Well ladies and gents I am proud to annouce my second map on Forge Hub, And once again I challeged myself to do this all with "no budget glich", also a new challenge of not using alot of merging so in away I kinda went old school. ! ALSO VERY IMPORTANT !.... I know how to geo-merge, and all that fancy hoo haw of forging. I also know that double boxes look better upside and merged together. But the map is called "cargo" as in these boxes were all put here by somebody in the warehouse, that is the theme of this map so dont say it looks plain because of those reasons. I made my map to fit its sorroundings ( a warehouse ). SO enjoy my map which doesnt look like it but I worked my butt off to make this map! PICTURES: Base "A" Base "B" Top Mid. Rockets Now Some Action Shots: Weapons: BR= 8 Sniper= 1 plasma pistol= 2 plasma rifle= 2 needler= 2 Brute Shot= 2 Rockets= 1 carbine= 2 machine turret= 1 (asymmetric) Equipment: Frag= 4 plasma nade= 10 spike nade= 8 bubble shield= 2 power drain= 1 Overshield= 1 Vehicles: mongoose= 2 Supports all gametypes Download and have fun! Bungie.net : Bungie Online : Halo 3 File Details
This looks pretty good. I like the way it looks old school, but it is still a well-made map. I'll DL 5/5 for looks.
Well, if someone places this stuff here, why would they place a box sideway like thaat? 0.o Anyway, kind of reminds me of Foundry, but symmetrical and has more interloacking and geo. Good job, 9/10.
This reminds me a lot like Anvil except much more condensed. and I fear it will suffer the same problem as anvil aswell. On anvil anyone who spawned on top of the boxes had a HUGE advantage on the lower players. But I could be completely wrong also. The design is very cool and the interlocking is smooth.
Well I was trying not make it like anvil, if it is Im so sorry because Im not alone when I say anvil isn't one of the greats and doesn't belong on matchmaking. Yes My map in ways is like anvil with its top areas but the bottom instead of being open battlefields are more like passgaeways to lude your stalker who waits for you above. Plus I made it so you could get up top in alot of different ways keeping keeping your enemy on his/her toes. And while anvil lacks, in my opinion, BRs, my map has pleny spread out around the map which I find out helps out alot. But yes in actuallity if you have the high ground you have more of an advantage, its not just my map but pretty much everybody elses too! Thanks for the comment
Great map, your interlocking and geomerging are extremely well done. I also like your layout, it looks very fun for ffa... Cool weapon choices fit the layout perfectly and the aesthetics are stunning. I think this deserves a feature if the gameplay is as good as everything else. Awesome map, I can't wait to play.
WOw... let me tell you i just DL this map and played with all my friends and this map is sooo much fun. Out of all the maps on here theres always problems like spawn killing and bad wepon placement but on this map i havent had ANY of those problems!! its amazing to finally find a map that works with all game types and is also a fair map for people who are just starting out at halo and also for people that are just simply awsome at it... it seems everyone stays on their toes with this map. AMAZING JOB!!! 10/10
Great Job! 5/5 as a girl i must say that your map is defiently one i would play on, and i love the fact that your sticking to your scenerys theme with the whole warehouse... instead of doing something stupid like putting a jungle in a warehouse or something to that nature which makes no sense. i hope your map goes far you defiently deserve alot of credit for this map. ^_^
Um nice forging i like how you did the bridge stairs, my only complaint would have to be turn the boxes that aren't open to make it cleaner
^^ I agree with her up there .... more people need to actually stick to the scenery of where the map takes place, that is what bungie intended.... spiffy job i must say 1000000000000000000/1000000000000000000
It is extremely easy to escape over that wall that blocks off the base... This could negatively affect gameplay so you might want to make the wall higher if you have any $ left.
thats an easy fix, although in order to do that he would have to use the budget glitch whicj would completely go against him challenging himself as stated above. the overall map with all its charictoristics is what should be focused on and i rate this a 5/5 phenominal job man
Well I wanted to block it off but ran out of budget and I didn't really want to delete more scenery detail to get money. But I shall fool around with it and see what I can get rid of to block off the infamous bases. So A V.2 is in the mix! Thanks for the help and positive feedback
if your going to go for teh no interlocks or geomgers theme, then dont do any of it, it just contradicts you and makes you look silly looks kinda boring if its just for nades spades adn rockets
Let Me just repeat.... I made this map not using alot of merging, I didn't say "no merging", just not as much if anything its just the border, bridges, and stairs that are merged thats it. And when you say it looks BORING beacuse all I have is pics of Nades and spades & rockets, thats just what me and my friends like to play, but if you were to have read my despcription of my map, it states this map is good for every game type.