Xiatis V1 By Me!!! Xiathis is the first competitive Avalanche map of its kind. Set in the man- cannon caverns. Avalanche gets transformed from a big team map to a 4v4 map. This map is assymetrical. This map is set up for: Team slayer Team koth Team assault Team ctf Team oddball Weapons set is 2x BR 2x Ar 1x sniper 1x shotgun 1x needler 1x mauler 4x frags 8x Plamsa grenades 1x Bubble shield 1x Power drain Now gere are the pics you have been waiting for descriptions will be above each pic. Attacker Spawn Defender spawn Center Hill (bubble shield spawn) Courtyard above hill (mauler spawn) Attacker stairway to courtyard Defender stairway to courtyard + mancannon lift to couryard Shotgun walkway Sniper hill + needler tunnel and powerdrain spawn Over view Teh creator Download Xiathis Enjoy!
I like these type of maps. What I mean by that is by the area it is in. You pulled off this area type of map well to. I don't really know what else to say but good job. If I remember, I will come back with a better review on what I think about it. DL.
well it looks pretty good. kinda cluttered. the top part with the ramps and the shield door scenery and the interlocked platforms are the best. but then again, you didnt interlock everything, and i can clearly see stuff that should be interlocked to make the map smoother. looks ok. interlock it some more in a v2, and then it may be worthy of a dl 3.2689566437868754345/5
To me it just looks like a pile of objects stacking onto each other. But, I did see some nice floating and interlocking. 3/5
Ok I made this for you enjoy! BTW When I play on this map I feel like I am in an alter underground because of the immerse structure you have in the middle.
And there is irony in this. I am working on a map in the same part of Avalanche name Xypher. Bleh. Well back onto the map, some parts seemed like they could have been neater but other parts seemed almost perfect. I give props for originality. An originality that I will no longer have when I post Xypher but that's besides the point. I suggest for the v2 you clean up some parts and see if you can color coordinate the boxes. 3.5/5
yes i know i will clean it up but you can not color coordinate the boxes because the colors are random
Great you posted it! I loved playing on this when we tested it ages ago. Anyway on to the review. It is incredibly fun to play on, no matter what it looks like! The weapons are balanced and overall it is fun. Now it is easy to get confused of disoriented when you first play on the map, but I don't know how to fix that. Second, it could be neater, but I don't personally mind. Oh and to get the boxes the color you want, look here.
Thank you for that link idiotninja i will be sure to use that technique while making v2. That was very helpful
First off, this map is very creative. But there needs to be some work done to it. PROS: You did a good job with the balance of weapons. Also, there is a lot of cover around the map but there is not too much which makes it harder to kill somebody. The map looks like it is very mobile and it is easy for people to get from one side to the other. Finally, from the reviews above, the map looks and apparently is fun and it is very original. CONS: There is a lot of work that needs to be done on this map. Just because this map is in the air doesn't mean that it has to be sloppy. You can still make everything level and straight. Everything above the base has to be square and parallel with the base itself. I know this is extremely hard to do, but if you take your time and do it then it will get a lot more downloads. The map is also not eye appealing in which the colors of the boxes are different and clash. My suggestion would be to go back and completely straighten up the base. I know that it will take a lot of time, but as I said before, you will get more downloads and it will look a lot better. Another thing about the map is that some of the boxes looked like they were place there randomly. Again, try and straighten those boxes up and it will look a lot cleaner. I would give this map a 3/5. I hoped this helped. P.S. It would be a good idea to provide a spawn time for each weapon. And the sentence “Now gere are the pics you have been waiting for descriptions will be above each pic,” should be changed to “Now here are the pictures you have been waiting for. The descriptions will be above each picture.”
I can tell you put a lot of thought and planning into this map, as the general layout works well, and placing everything around a central pillar/choke point, in my mind, can really spice up a game. Unfortunately, the merging isn't too great, and while you did a WONDERFUL job on the pillar, everything else seems to have been merged with about half the attention to perfect alignment. This not only affects the aesthetics of the map, but int some cases, it makes the gameplay difficult as well. Just try cleaning it up a little bit more, tweaking the edges a little, and you'll have a winner on your hands. 3/5
Looks kinda nice. I really like floating avalanche maps. The boxes could be a little bit neater but I think its worth the download. I'll try it out and get back to you. So far, I give you a........uhmm........3.8/5