Neutron

Discussion in 'Halo 3 Competitive Maps' started by Aimless Ant, Aug 28, 2008.

  1. Aimless Ant

    Aimless Ant Ancient
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    [​IMG]



    Neutron: What was once a particle accelerator testing facility, abandoned when the war began, has become a highly contested powder keg - coveted for its deadly hidden potential.

    This map is a medium sized, three level, enclosed structure. There are Red and Blue bases in each of the 2nd level exterior rooms, which also contain the ramps to and from the other levels. The large center room on the top floor has a round concave reactor in the center with shielded cover areas on either side. Since this level is not terribly big, I limited the weapons to BR's which respawn relatively fast but with limited ammo, which can encourage you to keep moving. The only power weapons are a set of gravity hammers, one of which respawns after 180 secs, while the other never respawns - This should create a frenzy to begin the matches as the hammers are rushed. On symmetrical games the teams start in their corresponding bases, while asymmetrical games spawn the attackers on the top floor with the defenders below, and the center core partially opens to allow the aggressors a few more points of attack.

    On Map:
    Battle Rifle x 6 (0 spare clips, 20 sec respawn)
    Plasma Grenades x 4 (10 sec respawn)
    Gravity Hammer x 2 (symmetric only, 1 at 180 sec respawn, 1 at no respawn)
    Power Drain x 2 (asymmetric only, 180 sec respawn)
    Bubble shield x1 (90 sec respawn)

    Gametypes:
    This level was setup and tested for every gametype, but i would recommend team slayer, free for all slayer and these custom game types:
    QuickFlags A capture the flags variant for smaller maps, faster respawns, faster recovery etc.
    QuickBombs An Assault variant for smaller maps,
    Speedball 2 balls, start with BR's, ball carrier is fast but can be killed with a head shot

    I am Currently working on an update for this level, the sheild doors covering the entrances to the bases will be gone as well as the hammers. I want to add some new weapons, please tell me which weapons you would like to see on this map.



    [​IMG]
    Lower level core.

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    Upper level core.

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    Blue Base, capture the flag.

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    Lower core view of red base ramps.

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    Red Base, Assault. Notice the bomb spawn on the wall.

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    Behind shield cover. Notice one of the hammer spawns.

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    Blue base again. Notice ramps up and down.

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    Red team has captured the lower core territory.

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    Upper core on asymmetric assault. Notice the core is partially open.

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    Asymmetric assault, being attacked from above. Notice bomb plant points.

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    Bomb detonated! Game over.



    [​IMG]






    Click Here To Download!




    If you liked this, please check out the rest of my maps!
     
    #1 Aimless Ant, Aug 28, 2008
    Last edited: Sep 11, 2008
  2. drak

    drak Ancient
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    rally looks iike a wonderfully made map, maybe download, 4.5/5
    i like the centerpiece, and the interlocking makes it look hectic (sometimes lags my xbox up though with all the fences)
     
  3. haseoice

    haseoice Ancient
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    WOW.... this is a GREAT MAP!! i cant see any flaws, except the gravity hammer looks a little bit to the right. 5/5
     
  4. Mr. Moustache

    Mr. Moustache Ancient
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    Nice map. The aesthetics are excellent. Gameplay looks very intense and fun. The only thing that bothers me is the lack of weapons.
     
  5. Aimless Ant

    Aimless Ant Ancient
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    If i put more weapons someone will complain that there are too many weapons for a small map, leave it like it is and there are not enough. You cant make everyone happy.
     
  6. ZANDER1994

    ZANDER1994 Ancient
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    I agree that the aesthetics are AMAZING. It reminds me of cold storage because of all the ramps and the big platform. 5/5. Too bad my xbox is broke. I'll come back and download though.
     
  7. Given To Fly

    Given To Fly MP Level Designer
    343 Industries

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    I like it, It seems original but also kinda not though, but it llooks good and i'll have to dl.
     
