Tinyus Cratus

Discussion in 'Halo 3 Casual Maps' started by Ganye, Oct 11, 2008.

  1. Ganye

    Ganye Ancient
    Senior Member

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    Author:
    Ganye

    Map Name:
    Tinyus Cratus

    Canvas:
    Rats Nest

    Map Size:
    Medium

    Player count:
    4-12

    What gametype(s) does your map support?:
    Custom Gametype

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    Description:

    The main idea for this map was for the Humans to defend an onslaught of Zombies from all three directions. Your only real hope for survival is to stay in the main area, which has three entrances. The main entrance is guarded with a Turret and two Barricades, with Propane Tanks on either side as a last-ditch effort. Opposite the turret, however, is a Shield Door protecting the Zombies. The zombies that spawn over there have access to a Custom Powerup*, as well. A Crate gets flung across the room, providing cover, with a Wire Spool following close behind. In that room there are two hiding spots, one being obvious while the other requires quite a bit of skill to get to. There's a BR, Rocket, Radar Jammer and Grav Lift all in that room.

    The second entrance also has a Turret and two Barricades, but there's another Barricade and a Crate, providing the incoming Zombies immediate cover. There's nothing that special about this area.

    The final entrance is easily the most prone to attack. It has two large Crates and a Roadblock blocking the entrance. Round the corner and there's a small Zombie base with a BR and the downed Warthog nearby.

    The road surrounding the map is fairly barren, with only one small base. Throughout, however, there's a Ghost, Warthog, Mongoose, a BR, a Shotgun and a Custom Powerup. Zombies spawn throughout this hallway.

    The main area, where the Humans spawn, has a fairly Aesthetic feel. However, throughout there's spots for Humans to get to in an attempt to get the upper hand over Zombies. Don't be fooled, however: These alone won't save you, for the Zombies can easily access them. There's 5 BRs, 5 ARs, a Shotgun, 8 SMGs, 4 Maulers, two Flame Grenades, a Flamethrower, 2 hidden Snipers, 4 Brute Shots, a Tripmine and a Power Drainer.. There's also a hidden Tank: You won't be able to get to it without a buddy or a Brute Shot, however.

    Please note, I did NOT try to make the map "inescapable." I only put the crates in the way of the entrances to the middle to discourage it: The crates don't respawn, so getting it really just condemns yourself.

    *Custom Powerup:
    5 Seconds
    150% Damage Resistance
    No Shields
    200% Damage
    Good Camo


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    Screen Shots:

    Screenshots, in no real order.

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    __________________________________________________

    Weapons:

    9 Battle Rifles: 45-60 Second Respawn, 2 Extra Clips
    5 Assault Rifles: 45 Second Respawn, 2 Extra Clips
    3 Shotguns: Never Respawn, 0 Extra Clips; 180 Respawn, 1 Extra Clip
    2 Sniper Rifles: Never Respawn, 1 Extra Clip
    8 SMGs: 60 Second Repsawn, 2 Extra Clips
    4 Maulers: Never Respawn, 2 Extra Clips
    2 Spikers: 30 Second Respawn, 2 Extra Clips
    5 Brutes: 60 Second Respawn, 2 Extra Clips; 30 Second Respawn, 2 Extra Clips (Hidden)
    1 Rocket Launcher: Never Respawn, 0 Extra Clips (Hidden)
    2 Machine Guns Turrets: 120 Second Respawn; 30 Second Respawn

    __________________________________________________

    Infection Settings:

    Infection Settings:

    Initial Zombie Count: 1
    Next Zombie: Chump
    8 Minute Rounds
    3 Rounds

    Alpha Zombie Traits:
    110% Damage Resistance
    Normal Shields
    110% Shield Recharge Rate
    50% Leech
    Immune to Headshotss

    125% Damage Modifier

    125% Movement
    100% Gravity
    Vehicle Use: Full

    Enhanced Sensors

    Forced Color: Black

    Zombie Traits:
    90% Damage Resistance
    Normal Shields
    90% Shield Recharge Rate
    50% Leech
    Immune to Headshots

