looks nice... but keep in mind u dont want some places where they can be a fight with little shelter... and make sure nades are possible... specially if this is brute... they live their spikes... nice tho looks original...
     
  11. Phreakie

    Phreakie Ancient
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    [​IMG]
    [​IMG]
    [​IMG]
    Here are a few new pictures.
    As you can see from these, yes I do.
    My weapon setup consists of all the brute weapons if I can make it absolutely unbreakable and the Chopper will be a great addition.
    Plus it adds to my "wow" factor.
    No Vorpal.
    That map is a symmetrical map that I am working on without showing any previews.
    I might realease a progress photo when I finish more of the bridge on it though. :D
    Thanks a bunch Boyle.
    I plan to keep this map for mostly close combat since that is what Brutes pretty much live off of. Except, I have a vision of three or four people fighting on the ground in a heated battle when all of a sudden, a chopper comes out of the blue and mows them down as if they were grass. Thats what I am trying to accomplish.
    :p
     
  12. Nobody Worthy

    Nobody Worthy Ancient
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    Alrighty then. btw, I think you should go with Dosaic. Sounds very nice for a map name.
     
  13. TKS x MoNsTeR x

    TKS x MoNsTeR x Ancient
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    Looks good..
    But then again, everything looks good on sketchup.
    I'll be looking forward to this.
    Plus, nice avatar.
     
  14. Phreakie

    Phreakie Ancient
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    Woops thats a typo of mine.
    Its actually supposed to be called Doisac.
     
  15. Nobody Worthy

    Nobody Worthy Ancient
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    Either way, still cool. :p (Well, go with what you feel is right)
     
  16. Goatnuts

    Goatnuts Ancient
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    You look like you are using more dumpsters than there are provided, maybe you should check that out.
     
  17. Phreakie

    Phreakie Ancient
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    bleh come to think of it yeah youre right.
    Ill look into it and I may have to replace them with some sort of steel object. Like fencewalls or crates. Those would work fairly well.
     
  18. Nobody Worthy

    Nobody Worthy Ancient
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    You could try barriers like Linu did in the outskirts of Remedy. :p
     
  19. Psycho

    Psycho Ancient
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    I think dumpsters, crates, barriers, and fence walls would be cool for the pillars. Dumpsters being the best, crates second, etc.
     
  20. Phreakie

    Phreakie Ancient
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    well Ill see.
    Ill have to allocate them alot more carefully.
     

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