Cymbaline Created by Xicemike Supported Gametypes: Slayer Oddball Map Description The Cymbaline is a Holy Place, where The Pillow of Wind is located. The Pillow of Wind is a Grave to the Prophet of Truth. The Cymbaline contains of a temple, A High Level A Bridge to a Laser, Alleyways and lots of cover. It's interlocked and has floating items. Made Completely by Me, Xicemike. Awesome for Oddball, which spawns on the Pillow of Wind, The Temple and Bridge. I put alot of work into this, hope you like it _________________________________________________ Overview 1 Alley Pillow of Winds Back Part Bridge and the Sniper Spot ] Bungie.net : Community : Forum Topic Listing : Forum Reply Listing
Looks good its kind of open though. I like the way you have three stories on this map, it makes the gameplay a whole lot more fun. I would work on the interlocking and the flipped bridges. I would like to see it more smoother. good job tho
I was wondering whether you meant to say "pillar of wind" instead of "pillow of wind." I am simply wondering if i am mistaken.
Wow this looks really nice. This is one of your better maps I shall say. In the last picture it is a little open though. Add a fence wall so block attacks/campers. Pretty good though with everything else. Only thing to do now on this map is to interlock. In the first picture the bridges look a little bumpy. With that fixed you are set to go. 4/5
This map has a section of cover and looks fun to play. But the other section is open and lacks cover. You should add structures to the openness. You also need to interlock the bridges in the first picture.
this map looks really creative... i like the aesstetics that it has ... nice design goood layout... interlocking is smooth... i dont like the door bridge tho or the window panel on it... that isnt cool.. other that that it looks good 4/5
This map has a section of cover and looks fun to play. But the other section is open and lacks cover. You should add structures to the openness. In the first picture the bridges look a little bumpy so you should clean up. I'm just not very impressed by this map. It reminds me of the very first maps I made on foundry (which is not a good thing) "its pillow of wind" -xicemike
uhh...wow ok well, umm where to start. This map is really very open. Thats very bad if you want this map to play competitively. another thing i see alot of pointless interlocking where i see you could have applied it elsewhere. for example: the open double box merged with the closed doublebox in the open. there was no real point in that. I see you tried to put a little creativity in your map with the door bridge but next time try bending it a little it adds a little feel into the map
It looks as if you had a few nice ideas, but it doesn´t look really nice. You could have used a lot more interlocking (e.g. bridges, boxes...) and geomerging. Also a few spawn points look very untactical (e.g. there is one in the middle a very open area where they could get spawn-killed from behind) If you do so, it may get a 4/5
i think that u should start out with a certain layout. because from this, it looks unplanned and messy
It looks good, but it seems that there are places where there's lots of stuff, and then really open places. Maybe next time spread it out a bit more so that the whole map gets used. 4/5 DL'ed
Looks like an ok map. The aesthetics are ok, but i suggest you add some more things in there. Use some more interlocking, and more objects, i think the gamplay wouldnt be that great. but take my suggestion and add more objects. It looks like it could come out good