Daedalus

Discussion in 'Halo 3 Competitive Maps' started by InflatedBuxom, Oct 21, 2008.

  1. InflatedBuxom

    InflatedBuxom Ancient
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    This is the second map i posted online. I spent a fair amount of time and hard work on.It took 3 hours to complete.It is meant for Variants of slayer.Suggestions and tips for the future on my general forging abilities are appreciated.

    Here is the link

    Bungie.net : Bungie Online : Halo 3 File Details

    I hope you find these screenshots helpful to get the general idea and feel of the map.

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  2. redeyesmaster

    redeyesmaster Ancient
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    nice map i think it looks a bit open that i dont like (i like narrow areas)
    but as for the lay out looks a bit simple also. any way im sure it would be fun. hay one last thing does the over sheild help or hurt the map?
     
  3. MongooseMan

    MongooseMan Ancient
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    Looks like the first map i ever mad when i first got halo : )
    I suggest u go c Forging 101 on interlocking and Geo-Merging to make the map easier to look at-although the one structre in the third pic looks nice : ), may also be too open for me.

    *EDIT* sry i was trying to reply on 2 maps at once and said this was ur first post
     
  4. Mr. Whitestain83

    Senior Member

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    this is a very nice map, its a bit sloppy but thats alright its still very playable and very nice. I would interlock a few more things just to neaten it up and smooth out the edges. Maybe close it in some too or add on but overall i would give it 3.5/5
     
  5. InflatedBuxom

    InflatedBuxom Ancient
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    I was pondering the addition of the overshield i believe however that it will help the map since the map doesnt have any powerups except it.
     
  6. FlipStik

    FlipStik Ancient
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    It's okay, the stairs were a little bumpy on the way down, and the shield doors are in an odd area, but were quite effective in the game. In between from one side to the other is more open than I'd enjoy, because me and some friends would always be attacked whenever we were "Crossing Over". It's a pretty good job, and just a suggestion, the backhalls practically are never used, so I suggest blocking that area off..
     
  7. Re Amplify

    Re Amplify Ancient
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    Looks really open and could use some more work.
    It could be a great map with a little more work.
     

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