OK so it seems many of you think that its too easy to be killed by the gauss turret. 1. no its not the game type makes the zombie invulnerable and only does 50% damage 2. the humans have 2x overshields making the zombie have to shoot them 5 times to kill them. Also the games are way too short for the mongeese to respawn and if the game lasts long than that means that there are many people alive driving the mongeese so they than in turn can not respawn.
You should really explain that in your first post then. Maybe make an edit in your original post, and put the info you just said into it, then people will be able to see it easier. I also thought the game would go by, maybe too quickly, but now that I see some of the gametype, I can see how it may last longer, and make it more fun.
Man this is a very original mini game! I like it it's like cat and mouse but faster paced iit's fine that you didn't interlock the map as well it's not needed if people are on mongeese. Maybe make another one with man cannons, grav lifts and sheild doors to make it harder for the gauss
oh that reminded me to add another thing to my original post thank you because after a while mancannons do spawn but i can not put in gravlifts because currently im min maxing the gravlift so it keeps the gravlift going by destroying another. i might interlock shield doors with the wasll to make it more hectic though thanks for the idea
Ok, so your poll says "It's good". I think... that's better than good! I like the whole idea of how you avoid the gauss shots. It's very original (with the gauss idea). The whole map looks interlocked. I like how different things spawn at different times. Nice job! 20/10!!!! Edit: I just saw that there wasn't interlocking.... wow.... That must just show how the gameplay is so much better than the aesthetics. Still.... 20/10!!!!
Hmm this game has a very original concept, I like how the warthog is in the middle of the map because it makes it harder for them. Nice Job on this, I would touch up on the interlocking a little more
Update: I just added a v1.1 for gauss and mouse please check it out you can find it in my original post im sure most of you will like the changes
please take off the first llinkzorz i DLed dem and den saw 1.1 so 4 DL spots taken. Mabe for V2 you could put 2 zombiez? 4.9/5 (dont believe in perfect maps) great creativity. I also like how you arent driving around on that depressing foundry floor.. Keep up teh good werk
sorry that took up 4 spots. but i assure you it is well worth it also 2 zombies is just overkill and would ruin the game. Also v2 will be unbreakable for you map breakers out there. Edit: v2 is in fact unbreakable but i have yet to finish it the problem was indeed as i thought the cracks in the wall. so i fixed that and i am just working out a couple more kinks to make it better
Wow, this is one of the coolest mini game ideas i've seen ever. One suggestion i would make would be to make the arena bigger. Great, unique idea.
this map is very original so kudos for you, i love how the turret goes through the roof so perfectly it looks like it spawned out of the ground, my only gripes was that maybe you should make the turret spawn in 20 seconds because 30 is way to long and its possible to be on a mongoose and moving around in 10 seconds that s about it 4/5 and cant wait for the v2
Okay, don't want to be harsh or anything. But the mancannons don't do anything, the games only last about 1 minute after the Zombie has risen, and you need to place in some cover for the Mice. Like stick in some destroyable cover at least, the games are to short. 3/5 for being original
i dont want to be harsh but there has been a v2 and v3 is coming out in a couple days. just so you know.
OMFG! I remember playing this game a couple weeks ago when you wern't 100% done with it. People would go up on the crane and camp around the side of it and be gay so I remember you elft to fix and never came back... 9/10