    125% Damage Modifier

    110% Movement
    100% Gravity
    No Vehicle Use

    Enhanced Sensors

    Forced Color: Black

    Last Man Traits:

    90% Damage Resistance
    2X Overshields
    0% Recharge Rate
    25% Leech

    110% Damage Modifier

    90% Movement
    75% Gravity

    Enhanced Sensors

    No Waypoint

    Base Player Traits:
    110% Damage Modifier
    Magun Primary Weapon
    Plasma Pistol Secondary Weapon
    No Grenades

    110% Movement
    75% Gravity

    Enhanced Sensors

    Etc.:
    3 Second Respawn
    10 Second Suicide Penalty
    No Betrayals
     
    ScarFac3d likes this.
  2. SoLo92

    SoLo92 Ancient
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    i like rats nest but there arent that many (good) maps on it. nice hold out map. great job. maybe too many weapons though. 4/5. could be a bit bigger
     
  3. JessicaJones

    JessicaJones Ancient
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    I like the post....And another not on Foundry. =] I like th ideas, and the weapon spawns and barricades. Also the human spawn is great, and so is the gametype...4.5/5, awsome!
     
  4. Roflolcopter

    Roflolcopter Ancient
    Senior Member

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    that is waaaayyyyyyy to many weapons. the zombies have to have EXTREME amounts of health or invis.
     
  5. Ganye

    Ganye Ancient
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    The area next to the Custom Powerup is the main spawn for Zombies: The custom powerup provides 5 seconds of Invisibility, which is just enough time to get to the Humans and respawns every 90 seconds. The amount of weapons really is balanced out by the fact that there's no time to react, especially when half the people are zombies and coming from three entrances.
     
  6. TheXShadowXKing

    TheXShadowXKing Ancient
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    that was cool the man cannon throw a wall was very smart, Very original.
     
  7. BatteryIncluded

    BatteryIncluded Ancient
    Senior Member

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    THATS RIGHT BREAK FREE OF FOUNDRY SAVE YOURSELF!!!!!! great detail...
    4/5
     
  8. pinohkio

    pinohkio Ancient
    Senior Member

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    meh looksgood. good to see a non foundry map. i like how you can go through 3 differend ways to the humans altho there are way to many weapons. 3/5 tho for somthing originalish
     
  9. Null Parameter

    Null Parameter Ancient

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    Map Looks Good. Glad to see Hogar make his grand return on to Rats Nest.

    I think this will provide some interesting gameplay for the humans, having to defend all sides.

    FOR HOGAR!!!!
     
    Ganye likes this.
  10. Wood Wonk

    Wood Wonk Ancient
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    looks like well made infection map. i like rat's nest maps, at least ones that have a good idea and are executed well. yours looks like it is, i'll try it out. one concern, there may be a bit too many weapons for the humans.
     
  11. Ganye

    Ganye Ancient
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    Read above, pl0x.
     
  12. TaruBard48

    TaruBard48 Ancient
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    Ah, breakaway from DLC.....
    About the Map:
    The Bad:
    1.Too many weapons
    2.Camping
    The Good:
    3.The structures are interesting
    4.Random soccerball, lol
    Rating:3.5/5
     
  13. EpicFishFingers

    EpicFishFingers Ancient
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    First Map

    Good for what I'm assuming is your first map. Don't like the idea of zombies using vehicles. Maybe a few too many weapons, but at least it's not another Foundry map. Good aesthetics as well :)
     
  14. Ganye

    Ganye Ancient
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    Lol,egoblow. I've been forging since Foundry came out: I've posted probably 5 maps on here.

    As said before: The weapons are just right, after playing numerous games on there. The five ARs turn into two ARs because of the vast amount of ammo; 5 BRs to 3 BRs; 8 SMGs to 4 SMGs; 4 Maulers to 2 Maulers. As for the vehicles, the only vehicles they really have access to are a Warthog and a Mongoose, and it's only the Alpha Zombie that can use them. It hardly comes into plays. Granted, there is a ghost, but it's hidden.
     

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