Relocation v3

Discussion in 'Halo 3 Competitive Maps' started by QUINN HAS A GUN, Oct 12, 2008.

  1. QUINN HAS A GUN

    QUINN HAS A GUN Ancient
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    [​IMG]

    Download
    NOTE: The small changes from v2 are; final spawn fixes, smoothed up the forging, added some nice looking pieces to the map (So I really just improved the spawns).

    Back-story: Ruins from Delta Halo were relocated to a storage facility on Earth in an attempt to harness the power they created. Unfortunately, Forerunner technology was far too advanced for human scientists to understand and the power couldn't be produced, let alone contained. When it became obvious that the experiment was destined to fail, the facility was abandoned and left to crumble in on itself, but since the rings had been around longer than humanities written history, it's likely that these structures will wait until humanity is ready.

    If you haven't already noticed from the slide-show, this map is based off of Relic from halo 2, but since foundry Is so SMAAAAAALLLLLLLLL =( I don't want to officially say it, (Stupid perfectionists). This is a map made for CTF or assault.... shut-up... Relocation makes use of the sometimes confusing symmetrical / asymmetrical options to make slayer work well too.

    The v2 updates include:
    A new sleeker defenders base
    More scenery / cover
    Edited weapons
    Sleeker attackers base (just slightly)
    edited respawn times... on everything that moves
    Moved some weapons and equipment

    Weapons:
    six assault rifles
    six battle rifles
    one sniper rifle
    one beam rifle
    four plasma rifles
    two plasma pistols (Asymmetrical only, (NO NOOB COMBOS IN SLAYER!)
    three carbines (Two asymmetrical only / one symmetrical only)
    one rocket launcher (120 respawn, only two shots)
    One sword (long respawn)
    two smg's
    One Shotgun
    The weird thing about all these weapons is that they actually work well.

    Equipment:
    two bubble shields (one symmetrical only)
    one regenerators

    Vehicles:
    one Warthog (120 respawn)
    one ghost (Asymmetrical only)
    one Chopper (Symmetrical only)
    one mongoose... just to fill space

    Asymmetrical
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    Symmetrical
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    Shotty and bubble shield
    [​IMG]

    I love these doors
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    Asymmetrical ghost
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    Symmetrical Chopper!
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    Attackers Base
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    Sniper spawn
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    One way teleporter
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    See plenty of room for the hog
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    Action shots!
    Oops
    [​IMG]

    crap...
    [​IMG]

    Ouch...
    [​IMG]

    Damn
    [​IMG]

    Made by QUINN HAS A GUN
    [​IMG]

    Enjoy... Because I said so!
     
    K3V1N likes this.
  2. K3V1N

    K3V1N Ancient
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    This map looks really fun to play on i will definately dl
    all of the maps interlocking and merging looks fantastic
    also the main structure is amazing
    i love this map man good job with it keep forging
    10/10 and +rep 4 u
     
  3. grand master RYU

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    looks nice, downloading :)
     
  4. QUINN HAS A GUN

    QUINN HAS A GUN Ancient
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    Thanks guys!
     
  5. TheDarkKnight05

    TheDarkKnight05 Ancient
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    This looks like a very well forged map!
    The interlocking and geomerging you have is very clean. For example, that middle structure looks very well done and i really like the aesthetic touches you did to it.

    The only thing that i really see is the openness of the map. Like in the middle, the space is very open and that might effect the gameplay.

    So good job and hope to see more of your maps on the way!
     
  6. xPsychZerox

    xPsychZerox Ancient
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    wow, that structure has some the best aesthetics I've ever seen on foundry. good job man. I love how you used the area in the back of foundry. the only concern for me is that it is just a little open to me so fix that and it will be tons better. 4.5/5 and dl from me and +rep for u. keep forgin
     
  7. QUINN HAS A GUN

    QUINN HAS A GUN Ancient
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    Thanks to both of you....BUT FOR THE LAST TIME!!! Did you see the vehicles in the map? As soon as I make it less open the vehicles become useless. Or would you like me to throw crates and barriers in every open patch on the map? I'm not angry I've just explained this in the post.... and all the other map versions.
     
