Hysteria

Discussion in 'Halo 3 Competitive Maps' started by Blaze, Oct 5, 2008.

  1. Blaze

    Blaze Sustain Designer
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    [​IMG]


    [​IMG]

    "After the factory was sieged, much war broke out amongst the residents. The factory has now been forgotten in time...6-12 people"


    Hysteria is a remake of a map that I made a while back. It is basically a Clockworks V4 but since BlazeIsGod and Otherdark remade the map from scratch, I thought a new name was absolutely necessary. The map is now much cleaner and the geomerging is stupendous. I basically took the layout from Clockworks and re-edited it with dozens of new peices of terrain. Blaze helped me by introducing new peices of cover and helping me make some very unique gametypes for the map. Clockworks was famous for its unique use of a switch so I said to myself, "Why not make two?" And so I did. The switch has also been moved to a place where more player traffic is located and it is very noticeable now because this time, I used a button that says "ON" next to it in teleporter writing. I hope you all enjoy our new, old map.

    -OtherDark (EGS Berserk) and BlazeIsGod.

    Weapon Spawns
    *Quantity/Weapon/Clips/Time/Start*
    1 Rocket Lawn-Chair/0/150/yes
    2 Shotguns/0/120/yes
    1 Sniper ROFL/2/150/yes
    2 Covenant Car-Beens/2/45/yes
    6 Battle ROFLS/2/30/yes
    2 Plasma Pistols/~/60/yes
    2 Plasma ROFLS/~/45/yes
    4 Spikers/2/45/yes

    Equipment Spawns
    *Quantity/EQ/Time*
    1 Power Drain/90
    1 Booble Shield/90
    1 Reagen-arator/90
    2 pairs Frag/10
    4 pairs Spike/10
    1 Overshield/120
    1 Active Camo/120

    GameTypes
    team games - 5v5 ,ax
    ffa - 6 person max

    -Team Slayer
    -6 person FFA Slayer
    -One Flag
    -Multi Flag
    -One Bomb
    -Neutral Bomb
    -6 person FFA Oddball
    -Team Oddball
    -6 Person FFA KOTH
    -Team KOTH
    -5 person Juggernaut

    suggested 1 flag.

    PICS
    attacker side
    [​IMG]

    [​IMG]

    [​IMG]
    lift
    [​IMG]

    [​IMG]
    switch, lift, and defender side
    [​IMG]

    [​IMG]

    Action Screenshots
    the switch
    it lifts up both the dumpsters to different passages in through and around the map.
    [​IMG]
    Teh Rocket Lawn-Chair
    [​IMG]
    Mai Truck ********
    [​IMG]
    BOOM! Headshot!!!
    [​IMG]
    Confrontation
    [​IMG]

    Download Links
    Hysteria by OtherDark and BlazeIsGod
    Chrono Flag-OneFlag Gametype

    A few final words, I hope you enjoy the map that we made. I'd Like to thank all of the people in the testing rounds. They were very polite and would put up to all the annoying people that were eventually booted. A map video is coming out as soon as I can find someone willing to do it and I wont be adding a map layout because I'm just plain lazy to be honest. A couple tips on the map when playing Chrono Flag would be to always go for the switch first because when the switch isnt opened there are only 2 other entrances. The switch opens 2 new entrances: one by camo and the other on the catwalk. The first map was a success until it completely failed in the post (sad face :[) but hopefully this will do better. and thank you chips for help with the pictures.
    -Writeup by Other Dark
    __________________________________________________________________​

     
    #1 Blaze, Oct 5, 2008
    Last edited: Oct 7, 2008
  2. DieHardAssassin

    DieHardAssassin Ancient
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    looks nice, great layout, seems like it would be really fun. ill dl later, and i like the use of switches
     
    #2 DieHardAssassin, Oct 5, 2008
    Last edited: Nov 4, 2008
  3. Jakattak418

    Jakattak418 Ancient
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    Isnt this clockworks looks just like it all you did was switch some things up alot of things are exactly the same
     
    Playerhata27 likes this.
  4. TiledFloor

    TiledFloor Ancient
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    I remember playing this before I wend RRoD. Did you change anything? If not, I have a review!

    Aesthetics

    Not your best looking map ever, I must say. You have created such high standards with your previous maps, that it is hard to live those down. I find the bumps in the map and the unappealing walls to lower visual quality of the entire map. Still however, it is not ugly by any standards. I find the merging and interlocking to be spot on and very neat.

    Gameplay

    The gameplay was subpar. I found the combat to revolve around two main rooms, and it to just be a death area. You would run into this area:

    [​IMG]

    Then you would just jump around, get a few kills, die. Repeat. The other rooms served as escape routes, drawing attention away for a few minutes. But it always came back to the same room.

    Not your best map, I must say. But it is not awful. I'm just saying that your other maps blew this one out of the water.
     
  5. Blaze

    Blaze Sustain Designer
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    this is a remake of the clockworks.. so i donno if you have played it before.. and its a v2 of the greatly tested version of this so it may not be the same as if you tested it either.
     
  6. Metallic Snake

    Metallic Snake Ancient
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    i remember you showing me this before dark, the switches are the most genious thing ive ever seen in a mechanism wise competative map. this is something i think you should continue to excersize, because no one does them ever, and they will make you different from the croud. this looks really nice in game as well, everything is smooth with that troika feel to it, and telewriting its tough stuff, and impressive as well. nice work on the map, and you too Blaze! i cant wait to play it and come back witha review! good work guys
     
  7. Mr Pokephile

    Mr Pokephile Forge Labs
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    You sir , are an idiot. It says in the description your incapable of reading. Instead of reading it you clearly flipped trough the pictures and didn't bother to check or read the description.

