After extensive remodeling and persisted testing, I bring you my first ever ForgeHub Map: Credits to Dekulink333 for the picture. 2-6 Players, but recommended for 1v1 or 2v2. Map Story: I made this map a year ago. When I was going through my old Foundry Maps list to clear up some space, I noticed it, and thought "Wow, I had a great idea for this map! Too bad I sucked at Forging back than and made it like like Sh*t!" so I remodeled it, made it look better, and edited the weapons to make it more even and balanced. This map is made mainly for One Flag, Team Slayer, and FFA Slayer. One Flag is a little hectic, but it is still fun. BackStory: The UNSC used this enclosed area as an intellegience retrieval training arena whilst practicing with the enemy weapons. It is small to keep track of all spartans while keeping under a low budget. Map Features to Note: This map's weapons are all dual weildable except for one. Spike grenades stick to walls, so be careful throwing them while in small areas. Tips for survival: 1.Dual weilding isn't always better. 2.Using powers can hurt you more than your enemy 3.Spikers are more powerful than you think. Pictures: Now for the part 3/4 of you probably skipped to, the pictures. Captions: Underneath Defenders Base 1 (Barriers are replaced by the flag in One Flag. Defenders Base 2 Air Duct Brute Shot Spawn Path to Plasma Pistol Hall Plasma Pistol Hall Attackers Base 1 Attackers Base 2 Regenerator Hall Regenerator Hall (Roof removed) Plasma Pistol Hall (Roof Removed) Attackers Base (Roof Removed) Action Shots: Two on Two Battle Brute Shot Spawn Battle Brute Shot Example Air Duct Battle Attackers Base Plasma Pistol Hall Battle Regenerator Hall Fight Weapons: SMG x2 (1 extra clip) Plasma Rifle x4 Plasma Pistol x1 Brute Shot (1 extra clip) Spiker x4 (2 extra clips) Download Outcast Credits: xFr1ct10nx: Testing Homer SPC: Sitting in a corner and being useless while driving me insane with his singing. PlayerHata27estroying my horrible spawns and making the ones he placed perfect!! Cosmic Rick: Testing Matty(|\/|atty): Testing Archiver13: Testing Nightfire33: Testing And many others: Testing.
yes, awesome you finally posted it! I loved testing it with you, i also love how im in the first action pic, lolz. but seriously i like your interlocking and tunnels. the tunnels arent hard to figure out where to go so it is easy to manuever around the map. i also like the place where the brute shot is. the map could maybe be a bit more cleaner, but other than that it looks great.
This map was fun to test yet there were some things that i didnt like. cons: tight map(as in barely any room) Every corner you see a grenade coming after you. the two crates disapear a lot when too many nades are chucked. pros: nice interlocking goodweapon placement(exept for the nades,way too many) the map concept was great but the only thing is,is that u should make the halls bigger. How come i wasnt named in the Credits huh?
looks well made! the tunnel made from bridges looks a little messy- but it doesnt matter too much i like the very Cavey feeling of the map- good job!
The A17 Review It looked like a relativity fun map, but looks can be deceiving. The Good (+)For a small map, it certainly feels spacious, and I have a serious claustrophobia problem on maps made like this. (+)The interlocking looks very appealing (+)Nice spawn set up, bases and placement The Bad (-)I know what I said before, but the interlocking is made mostly for gameplay, but GOSH did it look rushed (-)Weapons suck, and the placements blow too. Plasma pistol tunnel? Suck my shamrocket! Plasma rifle next to regenerator? You really don't see the problem with that?!? Thats like putting shotgun next to a shield door! WTF? (-)Grenades...really? On this map? Really? The Verdict If you like any of the tunnel rats series...play thoughs. I'm just kidding, this map is a good CQB map that most will appreciate. Its worth the play, but it won't stay (it your map collection that is). That is why I give Outcast by Flipstik a 3/5. Good job! Looking forward to your next creation! P.S. Sorry about the harsh words of choice. Its just a thing I do to get your attention and to make the moderators stand on their toes a little. Information 1/5-DON'T DOWNLOAD! 2/5-Lame, don't recommend, but if you like the looks or you dig the feel, DL away. 3/5-Lacking, but it is worth checking out! 4/5-AMAZING! DL for sure! 5/5-Don't expect seeing this too much, I'm looking for PERFECT! As in its in my fileshare FOREVER! Contact me if you want a map tested, I am part of the Tester's Guild!
Hey, had a good time testing this map out just a little while ago. The whole thing flowed in on itself really well, whitch I liked. And you didn't do the whole tunnel thing to the extreme, which is good. I felt like the one-flag placements could have used some work, but it seemed perfect for slayer. And there were a lot of good little features around the map. I would certainly suggest turning off starting grenades to anyone playing a round on this map.
Agreed fully, but there shouldn't be a need to turn a feature off, maybe a little more side cover is all. Think about a V2 for sure Flipstick. Or a more open map, that suits a lot of people's taste.
i played this last night with u and ur friend personaly me and matty didnt care much for it on CTF. but i imagin it might be fun on slayer. I personaly didnt like having easy defendin spots but w/e 2.5/5
HomerSPC: Sitting in a corner and being useless while driving me insane with his singing. I know. I am awsome Anyways, glad to see you finally posted it. The only thing I didn't like about this map is the super-close quarters gameplay. There wasn't enough room to turn around for the big husky Elite named Homer 4/5 definately.
The Grenade thing doesn't happen that much in 2v2, (You tested in 3v3) The Two Crates disappeared? I didn't notice, anyway it's already fixed, (They're on instant respawn, trust me, it works.) And for everyone that commented about a V2, I will NOT make one, unless popular demand begs me for one.
You know, it looks really nice from the pictures. It also looks kinda creative and worth a download. Well, the only thing stopping me from a download right now is that its escapable. Escapable maps are really disliked by people from Forgehub so I suggest making your map unescapable if you are going to make a v2.
Wow, honestly, no offense, but ACTUALLY DOWNLOAD THE MAP FIRST! It is comepletely enclosed, and it is IMPOSSIBLE to escaped without Forging. Nice try, though, pathetic.
Great looking map, and the gameplay looks fun, but it looks like you could get out with a simple grenade jump. Besides touching up that, it looks pretty good. 4/5
*Oops*. My bad :| Sorry man I didn't see the text that said: " roof removed", because that pic made me say it. So ya, I'll try it out and maybe even give you some feedback if I remember to. Btw, is the neg. rep really necessary for that?
It is COMPLETELY necessary, ForgeHub is actually on the verge of almost banning people just for commenting on a map without even forging through it.