  8. crazyzebu

    crazyzebu Ancient
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    This is an incredible map, I love your creative design! You have skillfully interlocked many objects to give your map a unique look. The center piece is incredibly well thought out. A nice improvement over the other vesion. I think this map is definitely feature worthy, great job!

    PS: it's not too open =)
     
  9. FullMetalJacket

    FullMetalJacket Ancient
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    This looks different to most maps. You seem to have a real eye for geo-merging and interlocking. I can't say too much about the gameplay as I haven't downloaded it yet. I can see a few places where the warthog might become a bit too powerful but overall nice map. 4/5
     
  10. greenlanternguy

    greenlanternguy Ancient
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    i found this map on bungie net and loved it right from the start i'm a big fan of relic my self. the game play is good and I did notice that the space in the middle is a little tight for the ghost, perfet for the chopper on the other hand and it seemed like when we played that the warthog got no play at all.
    I did a version of Relic on avalanche and im looking to make improvements so please hit me with a message if you would like to lend a hand or comments for improvement
     
  11. idiotninja

    idiotninja Ancient
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    HOLY CRAP! I love the middle structure. This map looks great, but a little crowded. I am DL and will get back to you after I play it.
     
  12. xFr1ct10nx

    xFr1ct10nx Ancient
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    I like this map alot! i dont, howeveer emeber seeing the v1 or v2, i think it looks great. the middle structure really sticks out to me with all the interlocking, it reminds me alot like relic. you did an awesome job at this!
     
  13. XI KuRuPt XI

    XI KuRuPt XI Ancient
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    I think the centerpiece is one of the best ive seen.
    i also like the way you left the space fot the vehicles, it will make for some interesting gameplay =)
     
  14. QUINN HAS A GUN

    QUINN HAS A GUN Ancient
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    Thanks, I would like to help you but at the moment because today I just don't feel like it. Send me a FR whenever.

    I realize the warthog might be a bit overpowered but its very hard for the attackers to get the flag without some help.

    Thank you very much! Featured... aaaahhhhh.... I love that word.

    Crowded?.... (Looks at the it to open comment).... Thanks

    What? Thanks for the complements.... wait... yes there was a v1 and a v2?

    Thanks man!

    Slightly updated the map. Didn't bother reposting it.
     
    #14 QUINN HAS A GUN, Oct 12, 2008
    Last edited by a moderator: Oct 26, 2008
  15. Black Magic105

    Black Magic105 Ancient
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    Equipment:
    two bubble shields (one symmetrical only)
    one regenerators

    one regenerator there is only 1
     
  16. gruntinasuit

    gruntinasuit Ancient
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    Looks like a good map. i like that you actualy made it roomy enough for the warthog. not that many people put enough room in there for vehicles. 5/5
     
  17. QUINN HAS A GUN

    QUINN HAS A GUN Ancient
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    What? Who are you talking to?

    Kay, thanks dude. =]

    Gasp!!! Someone actually played a map before commenting on it!!? thumbs up man!

    Thank you very much! (A positive thinker at forgehub!? It's the end of the world!!!)
     
    #17 QUINN HAS A GUN, Oct 28, 2008
    Last edited: Oct 28, 2008
  18. SilentStrike082

    SilentStrike082 Ancient
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    Dude, awesome map, nice layout, good weapon and vehicle placement too. I also like the middle structure. It plays really well too. A really nice map 5/5
     
  19. HandiCappKill3r

    HandiCappKill3r Ancient
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    Pretty sick structure you got here!The stairs in that structure make the map look vey nice.The map looks alittle open but that just means its good for vehicles and long range weapons.Nice map overall
     

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