Ultimate Budget Glitch

Discussion in 'Halo and Forge Discussion' started by Iv0rY Snak3, Aug 27, 2008.

  1. Iv0rY Snak3

    Iv0rY Snak3 Ancient
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    Forging 101: Ultimate Budget Glitch

    A budget glitched map is one that allows you to ignore the map budget and enables map makers to include far more items than would usually be possible. One of the problems with budget glitched maps is that it requires one of each object to be initially placed on the map. This clutters a map right from the start and is hardly an ideal working environment. There are alternatives, such as in Foundry where there are canvases available with objects outside the map, but if you need to use them it's tiresome getting them back into the playable area.

    So one day, TheCartographer and BuddhaCrane thought: "Wouldn't it be nice to have a fully budget glitched map without any of the clutter?" BuddhaCrane writes:


    ~

    TheCartographer (A friend on my FR list) gave me the inspiration for this trick. He got the ball rolling, and I made a rube goldberg machine with that ball. (Silly metaphor)

    Enough with the introductory build-up and suspense! On with the method!


    1. Have two people in the party (either over LIVE or in a Local match)
    2. One person (player 1) goes to the object menu (hit X) and navigates to the item you wish to budget glitch. Then, go to its object summary where you can alter the run-time maximum (hit X again).
    3. The other person (player 2) also goes to the menu (hit X), navigates to that same item. They then spawn that object (hit A).
    4. Player 1, on the object summary, goes to the run-time maximum and makes sure it's highlighted (i.e. so they can alter the number - hit A). The number should be highlighted at "1". (This will have automatically happened when your team-mate spawned the object).
    5. Player 2 holding the object now deletes it.
    6. Player 1 on the object summary is still on the run-time maximum, so despite the object not being there any more, they can still alter the run-time maximum value. Now all you're going to do is simply hit A again (Just make sure the run-time maximum is at "1" before you do so, which it should be if you haven't been fiddling around with it). This will confirm your run-time maximum choice to forge.
    7. Now, when either player looks at the budget summary for the object it will say there are 0 placed on map - but it has a run-time maximum of 1. That's it, that's the glitch!
    8. Rinse and repeat for every object (including flamethrower and filters and any other object with a run-time maximum of 1, it works for those too!)

    Once you have every object so that it has 0 on the map but a run-time maximum of 1 then you're finished. You have a fully glitched canvas with no unnecessary crap littering it.


    Now I know what you're saying. "That's not budget glitched, I can only spawn one of each object before it un-budget glitches!"

    Wrong!

    An amazing thing happens. Whenever you spawn an object on this glitched canvas, the run-time maximum automatically increases by 1.

    E.g. You budgeted the double boxes so that there is 0 on the map and 1 in the run-time maximum. Spawn a double box. It will say there is 1 on the map and 2 in the run-time maximum; spawn 3 and you get 4 in the run-time maximum... and so on. The run-time maximum always stays 1 step ahead of the number on the map no matter what!

    Now say that you delete one of those 3 double boxes. The run time maximum will drop by 1, but spawn a double box again and the run-time maximum will go back up again.

    The ONLY time you can't delete an object is if it is the only 1 on the map (the run-time maximum drops down to 0), or if you have already placed ALL of that object on the map (i.e. so the number on the map has caught up with the run-time maximum). Anything in-between that and you can delete and re-spawn to your heart's content.


    Two final notes about the glitch:

    You can also budget glitch a normal map that you're part-way through, just like you may currently do when you accidentally delete stuff. All you actually have to do is increase its run-time maximum by one, that's it - that's ALL you have to do. Just go to the object you want to budget glitch, go to its run-time maximum and increase it by 1 - you're done.

    On the new maps you can also do filters. Now with the old method you would have to put the filter on the map if you wanted to reserve it for later (huge pain, did anyone ever really bother? No, didn't think so). Well, with this method you can reserve it for later because it will have a run-time maximum even though it's not on the map. So if you spend ages making a great map on Blackout and then suddenly decide it could really do with Pen and Ink + Nova filter then you can just select it right then and there, with no need to make sure you have budget left to do so. Nifty eh?


     
    Teerav11 and Pegasi like this.
  2. Resix

    Resix Ancient
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    this seems really sick i already downloaded the foundry one so i hope you make more.
     
    Fallenrat likes this.
  3. Waylander

    Waylander Ancient
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    I noticed the one higher than placed on map thing a while back with the version of Foundry budget glitch I use but never suspected it could be used this way.

