I have to say that i am not surprised that this map got featured. I tested this map plenty of times to know that gameplay was amazing on this map. I loved trying to find a way to kill the guy who had the flag in the shield doors. Interlocking is incredible as well, so is the layout. It has that Gridlocked feeling. Great Map
I am positive you did nothing more than rate on pics. Welcome to Forgehub, your stay here will be short if you try to piss the Mods off. Kthanxbai. Haha, yeah quite a few people have been fooled by that door. I remember Vorpal Saint saying "what the!?!?" during testing as I tossed a grenade under the door at his feet lol. Fixed my fine fellow. I covered it in the original thread if you wanna read up on it. QFT. Just like my other feature (Dr. Spy) this map is about the gameplay. It just happens to be pretty too.
I'm sure that this map has a lot of gameplay depth and extensive testing to check for problems. i'm also sure that this map is we balanced and such. i'll even agree wholeheartedly that this map deserves a feature over the blackout map because this map is way more polished in terms of testing. however, i just want to put this thought out. There are many maps posted every day. To stand out from the crowd, these maps have to do something ridiculous or get lucky. If this map was posted by someone with only 10 posts, i guarantee you that not enough people would be able to play it to its max and the map would fall to page 100 without complaint. But, since the map creator has "connections", the map has the opportunity to be exposed to the right people and those said people can vouch for its playability. however, there are many other maps that i'm sure play amazingly or have barely a flaw that can easily be fixed. These maps are well built, but since they do not just jump out of the screen at you, no amount of gameplay properties can save it from falling through the cracks and with no safety net.
That is not true at all. not even close. No one in the staff cares who made it.. if we see a map we like, we discuss it, and then if we come to agreement on it, it gets featured. This could have been made by random117 and we would have seen it, and featured it. This is extremely evident by the large number of premium members we have now, who not too long ago were just regular members. People need to stop bitching about this **** because it is 100% false.
Good job on the feature, Creep1ng De4th, you deserved it. This map is probably your best one so far. I cant believe that you are a mod and a premium at the same time! Keep up the good work with your future maps. Oh ya, I just wanted to know, what gametype is best here? (PM me)
Nicely done sir, a well deserved feature. I loved this maps ability to hold vehicles so well and to remain so very balanced. Again, well done sir.
Sadly, I can say this map could play better... but it does play well enough. Congrats on the feature Creep1ng. (and sorry for never giving that review to you)
Thanks Linu, I am glad you like it. I was figuring this would be my last map fpr a while, but it seems like most people like my style so I may make a few more. Look for some collab maps in the future also :0) Thanks for the congrats man, and it's ok about the review. While it is my belief that no maps plays absolutely perfect, I am always open to contructive criticism. So if you have any suggestions please elaborate. I have a few in my head that I want to implement in a future version.
In my opinion this is a great map. I loved playing on it and when I was playing with vorpal and some others, I was like can you get up on those catwalks? He was like yeah. I was so happy, it was my holy grail. I just loved walking on the top catwalks while cars were exploding below me. This map is great but IMO you should have left an opening in the shield doors around the flags. It is not that big of a deal but when I was playing the game lasted over an hour because of all the camping. Overall 5/5
I would like to ask, what is enough to break this map? To get above all those boxes that you can before the foundry's limits stop you? Or does it mean that you have to get behind those doors to the hallway?
http://www.forgehub.com/forum/forging-101/36128-advanced-interlocking-merging.html That outta help you out, and welcome to Forgehub :0) In the future feel free to PM me with any other questions you may have. Breaking a map means leaving a route unblocked that allows players to gain access either to the outside of the map boundries or something that provides an easier way to the enemies base or to the power weapons. Basically you want the map to be able to contain all of the players and not give either side a distinct advantage. This map is unbreakable so far, but who knows what crazy way to the top someone may be able to come up with.
Oh I am so glad this is featured. Such a great map to get a feature. Some people may have had their doupts but not me. I believed in you Creeping Death. Nice Work!
Ha ha ha ha. Ok, well out of curiosity I did a Forge through on my own map and....Broke my own map. You can grenade jump onto the signs in the center and jump up to the overpass and whatnot. It's technically a break but it will be hard to pull off and use with any success during an actual game. Which leads me to a challenge. If anyone can prove, with a video, that they broke it in game and used the break to help their team win then I will change my custom title to "Got Pwned by -----". Get to work. p.s. What I mean by help with a win is either use the roof to get the flag back to base, or used the roof to take out enemies that would have prevented a flag score. Things along that line.
This map definitely deserved the feature. One of the most fun competitive styled maps I've ever played on. Great job!
I believe it was just my party but I don't think the gameplay was that great. My team had gotten man handled by the other team. Otherwise the aesthetics were pleasing. I was quite amused in multi-flag, when the gravity lift was right on the spawn point. I just had fun on that yet alone the rest of the map. In my personal opinion vehicles aren't really a good choice to be put on foundry. But this map makes it worth having them.
In simple, I'd say better spawns, take away the front shield door of where the flag is, work on the weapon timing, and make it to where the bruteshot is more noticeable... there's a few other things that don't matter much... so I wont bother saying them (mostly to do with like two interlocking things).
I'm seriously considering taking away one of the shield doors, but I was thinking the side door near the bridge. That way it is technically open and you can get some shots in from the bridge. But if I take one away I mind as well take all away since the capsule feeling will be compromised As far as spawns and weapons, they are kind of hit or miss. Spawns are tough to get perfect. As far as weapons? Some people feel they are fine, others think they should take longer to come back. And I am thinking of doing away with the Brute Shot and centralizing the shotgun. I am also thinking of opening the back doors and making that hallway the respawn area. Should give you a safe area to spawn that is kind of out of the way so you ain't spawning in a hot zone.