Escaping The Featured Maps

Discussion in 'Off Topic' started by buddhacrane, Sep 13, 2008.

  1. buddhacrane

    buddhacrane Ancient
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    This is a video I've been working on for quite some time, lately with the assistance of my new ForgeHub Social Group "Featured Map Breakers Inc."

    I've been amusing myself by finding ways to jump out of some of ForgeHub's maps for some time now. I recently decided it might be cool to make a video of some of these breaks. To narrow it down (I have literally hundreds) I've limited the video to just the Featured Maps on ForgeHub, and then narrowed it down some more by making it just the "Slayer" type maps (I.e no mini-games, special maps, aesthetic maps e.t.c.)

    There were 3 main goals for this video, and escaping maps in general:

    1. Has to be possible in a regular slayer game (or provided gametype, e.g. the COD4 OldSchool Gametype for Crash) without altering the map or any of the settings, at all!

    2. Has to be escaped completely on your own, i.e. with no help from anyone, no partner jumping or any other tricks involving two people.

    3. Try and escape the map using as few tools as possible, If you can escape the map by just jumping then do it, if you NEED a grenade then OK but doing it without a nade is MUCH better.

    In this video I follow the 3 guidelines above.

    In total we escape 45 Featured Maps (I decided to start from Chill Out! by iTs Nexn) of which a whopping 33 of those are escaped by just clean jumping (i.e. no nades, equipment, nothing, just good old tappings of the "A" button)

    This video is brought to you by the "Featured Map Breakers Inc."

    Enjoy!

    Vid Links Below.

    High Quality - FileFront (Download)

    Medium Quality - FileFront (Stream + Download)

    Medium Quality - MegaUpload (Download)

    Low Quality - YouTube (Stream)

    Extremely Low Quality (56K Friendly) - FileFront (Stream NOT Recommended!)

    Update:

    Here are some details regarding the maps that were escaped. If it says "Tools Required" next to the map name then it means it had to be escaped using more than just the jump button (e.g. it may have required a grenade or a piece of equipment)

    Maps Escaped, In Choronological Order:
    Chill Out! - iTs Nexn
    Intersection - Lintendo 64
    Metalock - HeavyMetal84
    H3 Foundation - Shock Theta
    Crash - TrueDarkFusion
    Unchained - Furious D 18
    Spire (Tools Required) - Shock Theta
    Sewers - rusty eagle & Shock Theta
    Tunnel Rats - TwoSaltedNuts
    Battle of Somme - Mallet
    Empire - Mallet
    Aeron (Tools Required) - Matty
    End of the Line - Draw the Line
    Cyclopean - NeverlessWonder
    Pallet Parade - Cosmic Rick
    Terminal (Tools Required) - Matty & rusty eagle
    Machu Picchu - LIGHTSOUT225
    Fractured - Iv0rY SnaK3
    Lockdown - iTs NeXn & KR0NIC SM0KE
    Shift - stouf761
    Renegade - TDHarding
    Kashmir Highlands - Iv0rY SnaK3
    Distortion (Tools Required) - BuddhaCrane
    Reflex - Matty
    Shockwave - Gravedigger5454
    Jedwali (Tools Required) - Brute Captain & De5troy999
    Temple Nights - PegasiDelta
    Coldfront - LIGHTSOUT225
    Gridlocked(Tools Required) - Draw the Line
    Interrobang - Debo37
    Ramparts - BL00D F1R3
    Breakneck (Tools Required) - Dom says Oi
    Martyrdom (Tools Required) - BlazeIsGod
    Troika - NeverlessWonder & Tender Bisquit
    Bayonetwork (Tools Required) - Thesilencebroken & BlazeIsGod
    Odeum - N1NJ4
    Urban(Tools Required) - Shock Theta & Orangeremi
    Project Z (Tools Required) - Shad0w Viper & Tex
    MLG Impact - Kon Artist
    Yukon Canyon - Furious D 18
    The Ire Of Fire - Felipe dos & Debo37
    Vertebraille - Thesilencebroken
    MLG Phylum - CR0553D
    Ribcage - The Yellow
    Electric Slide (Tools Required) - Cosmic Rick

    Maps we were unable to escape:
    Overflow - Stolenpoo & Ki Jason
    Different Level MM edition - sendernode
    Pi - TrueDarkFusion & Coolant93
    The Chute - Shock Theta
    Slanted - Shock Theta
    Reactor Core - Shock Theta
    Bottleneck - TrueDarkFusion & BetaWaffle
    Aqueduct - Shock Theta
    Eviscerate - BL00D F1R3
    Hype - SuperFeiGn
    Project S - Tex & Shad0w Viper
    Sapphire - Chipsinabox
    Paragon - TDHarding
    Temple of Atlas - American10 & Sir Toppum Hat1

    So your challenge is... Can you escape any of the maps we were unable to or can you escape any of the maps where we used tools without using tools? Good Luck with that!!!
     
    #1 buddhacrane, Sep 13, 2008
    Last edited: Sep 14, 2008
  2. Darkdragon

    Darkdragon Ancient
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    awsome, i joined the group, hey, could you post here a list of UNbroken maps so i can break them?
     
  3. Mysterious D

    Mysterious D Ancient
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    Darn you Bhuddacrane! After all this time, after all this wonderful splendid time I find out Breakneck is breakable. At least tell me, is it difficult? I have some stuff left over, should I be fixing it? : ,(

    The video itself was very nice, even with your "low quality". I can't even begin to think of how you made some of those jumps. I even laughed at your choices of music, they went perfect with the video!
     
