Sabbithica

Discussion in 'Halo 3 Competitive Maps' started by SiR Shmo0pY, Sep 6, 2008.

  1. SiR Shmo0pY

    SiR Shmo0pY Ancient
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    This is my first map post on Forgehub :)

    Storyline; After getting Halo 3 (again, first one broke) I started to make maps again after making an amazing map(my friends opinion) I decided it wasn't good enough, so I deleted it, a few days later I finally made I map I could be proud of, it is right before you. Enjoy.

    So far it only works for slayer :(

    Weapons List:
    Spiker x4,30 sec
    SMG x2,30 sec
    shotgun x2, 0 clips, 90 sec
    sniper x1, 1 clip, 120 sec
    BR x4, 2 clips,45 sec
    AR x2 ( one is secret ),2 clips, 30 sec.

    Side A:
    [​IMG]

    Side B (Kinda hard to see sorry :/ ) :
    [​IMG]

    Sniper:
    [​IMG]

    Curved Walkway:
    [​IMG]

    The guy who made the map :p :
    [​IMG]


    Forgot the Download Link!
    Bungie.net : Community : Forum Topic Listing : Forum Reply Listing
     
    Bottlecap likes this.
  2. EGP

    EGP Ancient
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    Hey, this looks nice for your first post. Good Job on the map, interlocking looks great and so does the geomerging. What really makes it stand out is the fact you used barriers as cover instead of walls or boxes. good job
     
  3. Stealthyhawk14

    Stealthyhawk14 Ancient
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    looks pretty cool
    alot of unique stuff.
    good job with the geo mergign and interlocking
    but 1 of the bridges is crooked on the last pic^^
     
  4. stouf761

    stouf761 Ancient
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    Looks good for a first map.

    A couple questions:
    Could you post a weapons listing?
    Maybe an accepted gametype list?
    About how big is this map?
    Overview pic?
     
  5. SiR Shmo0pY

    SiR Shmo0pY Ancient
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    Great idea I was thinking about that I'll post it ASAP
     
  6. xFr1ct10nx

    xFr1ct10nx Ancient
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    Awesome map! you did an amazing job w/ your interlocking and geomerging. and from the pics i like side b. 4.5/5 and a dload.
     
  7. xFr1ct10nx

    xFr1ct10nx Ancient
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    theres no link?
     
  8. SiR Shmo0pY

    SiR Shmo0pY Ancient
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    I know, it is up now
     
  9. crazyzebu

    crazyzebu Ancient
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    Looks pretty good for a first map! nice n smooth and great use of barriers as cover. I like it, Dl'ed!

    4/5
     
  10. Theartofhalo2

    Theartofhalo2 Ancient
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    The interlocking on the map really stands out. The tower thingy on side A looked cool.
     
  11. Fly

    Fly Ancient
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    Very professional looking. The merging makes it seem as though you've had Halo for years. The curvature is very well constructed, and resembles an awesome amount of skill.

    Looks - 10
    Playability - 9.5
    Cover - 9

    Over All - SUCCEED

    Awesome job. Keep Forging!
     
  12. whitehalo3

    whitehalo3 Ancient
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    Great job on the interlocking. I love the double box walls. You have some nice geomerging. The thing that you can improve is that there isn't much ways to get up in places. Add some ledges in areas that have sides or catwalks to them. 90/100
     
  13. rewib65

    rewib65 Ancient
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    i love how you made it pretty large and open, the only thing is that you mite be able to get out of it, but im not gonna judge until i play it.
     
  14. STEClash96

    STEClash96 Ancient
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    The map is probably best for FFA slayer i'm guessing? Anyways, Some barriers and fence walls are'nt straight. In the 2nd last picture, You could have interlocked the fence wall into the single box open for a more smoother walk instead of a an annoying bump. 4/5, The map needs to be fixed up, Make a V2 or an updated version. But it is still very good.

    EDIT: The map has very nice clean interlocking and is very good for 1 v 1. Very creative but it is still very well forged and well done!! Nice Map!
     
    #14 STEClash96, Sep 6, 2008
    Last edited: Sep 7, 2008
  15. Ghost AE

    Ghost AE Ancient
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    Well done map!. For your first post this is really good. Great interlocking and everything. Well done!
     
  16. SiR Shmo0pY

    SiR Shmo0pY Ancient
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    Yah, I know I've found some ways to get out of the map so I'll have to fix it :/
     

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