First off, I like how almost half the posts on this thread are yours (23 of em ) Second, This map is great. I love all the little curve bridges in between the boxes. Throughout this map it looks like you've used it a lot. Third, Gameplay is fantastic. My favorite is Flag (Just because I love playing it ) Anyway great map.
...Sorry for answering questions and responding to reviews? :/ Is that against the rules too? Anyways, thanks for the kind words about the map, I guess I shouldn't reply in my own thread...
Ok then, sorry, I don't spend a lot of time here. :/ Anyways, thanks for the feedback. When you say gameplay is fantastic, I don't think you played it... did you honestly play Fissure? Because I'd rather not get replies than get false replies that could send my map backwards from someone who hasn't played it.
I've never played Fissure Nevz! I just remembered the times that I used to be playing customs with you and you'd start up Two Flag CTF on Fissure, and I'd be thinking "I hate CTF, grrrrr" But the gameplay always remained fun and kept me wanting to play more and more! I need you to recommend me the latest version of Fissure please, I don't have it yet and wanna have it saved on my HD
This is the final version, just use the DL link in the OP, Sam. I've got a huge addiction to Tremor n' Mouse lately, so if we're playing Fissure, we better play both.
Excellent i love the clean ramps. Finially a foundary map that supports veicles but they are still not to powerful. Great job.
That gives me a thought Nevz.. Tremor n' Mouse on Fissure 8.3 I can actually imagine that now! I'ma make it when I can! Yeeeeeeeeaah
I don't know about that... Eliminating all the high places? Because choppers wouldn't be able to get on top of the single boxes easily... Maybe a map with just the bridge idea.
8.3? God, this map keeps getting updates. Well, I've always loved fissure. However, do you reckon you could geomerge the bridger hills to make them smoother to walk on (If you haven't already)? Aside from that, still a great map.
As I've stated before, I will not be updating this until Shishka gives a verdict on ATLAS for Fissure. If accepted, then I will keep it as is, otherwise I will fix things like incorporating the back hallway, merging bridges, etc.
its all good and i like foundry maps with room for ghosts. Also your on version 8.3 it means you really care about improveing the map. Nice
Thanks. I noticed, on your point about room for ghosts, that one side's "divisions" are a bit uneven, and the middle division on blue side makes it very hard for the ghost to move through. Shishka has yet to make a comment on my map, but if denied, I will work on the balance of the divisions, so that ghosts fit even better with the map. That should also help battle flow throughout the entire map.