    Anyways, so Blaze you worked on this with Dark? Nice, so this is V2432432 Now :p ? Anyways, you two should work on more maps together and see what you can get done with multiple people. I would like to see that.

    I once I play the map more, I will give a full review. Now I bid you a du.
     
  8. thesilencebroken

    thesilencebroken Jill Sandwich
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    Blaze, i've played this version, and Clockworks, and this version has been upgraded severely. Its not my favorite collaboration of yours, but its a decent map. I dont recall TWO shotguns, i only remember seeing one in the sniper room. Two may actually make gameplay less fun in my opinion on this map.

    AESTHETICS

    This map is pleasing to the eyes, although nothing truly unique has been made here. The map doesnt look terribly different than it used to, but it's kind of a nice facelift. Nothing in the map makes me think "ew that shouldnt be there".

    GAMEPLAY

    The gameplay was nice for objectives. I didnt really love slayer, but it was okay. Objectives were fun in the fact that there is a wall between the teams and they have to infiltrate the base from any number of angles. this reminds me of Ghost Town, and i love that aspect of the map. The multiple passways. My only concern was that the return point in one flag only had one way up... a jump on the way back from the flag spawn. Once i jumped down, it took me a minute to figure out i had to jump back up to where i was, only to jump over to the return point, nearly costing me the score, which won the game.

    LAYOUT

    The layout is fresh, while the rest of the map is built to a T in standard forgehub tradition. It looks just like all the others as of lately, but the layout is actually fun to play. There is much focus on the two base rooms, but i dont mind that. It just means theres some safety elsewhere in the map. You can kind of draw the battles away anyways if you really want.

    Overall, you made a bland mediocre map enjoyable to me. Your partner i will not comment on due to his actions yesterday.


    PS, i highly recommend you remove the word "******" from your post. There are alot of people who find that word offensive to them, and i dont think theyd appreciate it.
     
  9. Psycho

    Psycho Ancient
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    I played this with OtherDark, and when we played multi-flag ctf, there were a lot of spawn killing issues and it was difficult for the people in the base to get out when we were being spawn killed. I loved the swithes on this though, it made it very fun to play the one-flag varient you guys made. It gave a goal for the attackers to go for at the beginning instead of the flag and on defence, we learned not to hit the switch at the beginning of the game. :D Great map, but it was a little easy to escape... message me if you want the video, 4/5.
     
  10. Blaze

    Blaze Sustain Designer
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    there were always 2 shot guns and i changed it.. thank you for the review.
     
  11. wapproce

    wapproce Ancient
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    i have to give you alot of credit for this you cleaned every thing up nicely and instead of calling it clockworks v4 you came up with your own name for it no wonder why your my favorite forger on forgehub....
     
  12. Blaze

    Blaze Sustain Designer
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    other dark made this version as well. "it was made from scratch" by him and then i came in a reworked it and set up spawns and gametypes and fixeda bunch of things anhe went in and change what he wanted out of the things that ive made.so its not that i reworked it.. that him and i both did.... just so you know.
     
  13. wapproce

    wapproce Ancient
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    oh ok i never heard of other dark but it was his idea to rework it so i guess you both deserve credit.ill besure to play a few rounds on it tonight
     
  14. Blaze

    Blaze Sustain Designer
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    otherdark made the original... so ya... try it out. whatev. thanx. :-D
     
  15. highSPLATTERY1

    highSPLATTERY1 Ancient
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    wow this map makes foundry look huge i like the use of switches and the interlocking and merging is extremely clean i think that this should featured anyway i will dl it later when i get a chance. 5/5
     
  16. Phreakie

    Phreakie Ancient
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    uhh ok i personally favor 1 flag and FFA slayer thanks for the review and im sorry for being a douchebag yesterday but ya. Anyways i didnt think that it would matter if i said ****** so maybe if it does offend people you could remove it. I know i have made a lot of versions of Clockworks but this one is the last finally. Again sorry to anyone who was pissed off by me
     
    Blaze likes this.
  17. Creeping Death

    Creeping Death What's a Halo?
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    LOL!

    Sorry man, but I can't think of one instance where using that word would be ok. Maybe if you were talking about some sticks bundled together, but other than that I would probly refrain from using it.
     
  18. II AceMasta II

    II AceMasta II Ancient
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    Ah this has finally been posted. I loved playing on this the only thing was, as i told Dark, that you are incapable of winning of the teams are uneven. That is my only concern the only reason i know this is that i remembered playing this in a 2v3 flag game and it was impossible lol :p. Otherwise it played great i can't wait to see my sexy self in the gameplay video for this. Im going to give this a 5/5 simply because i actually played this unlike most of the people here who criticize the pictures and don't bother with actual playability...
     
  19. Blaze

    Blaze Sustain Designer
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    umm please dont spam.. talk about this elsewhere... your loyal come-on you should knowdont make little comments unless youve already writen somethign about the map. thank you.
     
    #19 Blaze, Oct 5, 2008
    Last edited: Oct 5, 2008
  20. Boyle06

    Boyle06 Ancient
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    Berserk u have done it again... this is much cleaner than clockworks i see... and interlocking is smooth... layout is as epic as it was the day i tested for u nice to see a facelift tho... the on switch looks nice tho the writting is a little crooked thats bout all i can see about whats bad... the wepons and the layout and all the changes look epic what did u do with the barrier building that was used for territories
     

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