Destination Map made by Mearm. 2-10 players. Use with any gametype. When fighting on this map, there are some long sightlines for long range combat, but many CQB combat areas mixed in. There are alot of slanted walls, making frag grenades very useful if you want to throw one around the corner. As in many of my kind of maps, you will find that there are many ledges and catwalks for you to jump on in the higher sections of the map. Weapons on the map include: 2 assault rifles, 4 battle rifles, a shotgun, a sniper, 2 SMGs, 2 spikers, 2 magnums, 2 plasma pistols, 2 plasma rifles, a needler, a brute shot, 2 carbines and 2 maulers. Equipment on the map includes: 8 frags, 4 plasma grenades, a bubble shield, a power drain, a trip mine, a grav lift, a regenerator and a deployable cover. This is the defender base. This is the larger of the 2 bases, and makes the map completely asymetrical. While larger, it is considerably harder to defend. To help the defenders out, there are window panels in the doorways in asymetric gametypes. This is the attacker's base. While smaller, it is much easier to defend. there are more walkways in this base than the other, so you can take advantage of height easily. Be careful though, a well placed stick grenade can hit you easily when you're on any catwalk, in addition to being in a very open position. This is one of the passageways from one base to another. This is a good CQB combat area, as there is a big wall in your face as soon as you enter the area. There is a small tunnel through the wall which houses the shotgun. The top half of the wall, however, is a different story. You can be hit from a battle rifle from either base depending on which team you are affiliated with. Much of the combat on this map will take place here. This is the other hallway. You can see the sniper vaugely, but it is between the two barrels with weapon holders on top. You cannot shoot from one base to another in this part, so CQB combat will rage in the lower floors, while some long range combat might happen on the upper floors. Action Shots There are side hallways in front of the bases connecting the two main hallways, one of which is long range combat, the other is CQB combat. This is the long range one, obviously. Race for the shotgun! You can also use the walkways as areas to rain down stick grenades on your opponents. Now showing that long range combat is very useful in the upper regions of the map. The attackers have fast access to the upper part of this hallway as well as the defenders. The grav lift spwans here too. Needlers from behind cover are very deadly. At least he died in valor. Correct use of equipment is an easy way to get a kill. Credits This map was made entirely by me. This map was the debut of me actually taking the time out of my forging time to interlock all of the walls for better looks, so I hope you like it. If you have any suggestions or comments, they are appreciated. Thanks to Parune for taking the pictures with me. Have fun! (I am the one in steel and gold armor, Parune is in white and green.) Here is a link to the map: Bungie.net : Bungie Online : Halo 3 File Details
I like the idea of the map. its good and well forged but only thing is i think you have to much cover making the movement slow and the halls cluttered so maybe take out some of the walls and wire spools and the map will move and flow much better.
I am a big fan of multi level maps like this! It looks very clean and very thought out. The gameplay pics show it off well. Your post in good, great map and great idea! Quick question: Is there any way to play a symmetrical game of this map? -Irish
the map looks very well made and looks like it plays great, i like the mix of cqb and long-range halls in the map, i say the only thing u should to fix is that u should add more equipment and weapons, other than that it looks very good 5/5
wow thats amazing great job! there is great interlocking and it looks really good but i dont think it will play out very well. i guess i will have o dl to find out. other than that good job and stay with forge hub
Well, since I didn't see much of it being produced, I can't say I had fun making it. I can I say though, its another good map done in your style, and this time it actually looks like it has alleyways. It is cluttered but its not that bad since most of it is pushed the the sides of the map making it look asthetic. Other than that its a nice asymmetrical map for someone who usualy does symmetrical, I love the design of those 3 block-like structures splitting the map up so it isnt all so open and the 1st for is just a jungle. Good job and 5/5.