    ****ing great find!!
     
  4. MockKnizzle008

    MockKnizzle008 Ancient
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    Nice find... but I'm curious, does the glitch still work after save-quitting/restarting forge?

    Edit: NVM, stupid question, of course it does :p
     
    #4 MockKnizzle008, Aug 27, 2008
    Last edited: Aug 27, 2008
  5. JSlayer7

    JSlayer7 Ancient
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    If only this were posted earlier...lol. Great find guys. This would certainly have helped with the map I am making now...Nonetheless, I downloaded all three maps.
     
  6. II AceMasta II

    II AceMasta II Ancient
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    qued for the win thanks budha crane you are teh best!
     
  7. zackj191

    zackj191 Ancient
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    Very cool idea, didn't think it would work. I must go and try it when I get a chance (school is busy right now) but maybe tomarrow afternoon I can try this! Thanks for making this!
     
  8. Kidbomber

    Kidbomber Ancient
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    wow! this is going to help so much! Its a amazing find!(might be the new way for forgers looking for a clean canvas w/ MG) Dling the foundry one, and ill probably dl the others later :\
    EDIT: (ps thankz to budha crane for it ^_^)
     
    #8 Kidbomber, Aug 27, 2008
    Last edited: Aug 27, 2008
  9. Pegasi

    Pegasi Ancient
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    Dang that was quick, nice one Snack. This is indeed all that it seems, which is the best thing that has ever happened in the history of everything. Forget the industrial revolution, the bill of human rights, and even the day that William Shatner was born. This, ladies and gentlemen, is It.

    I'm working on a Standoff canvas using this and you can expect to see it soon, but I'm sure that the community will embrace this new find and we'll soon see a flood of new "Clean Glitch" canvases.

    Thanks once again to buddhacrane and The Cartographer, its stuff like this that keeps ForgeHub at the forefront of Forging.
     
    Iv0rY Snak3 likes this.
  10. Halostar317

    Halostar317 Ancient
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    I never even would have EVER figured this out!

    Thanks dude!!
     
  11. StreetSoccer12

    StreetSoccer12 Ancient
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    Absolutely amazing this will help alot of people, thanks alot for finding the glitch.
     
  12. kaucasianazn

    kaucasianazn Ancient
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    This is awesome and i am sure everyone will enjoy it. Thank you buddha and cartographer!
     
  13. Cosmic Rick

    Cosmic Rick Ancient
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    Needs more interlocking!

    Now, nobody has an excuse. Forging is easier than ever! Lol. You've relieved much of my future forging pain, guys. If only you had printed this before I started work on Heat Sink...

    A serious thank you from a serious man.
     
  14. Camoflaug

    Camoflaug Ancient
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    yea this is a awsome find but i just use a money glitched map with the back room since i never use it but this is awsome for people for need the whole map. good job and yep great find.
     
  15. Zeta Arcadee

    Zeta Arcadee Ancient
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    Awesome! Downloading the Foundry one.
     
  16. Pegasi

    Pegasi Ancient
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    Actually, this can have effects beyond simply not having to put the remaining items aside. If your right up against the item limit then not having those few extra objects hanging around can make all the difference.

    But by far my favourite thing about this find is that you can now delete objects without fear of breaking the glitch, as the runtime minimum always stays 1 above the number placed on map. So as long as you don't delete the only item of that kind once you've spawned it, its all gravy.

    With all this talk of Farcry 2 editing being the death of forge, its stuff like this that proves we are not done yet, not by a long way.
     
  17. Hoff

    Hoff Ancient
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    Interesting. Though I'll personally never use it. I never use the budget glitch on my maps. Good job on the find Buddha.
     
  18. Linubidix

    Linubidix Ancient
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    Wow, just wow.
    This is great timing as I've pretty much no new projects right now. So I dont need to redo anything.
    THis is a great discovery, as Pegasi said, Forge isn't outdated; not yet. Its still alive and kicking, its these little things that add to the joys of forge, I doubt there'll be little glitches that aide you in Farcry.
     
  19. superguh007

    superguh007 Ancient
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    Thing. Of. Beauty.

    Seriously, way to go you two: you just eased the pain of zillions of forgers. *Applause*
     
  20. Unasareru

    Unasareru Ancient
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    <Sigh> The hours I've wasted spawning objects out of levels to make a clean canvas. . . and I'm bested. Well done, way to set a new standard.
     

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