  8. d3adly ninja

    d3adly ninja Ancient
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    subperb interlocking.
    amesome idea.
    my favourite part is the pit thing you have with the stairs and fence walls, it looks cool.
    5/5
     
  9. M.Jelleh

    M.Jelleh Ancient
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    Wow this looks like a pretty awesome map. I like all of your interlocking and aesthetic features. The lack of weapons doesn't bother me too much, but I would add another mid ranged weapon or some plasma pistols or something to this map. What do you prefer as a starting weapon for this map? It looks competitive, but still small-medium sized so probably AR or SMG?
     
    1 person likes this.
  10. thesilencebroken

    thesilencebroken Jill Sandwich
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    the stairs from the bottom floor are looking pretty sexy, ill download and try it out.
     
  11. Zeta Arcadee

    Zeta Arcadee Ancient
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    Looks very nice. Lots of interlocking and I like the merged flipped & unflipped boxes.
     
  12. Fly

    Fly Ancient
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    Blast mah brain like this again, and I will be teh zombie! This is actually one of the best maps I've seen in a while. I will definitely have to see how it plays, though, but I'm sure it will check out fine. 5/5 for now. Keep Forging!
     
  13. superguh007

    superguh007 Ancient
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    I love the aesthetics! Gameplay seems like it would be fun too, but I am troubled not so much by the number of weapons as the lack of variety. I would have liked to see some duals, especially on a small map. Plasma rifles would have been good somewhere. Also, having power drains on a small map with mostly battle rifles seems like a really bad idea. Still, I haven't tried it, so maybe it works.
     
  14. tpane

    tpane Ancient
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    Wow! this map is so f-in sweet! I like swat and MLG games so i am cool with the BRs. I have played it a few times now and The hammers are a good balance for the BR, sometimes my friends would camp on the other side of a door with one, but then i could sneek up the other way. Very nice work, 5/5
     
  15. Theartofhalo2

    Theartofhalo2 Ancient
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    Im not much of a fan of small maps, but this one looks pretty awesome. Awesome interlocking and attention to detail as well as a great layout and a cool looking arena in the center
    5/5 its worth a download
     
  16. tpane

    tpane Ancient
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    Been playing this for a few more days, and i think you might want to add a few more hill spots. the two it has now are in perfect spots, but since its only two people just camp and wait for it to switch back. Just a thought. Oh and i really like the respawns behind the sheild doors.
     
  17. Like 50 newbs

    Like 50 newbs Ancient
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    Hello Aimless Ant. Nice map, If I do say so myself.

    From what I can see in pictures, this map looks very interesting indeed. I like the look of the centerpiece and all the neat interlocking. From what I can tell, you spent a long time working on this map.

    From the pictures, because I can't get on xbox live, I rate this map a 5 out of 5 for clean interlocking and creativeism.
     
  18. LOL zombie

    LOL zombie Ancient
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    Just played with with roche and some peeps. And I liked it. the interlocking is clean and the map is beautiful. the gameplay was OK.

    The hammers though, was a no! Two hammers plus the shield doors equal = Camping. The shields on the bottom were fine, but it needs more BR's and get rid of hammers and put a needler in the middle might be good.
     
  19. TNF

    TNF Ancient
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    Yeah, this is really true. This map has a fantastic design mostly everything I saw during the game play was clean. But you have some spawn issues, and the hammers really shouldn't be in the map. This is by far your best map posted on forge hub yet. A v2, and this map would have a chance of a feature. If you don't know how or need help on spawn areas, send me a private message, but, you might be fine. Otherwise I'm giving you a 3/5 on the map, the weapon choices aren't the best, and you need to more correctly place your spawn areas. Thanks, I'll keep it on my HD for a while.
     
  20. Aimless Ant

    Aimless Ant Ancient
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    i can see the issues with the hammers, i thought that might be the case. however i dont see any issues with the spawn points, or spawn areas. could you be a little more specific?
     

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