Wow, I never knew about the teleporter node idea to fine-tune merges. This will help iron out those rough bits on my map.
Very nice guide Matty and Ivory. It is really well written up and it explains all of the techniques extremely well. The mancannon idea is awesome and should help me a lot. Also, the save and quit technique is really helpful for complicated merges. Great job guys.
Nice guide but I am confused about the Save and Quit method, because ur just saying to tap "A" on the object and then saving and quiting...do we have to surround it, i am confused please clarify.
with the save/quit method you brace the object you want to merge. Once you have your doors or w/e you use in the object you tap a ONCE in the object, and save/end the game you are in while still holding that object. It is probably known as the most accurate method of geo-merging, although time consuming. Also, the man-cannon thing looks so awesome. I usually use save/quit but doing that would really speed things up and it pretty much seems just as accurate.
LOL My buddy and I have been using this technique for such a long time now. It's not even possible to do some of the geomerges that I did in my latest map Castlanche without using a man cannon. Other techniques that weren't even mentioned here were also used. Thanks Matty and Ivory Snake for taking the time to put this good guide together.
I won't be adding that purely because it's just the original way people used to merge (yes there was a technique before doors) and because of it's simplicity. this is advanced merging. you place the teleporter receiver node in the centre of where the box will spawn, then when you get under the map, look up and grab the small teardrop object icon thingy and it will be pulled under the map.
cool i never knew that the save and quit technique would substantially help geo-merging. i might actually take a break from other games now from this newly inspired hope from this guide
I don't know if you saw my first request but it would be VERY helpful I think for many members is you guys make a tutorial on how to do exact angle geo-merges where you want (Like making an exact angle to match up with this half door geo-merged box). Also on how to do custom angles.
Not sure I understand the Teleporter fine tuning bit. The rest I've been using or a while except for the man cannon thing. That is something I'd never even thought about and I just put it to use on a current project. Damn it's helpful.
These are all really nice guides and will help even more on the map I am trying make. Especially the man-cannon and teleporter nodes. They will help enormously when making slight changes in angle to geo-merges and to make sure they won't fall through the floor. One thing that I'd like to see in the forging 101 is geo-merging walls. Both at straight and angled geo-merges. I've looked absolutely everywhere and nothing has helped. Anyway, great tips, thanks
I've been using the man cannon idea for quite a while. Its great for getting things level, no just in merging but also if you want raised platforms. It beats having to pile up 8 walls and delete the bottom 7!
Im going to use mancannons in my latest map it is so clever yet so simple. I also want to use going under the map i've never really tried it before in forging
Great guide ^_^ This will really help me with geo-merging. BTW, i did know this, but i have forgot, there is a really neat and reliable way to get boxes into the floor, using walls, and save+quitting. But i have forgot how to do it. Anyone could message me, would be much appreciated.
I noticed that many people in this thread want an angle tutorial. I would be honored to do a tutorial for the site, with permission from administrators first. If an administrator or official would like me to do a demonstration for them before I post, I would be glad to do one. Please contact me, my GT is Cerberus Beast (obviously). BTW, I do not have a screen capture device or whatever you want to call it, so I would need someone else to do recording. I am usually available on weekdays at around 3:00-4:00 EST PM. I will cover how to get relatively custom angles, as well as some of the hard-facts geometry that can be drawn from and utilized in the Forge on Foundry.
Definitely using the mancannos in upcoming maps (like 3 months or so) Sweet tutorials on geomerging :]