  4. Wakko45

    Wakko45 Ancient
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    Wait, have you not tried to break objective, mini-game, etc. featured maps? Or you just didn't include those in the video?
     
  5. TheDarkKnight05

    TheDarkKnight05 Ancient
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    lol. funny that you could break out of all of those maps. when i was playing them they look unbreakable. But i guess theres always those guys that can. : ) Any way must of taken you guys some time to figure that out and i applaud you. Good Job!

    P.S. The music went great with it. :}
     
  6. buddhacrane

    buddhacrane Ancient
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    Yes, I will shortly post a list of:

    -Maps that were escaped with clean jumps
    -Maps that were escaped using something extra (maybe someone could find a Clean Jump method)
    -Maps that were not escaped (Try and find a way to escape them)

    I highly doubt you could do it in an actual game. Infact ALOT of the escapes are highly unlikely to be achievable in an actual game. It's not so much about them being breaks in the map as it is about being a challenge to try and escape them and with as few tools as possible, which is why I use the word "Escape" rather than "Break"
     
  7. X5

    X5 Ancient
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    Wow... I am now depressed knowing that it is almost impossible to make a map unbreakable... unless you do full roof and make it super small...
     
  8. drak

    drak Ancient
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    wow great job guys, i pride myself on my map-breaking abilites, but this...this is something else man!!!

    I joined the group already!

    -sdrakulich
     
  9. Mental

    Mental Ancient
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    Yeah its finally done!!! The music was really funny and had some nice A/V syncage.

    I wish the quality was a little better but im not gonna complain about that.

    Like Buddha said most of these you wouldnt get in a real game. It was fun finding all the little tricks of the featured maps though. This should give people something to think about when they are making a map... there are many many possibilities that some dont even think about.

    Oooooh my favorite part was the very end on electric slide where you nade jump up and it says "but when im way up here, it crystal clear, and now im in a whole new world with you" and you can see me in the background behind the sign.... funny stuff. Its like we were singing to each other....*not creepy at all* LoL
     
  10. Stratigon13

    Stratigon13 Ancient
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    wow u already got 2 people to join the group after only 1 hr. Its kinda cool seeing my name on the vid even tho i did like nothing :) That was cool tho
     
  11. buddhacrane

    buddhacrane Ancient
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    Yeah Mental I did do a bit of A/V syncing where possible, I was very limited since I wanted to place all the maps in Chronological order, but I got there.

    Yeah the quality isn't the best, which is why I may put up a "High Quality" version at some point (When I can be bothered to have my PC spend 10 hours rendering the vid ><)

    What I did, Stratigon, was to include members in the credits that had actually posted something in the group. You'll notice I didn't include anyone who simply joined the group but never actually posted any messages.
     
  12. Tex

    Tex Ancient
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    Damn, you raped Project Z with that mongoose...

    Bleh...I hate you.

    Though, you sir, have mastered escaping maps...

    What is that jumping called, where you practically jump off of nothing?
     
  13. buddhacrane

    buddhacrane Ancient
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    "Edge Ghost" Jumping - It's a jump from Halo 2 that carried through (and is much easier) in Halo 3. Essentially it's when you jump out of an overhang, it makes absolutely no logical sense, but that's Halo physics for ya!
     
  14. Insane54

    Insane54 Ancient
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    I know at least three you missed ;)
     
  15. Wakko45

    Wakko45 Ancient
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    • Duel of Fates
    =P Jk, he only did Slayer maps
     
  16. Jebus1001

    Jebus1001 Ancient
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    That was pretty damn slick... I can't believe you 'escaped' Electric Slide already :( That must have been some pretty fast work

    I hope you realize this means you will tons of people out to 'escape' Corruption, but I guess you will have escape-proofed that map seeing as you know all the tricks of the trade lol
     
  17. Mr. McHaggis

    Mr. McHaggis Ancient
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    darn you buhhda do you have any idea how many countless hours we spent beta testing introbang to make sure there was absolutely no way out of the map.

    oh and you missed alot on ribcage theres at least 2 other ways i know of there that are much easier and you dont have to be like jesus to do them.
     
  18. thesilencebroken

    thesilencebroken Jill Sandwich
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    Glad to see Vertebraille offered you such a challenge :D
     
  19. Vicious Vice

    Vicious Vice Ghosts of Onyx
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    No surprise from the master puzzle maker
     
  20. buddhacrane

    buddhacrane Ancient
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    I only leave breaks in on purpose. I was aware of the break in Distortion when I released V1.3 but decided to leave it in because it was obscure enough to not be realistically possible in an actual game. There is infact a break in Corruption but it's not what you'd expect and you could never ever ever break it in a normal game. The hint to breaking it is that there is a reason I specified which gametypes it supports.

    I purposefully only showed 1 escape method per map, otherwise the video would've been like 3 times longer! I knew 5 methods for getting out of Interrobang for instance.

    I only know of 1 other way to escape Ribcage that doesn't involve using any nades, weapons or people (i.e. a clean jump) and it certainly isn't easier. The whole point of the video is to escape using as few things as possible, not about escaping it in the easiest way possible, otherwise you would've seen a heck more nade jumps (which, lets be fair, is not as fun to watch). If your 2 easier methods of escaping Ribcage can by done as a clean jump then I'm interested though.
     

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