Sub-Station B Created By: TexturedSun Supported Gametypes: Slayer, KotH, 1-Flag Recommended Players: 4-8 Forgehub 2v2 Faceoff, Round 12 (Final Bracket) Get ready guys and gals, the final bracket maps are here at last, and they do not disappoint. Sub-Station B is a symmetrical map that flows like no other. Round and round you'll go, who will win? No one knows. TexturedSun used varying levels of height extremely well while still promoting lots of circular movement for some very fast-paced gameplay. Combine that with some interesting lines of sight and you'll find yourself a very addicting map. A spicy weapon selection and even a Warthog (you heard right) lend themselves to a unique gameplay experience yet to be seen in the Faceoff tournament. Balanced to perfection, Sub-Station B is sure to produce some very tight matches, with a little hint of insanity to boot. Expect non-stop action, lots of competition, and a ton of laughs. Sub-Station B is definitely a keeper. Download Sub-Station B Download Faceoff Slayer Download Faceoff KotH Download Faceoff 1 Flag
Very, very nice. What a map to be used in the final bracket of the 2v2 tourney. I'm sure you guys have done tons of tests on this map, so you can probably answer this question: How often is the warthog actually used in a 2v2? On the plus side, I can see a lot of spots for jumps, and a very balanced map. The fuel rod cannon and power drain can take down the hog, but once again, how often is it used? Great map TexturedSun, can't wait to test it out.
OMG 2nd Post!!!!! Lol. Anyways, I love this map. Every thing about it is purely awesome. It's really cool that the tourney maps are getting better but it sucks that this is the last one. I like the middle part, its very creative. Yet another 2v2 tourney map that is SUPER EPIC WIN. Good luck on the tourney, guys.
I thought this was the final round? There are two more? How? EDIT: I'm guessing Helvetica is the next round's map.
Credence marks the final round for these 8 brackets. but there will still be 8 teams left. They will combine into one single championship bracket to determine the best of the best
*Happy Face* Any idea when is it going to come out? Who will be the creator? I'm just going to ask those, and not the map name to prevent spoilers.
Download. Enjoy. Tell me what you think. The Warthog can add some spice for sure, and a well co-ordinated team has an equal chance of dominating with it as well as destroying it.
kool i cant wait to DL it looks awsome from the screenies this looks very cool. what cani i say another bada$$ map from textured sun
Its used a little here and there, mostly to stear players in another direction of the map. It depends on the type of player using the map....but I would expect it to not be used too much during the tournament. Of course I could be wrong. This is a very fun map, I've played this thing so many times I've lost count. Every game has been a ton of fun, hopefully everyone will agree with me.
I found 2 boxes that weren't straight and I also found that a simple BR shot can get you out of the map. All you need to do is shoot the fusion coils. Me and Drakulich played 1 vs 1 on this map and the gameplaywas good but it has room for improvement.
And what is that based upon? The images? This is a tournament map. Visuals can go out the window for all i care. It's about enjoyment and durability, which this map brings by the bucket-load. I would like to see people actually play the map as intended before i see any more 'blind' comments.
I thought the teleporters were kind of pointless. Also, the warthog may spice up gameplay, but I don't think it would spice it up that long/often... but then again I've yet to play this in actaul gameplay so I can't say for sure how much I (dis)like this map.
I take the responsibility for those. It was my idea to insert them into the map, and i think it is a great addition. That section of the map is quite easily the most used area, providing the most agile route while also offering accessibility to most of the locations. Using it provides instantaneous line of sight across their base. It can also be used as an escape route, although the other team can use it strategically by placing a grenade in the other Teleporter room. With a map like this, it can become easy for a team to escape fights. This can become frustrating if the scores are close. Routes like these are added to allow a more aware team to use them to their advantage, rapidly changing line of sight and possibly turning the battle around.
Eh, I just thought they were a tad close together. But I guess in a 2v2 face off it would be alright. I found it funny running in a never-ending circle through them.
Wow, for a map that is symmetrical I love this! (it is very hard to please me with a symmetrical map) So this means you did a great job Textured cuz that seriously is really hard. 5/5