Switches

Discussion in 'Halo and Forge Discussion' started by rusty eagle, Apr 12, 2008.

  1. sangheili dude

    sangheili dude Ancient
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    to me these switches would be good for making houses for a machinima.
     
  2. Waylander

    Waylander Ancient
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    They work. I've made an elevator on Last Resort Just before the legendary map pack was released.
     
  3. InvisibleCookie117

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    omg ty so much man i have been looking for tis forever
     
  4. InvisibleCookie117

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    ill post some cool stuff just give me some time im new to FH
     
  5. FR0ZEN FEARS

    FR0ZEN FEARS Ancient
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    The grav lift switch should be really helpfull for shortcuts that only humans, not zombies, can use. Thanks.
     
  6. OutcastXC007

    OutcastXC007 Ancient
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    I never relaized I could do something like that pretty cool thing to incorperate into your map.
     
  7. ShaggyxChipmunk

    ShaggyxChipmunk Ancient
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    very nice helped me alot...i'm working on a fun map with elevators, switches and all sorst of cool stuff.
     
  8. wikoboiinhalo1

    wikoboiinhalo1 Ancient
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    I gone some question on the torpedo. the grav lift part. when the first grav lift is destroyed the second one spawns.Thats the part i'm not following.how did the second one spawns instants?
     
  9. RaVNzCRoFT

    RaVNzCRoFT Ancient
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    Grav Lift 1: Respawn - never; Place at start - yes.
    Grav Lift 2: Respawn - 180; Place at start - no.
    And set the Grav Lift Run-Time Minimum to 1.

    Then the second will spawn when the first is destroyed.
     
  10. wikoboiinhalo1

    wikoboiinhalo1 Ancient
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    ok thanx for your help :D
     
  11. TKOwnedU5

    TKOwnedU5 Ancient
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    Thanks man these switches will help me in the future great job!
     
  12. twisted gaming1111

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    elevator

    best elevator is on moon waffle ...best ive ever seen
     
  13. xCHUCKLES HOODx

    xCHUCKLES HOODx Ancient
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    is there any switch to make a wall of barrels slide over in front of a hallway or fall down?
     
  14. coyoteboy1023

    coyoteboy1023 Ancient
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    It probably could be made, what do you mean. Either make a thread here for help, join our newly made switch help group created on FH (Forge Hub Artificers), or go to H3A and ask.
     
  15. Peej1

    Peej1 Ancient
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    I have a question that arose when I was playing the Saw V map. There is a trap in there where a crate is suspended by a custom powerup, and if this powerup is touched, the crate falls and instantly kills whoever is under it. I have mastered the dumpster trap, where, if the active camo or custom powerup is picked up, a dumpster flies out of its slot and kills whoever picked up the powerup. What i would like to know is how i would go about creating a trap that drops a crate when a powerup is picked up. I know what it looks like, but putting it together is a different story. I might try setting like a window panel on a crate then a crate over that, deleting the bottom crate, putting the powerup under it, then deleting the window panel, and setting up maybe a grav lift or man cannon to give the crate more power, but i am not sure. If you have any other ideas, let me know.
     
  16. Black Theorem

    Black Theorem Ancient
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    That's almost EXACTLY how you do it, Peej1.
     
  17. mChucks

    mChucks Ancient
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    Thank you. I've been trying to figure these out for a while now.
    Huge help!
     
  18. Waylander

    Waylander Ancient
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    I had a random thought as I woke up this morning. (Had Halo on the brain because of a weird dream but that's another story)

    If you had two gravlifts pointed in opposite directions both set to not spawn at start with 180 respawn time but minimum on map was set to one, would destroying them every 20 seconds make them swap?

    As in destroy the one pointing left and the right one spawns, destroy that one and the let one spawns again.
     
  19. coyoteboy1023

    coyoteboy1023 Ancient
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    no, the grav lift placed first has priority, if you destroy it, that one will just respawn, not the other one
     
  20. Draw the Line

    Draw the Line Ancient
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    Incorrect. When an object is destroyed, it has a natural time delay before it can respawn (even when set to instant respawn). Within that small amount of delay, the other lift will have been forced to spawn.

    The only problem with that system is if both are spawned at the same time, then you might run into a gray area... but thats only after 3 minutes.

    That could make for some interesting gameplay though! Throw a shield door in between the two grav lifts and you have a strategic gateway!
     

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