Valley Of The Beasts

Discussion in 'Halo 3 Mini Game Maps' started by Morphine, Oct 24, 2008.

  1. Sirant

    Sirant Ancient
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    This map is so fun its hard not to stop playing now and i'm glad I could help test it and I'm in one of the pics 8) I love how you have to avoid being splatter and the gametype just makes it awsome although the ghosts dont help the team trying to get points in that round.
     
  2. Blazen Nite

    Blazen Nite Ancient
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    hey, i had quite some fun playing this. it took some time trying to get a whole party to get the object and flow of the game, but then it was really fun when we knew what to do. I have to say however that this game was really difficult for us attackers. I was always on edge when i was an attacker. I don't think I ever got really far as one.

    Omg when i got up to that rock wall, i could barely hit the second step lol, but i'm sure that if i had practice and time, I could finish that off quick. however, for an inexperienced group, that was where our journey ended.

    one other thing that i liked was the trip mine. when i played, i killed off like 3/4 of the defenders with one trip mine lol. We totally won that game. also, could you tell me where the plama pistol was, I saw someone using it and just dominating all the vehicles.

    Anyways, the game was fun, but the party i was in was really new to it so we never really got far and i never really felt the heat of competition.

    Also, your spawn system is crazy, i love it.
     
  3. EpicFishFingers

    EpicFishFingers Ancient
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    If I can get my friends to play my Nightfall variant, I can get them to play this.
    It looks really fun, but I don't think my first game will be fun with my friends moaning.

    I'll give it the benefit of the doubt and a dl
     
  4. Morphine

    Morphine Ancient
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    I'm glad you enjoyed it, if you're unfamiliar with this type of game and the map in general this game is going to take some time mastering(attacker especially). But that, imo, is the best aspect of it. I can't stand when people play something for the first time and get upset and say the game sucks because it's too hard. Any logical person would understand a game is going to be hard for an inexperienced player and the fact that it caters to the experience of different players only furthers it's replay value.

    To answer your question the plasma pistol is located on the bridge left of the 1st capture point(30 second spawn), if you check the post I have a map that lays out all the equipment and weapon locations.
     
  5. Morphine

    Morphine Ancient
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    Version 2.3 update
    This update, although the 3rd in the last 2 week, is actually quite substantial compared to the others.

    In the update I fixed the problem where people who run ahead and merely jump up to territory 2. Which completely changes the original idea of design. The reason everything is spawn over time is to create more of a sense of order in which you need to capture the territories.

    Here is a look at the next capture point two:

    [​IMG]
    (the flag is located on the second platform, which requires a some what difficult crouch jump to reach. Basically if you miss you're screwed. and yes those ramps are geomerged)

    The next change I made was I got rid of the shield door bridge for capture point 3 and replaced it with the following:

    [​IMG]

    These shield door placed on the ground around it allow the defenders to launch themselves at anyone standing on top of capture point 3 (which was the original idea with the bridge that never actually worked)

    [​IMG]
    As you might notice only choppers can reach the top step, this imo evens out the fact that only the ghosts can reach the rock wall and gives more balance between the two vehicle choices.

    And the final thing I did was replace the power drain with a rocket launcher, I guess for some reason a power drain doesn't affect people who are invincible and riding vehicles. But keep in mind the rocket launcher only has 2 rockets and only pushes them away not kills them.
     
    #25 Morphine, Oct 30, 2008
    Last edited: Oct 30, 2008
  6. penguin asassin

    penguin asassin Ancient
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    Ok after extensive playing here is my review, first and foremost THIS MAP IS AWESOME! its a must have to any sane person on forgehub my only gripe was that DANG ROCKWALL! i could never make it to the 2nd step when no one was attacking me let alone when a ghost is trying to splatter me I just had to resort to using the gravlift to get to the top that was really the only gripe i had my party had so much fun doing this im at a loss of words to describe it, the use of weapons and equipment in this map was so well done i had a forgegasam well done 5/5
     
  7. Sam

    Sam Ancient
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    This is an awesome game which takes the tremors game and makes it into a highly competitive team game. I like how this game involves strategy; humans must use strategy as they try to capture territories by hopping onto objects to avoid the beasts, while the beasts use strategy as they try to eliminate the humans. A cool aspect in this game is that as humans you can capture territory to revive your fallen comrades. I have only one question, why hasn't this game been featured yet? It's easily the best take on tremors I have had the pleasure to play.
     
    #27 Sam, Nov 21, 2008
    Last edited: Nov 22, 2008
  8. Morphine

    Morphine Ancient
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    If you feel that way post in the feature recommendation thread. Although it has already been mentioned in there several time so I can only assume it's not going to get featured at this point. Not like it really matters, I could honestly careless about how a small specific group of people who run this site feel about my map. As long as the rest of you guys have fun playing it.
     
  9. maddflash

    maddflash Ancient
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    Wow, the geo-merging is amazing. Accept some of the stuff looks a bit misplaced. Apart from that this map looks very good and fun. Good job, God.

    4/5
     
  10. Master Debayter

    Master Debayter Ancient
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    I downloaded this and I'll try to get a game together to play the new version tomorrow. You did a good job on this map, you really did. I've always liked the idea of incorporating vehicles into mini game maps because it always does something good to the gameplay.

    BTW, how difficult is it to geo-merge on avalanche. i'm just curious because I plan on doing it on my next map.
     
  11. Sam

    Sam Ancient
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    The stuff that you say are misplaced actually serve a major role. The crates and floating walls/barriers are rocks on which the humans can jump to avoid the tremors, just like in the movie. I think the placement of said items works great in the game.
     
  12. SVV33T SAUC3

    SVV33T SAUC3 Ancient
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    Wow, this looks almost exactly like the map I've been making for the past couple days, ValleyofTitans. The gameplay is almost exactly the same too. I'll finish mine and I will show it to you. This looks fun. I think this deserves featuring like Insane54 said.
    Good job.
     
  13. breszhnev

    breszhnev Ancient
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    this is a casual game, not a mini game. tell a mod to move it.
     
  14. Morphine

    Morphine Ancient
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    I personally can't tell the difference, i didn't really want my game grouped in with all of those uncreative zombies games though. Not to mention other tremor like games such as tremor and mouse and fat rat were both posted in mini games.
     
  15. StreetSoccer12

    StreetSoccer12 Ancient
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    uncreative zombie games? lol thanks Timeless, I make zombie maps. When is this map going to be featured? Honestly it is so worth it, and everything is perfect about it. We use to play this hour after hour!
     
  16. Morphine

    Morphine Ancient
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    I was actually planning on making a V3 and reposting it soon. I was going to add more geomerging of single boxes and other obstacles, refine the weapon and equipment selections. If anyone has any other suggestions on how to improve the game I'm open to it.
     
  17. Sam

    Sam Ancient
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    One problem I found when playing with a group of people was that after a while the other team would ruin all the fun by driving off the edge at the start whenever they were the vehicle team. If possible, blocking the edge of the map would make the game less reliant on the honor rule of not driving off.
     
  18. Morphine

    Morphine Ancient
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    Not a bad idea, do you think I should also get rid of the trip mines? as they could potentially end the round early as well?
     
  19. DeathToll77

    DeathToll77 Gone For Sec
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    No not the trip mines!!! They are so much fun and make the game very interesting. Especially in combo with the plasma pistol.
     
  20. StreetSoccer12

    StreetSoccer12 Ancient
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    I actually liked the edge of the cliff being open, it was always fun pushing the vehicles of yourself. Don't understand how it's fun at all to just jump off in the start, I doubt much people will play the map so that they can win. It's about having fun being both on both sides.
     

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