Asylum Created by Fanatic 66 Canvas: Foundry Gametypes Supported: MLG FFA, MLG TS, and MLG OddBall Recommended Players: 2-8 Are you tired of MLG 2-base, 4-base symmetrical maps? If so, download Asylum. Asylum is a asymmetrical 4-room map meant for MLG games. The weapon list is only MLG approved weapons with MLG approved respawn times: -10 BRs (10 sec.) -4 Carbines (90 sec.) -1 Mauler (2:00 min.) -1 Sniper Rifle (2:30 min., drop spawn) -1 Rocket Launcher (3:00 min., drop spawn) -4 Plasma Grenades (30 sec.) -4 Frags (30 sec.) -1 Camo (2:00 min.) With that out of the way, let me get to the map description itself. Asylum has four rooms: blue room, red room, B room/rocket room, and A room. Each room has a teleporter (2 senders and 2 recievers) Blue room is where the blue team spawns. Stairs lead to broken bridge where the camo is floating. In the room itself is a series of bridges which take you from blue room to red room. There is a sender teleporter in the corner of the room that sends you to B/Rocket room. Red room is where the red team spawns. Stairs lead to the upper level which leads to the other side of broken bridge. Between Blue and Red rooms there is a sniper. B/Rocket room features 3 pillars of various heights. The highest one has a rocket ontop of it. A room features several things. A sender teleporter takes you to Red room. Ontop of a merged single box there is a mauler. Stairs lead to broken bridge. The rest of the room is designed like a base and is a good spot to hold the oddball, except there are many enty points. The Oddball spawns directly below the camo spawn. Overview of Asylum Blue Room More of the Blue Room Red Room B/Rocket Room More of the B/Rocket Room A Room More of the A Room Please download and leave feedback. If anyone wants to help test Asylum, send me a FR. Maps: Download Asylum Download Asylum FFA
Judging mpa I will give this a rating of 7.5/10. This is a pretty good map, but There is 1 problem I see when I scanned it. MLG maps can't have Teleporters. and a couple more, but You can figure it out. It is a good map overall
MLG maps can have whatever the **** they want within a reasonable limit. that doesnt include weapons or movable geometry. you dont know what your talking about. cool map by the way. its good to see some room based maps on this forum
Suppose to be symetrical. 3/5. It doesn'y look to clean either. I don't like it presonlly, sorry! But this still is a good idea, also no teleporters on MLG =].
Thanks for the feedback so far. Taisho-Since when can MLG maps not have teleporters? How long have you been involved in MLG? Ever hear of Chill Out, Damnation, Warlock, and Beaver Creek to name a few? Those were all MLG maps back when MLG had H1/H2. Those all had teleporters. Stockpile, a former H3 foundry MLG map had teleporters. What other problems are you talking about? JessicaJones-What's wrong with asymmetrical maps? Ever hear about Guardian? Look above about teleporters. FYI the bridge next to the floating camo has no bumps, even though it looks like it. For some reason it looks that way, but I promise you its smooth.
Woah, epicness. I'm thinking this is pretty cool. I like the bridge pillars, those are very cool. I also like how most of the close-combat is up high and all of the open area is down low.
I love this map. Its about time we have an asymmetrical for MLG. I'm sick of all the symetrical map and this is a nice edition to Guardian and Cold Storage. 5/5.
Its so dif from other mlg maps. reminds me of cold storage but 5x better. I am not stupid enough to say no teles or keep symetrical. Im sure u tested it but camo seems to be given to one side from what i can see. Looks good 10/10 for originality. Ill have to forge through when i can for a better review.
Thanks for the positive feedback. About the camo, the blue team is slightly closer to camo but red team is not far behind. They can go the red stairs and then they're facing the camo. Even if someone from the blue team immediatly grabs the camo the red team will be able to shoot him. If the camo guy manages to escape his only real escape route is the teleporters below which could lead him right into the red team's sights. Just an update: If anyone wants to help me playtest Asylum give me your GT or send me a FR. I would love to try out 4v4s on Asylum. GT: Fanatic 66
Ok i got a game of ffa with 5 people and it worked really well. Other than some lag problems the game went flawlessly. I really like the different feel all the rooms have. The teleporters hardly got used but were still helpful when they were used. I think im able to break the map tho. Other than that. 8.75/10
I'm glad you enjoyed my map. What do you mean by breaking the map? Do you mean its easy to get out of the map?