Ground Level

Discussion in 'Halo 3 Competitive Maps' started by blanman, Oct 9, 2008.

  1. blanman

    blanman Ancient
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    Ground Level
    These Metropolitan streets were fortified in a hurry during the attack.
    Map Varient
    Bungie.net : Bungie Online : Halo 3 File Details


    Okay guys, blanman here to bring you a new map. This was made when I was forging for an 'epic' look. I first started with the main street that has the overhang. I saved the default street as a template which I will be releasing publicly in a few days. This is the first map built off of the template, (I have more ideas). It has a linear design, but plays extremely well. I had the Conquest gametype in the back of my mind when I was making it. It works best with Team and Objective gametypes, but is compatible with all of them. Heres the recommended list.

    Territories (1-16)
    Assualt (1-16)
    CTF (1-12)
    KoTH (1-12)
    Juggernaut (1-9)
    Slayer (1-6)
    Vip (1-10)
    Infection (1-16)
    Oddball (1-8)

    Screenshots
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    Map Varient
    Bungie.net : Bungie Online : Halo 3 File Details
    [​IMG][​IMG][​IMG]
     
  2. theshf

    theshf Ancient
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    Killer! i love this tunnel. Whole map seems to be pretty well done. I suppose my only negative comment would be outside of the wall tunnel, the structures aren't very supportive. Maybe build some more stuff around it and close the space a little. just my opinion. but i really dig this. 4.5/5.
     
  3. halodudeguyman

    halodudeguyman Ancient
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    This map looks great but you need more pics.
     
  4. SoLo92

    SoLo92 Ancient
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    This looks awesome! i really dig the dome part. the only problem is that its a bit open. but i guess thats the point of the turrets. but u should put something in the middle of the turret cover. like in the third pic, there should be something in the between the baracades and the dumpster. btw it takes 9 bullets to kill a normal shielded person. and remember, ppl can rip off the turrets. i like the map, but the turrets cause problems in maps. 3.53/5
    its prob. fun with snipers. Or infection! its a pretty good map overall
     
    #4 SoLo92, Oct 9, 2008
    Last edited: Oct 9, 2008
  5. blanman

    blanman Ancient
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    Playing the map and looking at the map are too different things. Its built open to give it a bigger look. It plays perfect, I've tested it thoroughly.
     
  6. Sirant

    Sirant Ancient
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    It looks good I like the tunnel but more pics would be nice but from the pics you got looks good
     
  7. sourdauer

    sourdauer Ancient
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    well, its definitely got that epic feel to it. nice job, the only thing i would recomend would be adding more cover and equipment. if it was changed a little, i think this would make a great swat map, not slayer, just oddball and flag. overall a good feel though, ill have to dl the template as well.
     
  8. RaBBiiTTT

    RaBBiiTTT Ancient
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    This map looks kinda okay. I give it a 3/5. The dome structure looks very well done and looks very nice but other than that, the map isnt that good. You should do more interlocking so that your map will look more neat and add more stuff for fun and cover. Hope to see v2!
     
  9. blanman

    blanman Ancient
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    I dont understand, theres nothing that needs interlocking. You want me to add unnecessary S*** just to interlock it? Don't judge a map based off of how much interlocking is done. You probably didn't even dl it.
     

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