you dont need inter locking for a perfect map this map is just fine... i rember testing it with you a gamer sdrak (i think) and some other dude on one flag it played pretty decent far well 4.5/5
Yep, yep. Glad you like it. Indeed good sir. We did play together. (other guy was OtherDark I think... him or Smeagle)..... Glad you like it.
lies! there is interlocks the white powerup, you have to use interlocking process to make that..... ya know...... ya..... looks to ahve awsome playablitiy gunna dl
Gameplayz iz sickz! Very balanced, and fun to play. Still not an aerialis, but anyways, good job! I do not think that aesthetics matter on this map so it iz 5/5!
You finally posted this, I began to think you were joking with me. Any way this map plays great. When I first played it, I though it would be too open, but it wasn't. Even without interlocking/ geomerging this map looks good. Also the weapons are not overpowered unless you play small games. 5/5 (for a map thrown together in a couple of hours) 4/5(for regular ratings, it could have been so much more, but it doesn't matter ^_^)
I doesn't count in my book. If you can do it in one round then I wouldn't call it interlocking. And yes, it is good for gameplay. Nope, it's not. Of course they do, but at the sametime they don't. (It's complex and I rather not explain) --thanks though. Heh, I was when we first made it. But yeah, I'm glad its posted and I'm glad you like it. =]
Hey vorpal sorry bout my long awaited reply to this thread. Also, im surprised that most of the people replying actually read the thread. There is hope for FH after all!!! anyways im glad most of you liked our super non-interlocked, great gameplay map. Ill help out with the post now too so you can take a break vorpal lawlz
Alright OtherDark. The thread is your to run... for now. (I'll check up on it still though) Also, you Blaze and I should get on, maybe see what we can do with the current one (interlocking/geomerging wise).
Whatever if it could use more interlocking? it looks really tight and hell, blaze helped with it, how bad can it be? i say kudos to your map Vorpal, blaze, and dark. i'll have some fun on this, it's a cool map for one done in a couple forge sessions. and everyone else, just try and find one map without interlocks and merges that's better than this, and i'll be amazed.
I played on this map and it was so good i really didn't care that there was no interlocking.The weapons choose for hte map was nice and gameplay was nice when playing.You pulled off structures i thought that could only be made if interlocked! Nice 4/5
uh huh we could remake it with interlocking. It would be pretty cool. actually you dont need to interlock those. You just put a wep holder so that 2 different powerups go in the exact place. i dont get the first sentence lol. yes we made it all in actually like 2-3 hours. Thats how pro we are lol and we may do a remake on a better budget glitch and stuff. It s up to them. Ya but if you think about it you can make any kind of structure with out interlocking although it would look shitty lol.
I love this map! You don't use interlocking in it, but it sure doesn't seem like it! You used the Foundry bases very well when making this map, and it looks as smooth as ice. This map is very good for something done without merging. Great job! 8.5/10
holy crap dude, best map i have ever seen with no interlocking! dont listen to these other guys, they just see NO INTERLOCKING OR GEOMERGING and tthen scroll down to the page to type a comment. personally i only think about gameplay not aesthetics, so good job man!
I seriously cant help but get the feeling that the only reason for getting these posts are because vorpal and blaze helped make it lol. thanks for the comments though
i can just imagine the gameplay on this, the laser has to be great, with the rounded room, another superb map here on forgehub, cant wait for the custom games with my friends
This map looks good whitout the use of needless interlocking-- it plays fairly well and has a decent set of weapons--it has both open and close areas for fighting to balance thing a bit-- i dont know about objectives games cause i haven't played them but from me an my 1 slayer game testing i give it a 4/5 because i think it is 70% finished the other 30% has yet to be exploited-- somethings can look even better than they are aesthetically speaking. I am WARNED lol.....
Does anyone else find it hilarious that some of these people who are posting along the lines of "Yeah, **** interlocking! Geo-merging? Who needs it! Revo-****ing-lution, baby!" also post on maps by lesser known members saying, "meh, idk looks like it might nedd a few obejcts interlox'd. aslo geomerge those boxes so mai gernades arnt gettinz stukc under thear" lol, good stuff
You can't really judge a map without having played on it first and why does every good map have to have interlocking?
I really like the comments like "4/5, but would've been better with interlox" Those same people would've rated the same thread 4/5 or less even if it had interlocking. It's funny how a map that has a terrible layout and little time/thought into, gets so much praise just because of the members who made it. Don't mean to sound negative, i just see a bunch of maps far better than this with way less positive feedback. I'm sure i'll get flamed for this but seams like noone else will say it.