The Ducts (BETA edition)

Discussion in 'Halo 3 Competitive Maps' started by ShreddedDreamz, Aug 26, 2008.

?

rate this map

  1. ewwww!

    0 vote(s)
    0.0%
  2. Creative, but needs improvement

    4 vote(s)
    50.0%
  3. Impressie

    4 vote(s)
    50.0%
  4. OMFG! WTF!??? *shoots self*

    0 vote(s)
    0.0%
  1. ShreddedDreamz

    ShreddedDreamz Ancient
    Senior Member

    Messages:
    142
    Likes Received:
    0
    This now abandoned warehouse of Voi was once the center of many universal trading hubs. For TS, 8 players

    This is a warehouse with a fairly complex system of air ducts throughout it. This version is not the final version, and is only customized for Team Slayer. I have to make separate maps for each gametype because, due to the amount of objects on the map, i couldnt spawn anymore at a certain point.

    PICTURES!!:
    [​IMG]
    Attacker's Spawn^
    [​IMG]
    View from Attacker's^
    [​IMG]
    Side shipping crates^
    [​IMG]
    BR over there

    [​IMG]
    small storage room^
    [​IMG]
    View from in there (shotgun spawn)^
    [​IMG]
    warehouse overview^
    [​IMG]
    front view of roof^
    [​IMG]
    Backside of roof^
    [​IMG]
    right view^
    [​IMG]
    left view^
    [​IMG]
    ground level inside^
    [​IMG]
    entrance to a vent^
    [​IMG]
    inside that vent^
    [​IMG]
    that vent can also shoot you to the roof^
    [​IMG]
    stairs from ground to level 2^
    [​IMG]
    window and small room (level 2)^
    [​IMG]
    entrance to another duct (level 2)^
    [​IMG]
    (inside that duct) can go on the top bridge or bottom ^
    [​IMG]
    top vent (camo in there)^

    i hope you enjoy what i have of this map so far, and please post your comments, and rate. (on Bungie too please)

    I am aware that this map will probably never be the most "eye-appealing" map, but i can assure you that it plays very well, and is tons of fun.

    This map was a pain in my @$$ so far, and probably will continue to be, with the inability to spawn anything else at one point, have to go thru a delete most of my scenery just for spawning points. But this is an idea ive had for a while. Unless something unspeakable happens, a V2 should be out eventually.

    I have made the BETA versions of 1 flag, 1 bomb and infection of this, so if u are interested, please message me on LIVE gt: ShreddedDreamz, and I will gladly give you the version requested.

    As always, i am open to all comments/ suggestions/ tips/ thanks/ advice/ and of course gifts of gratitude; my address is ***Removed***

    This version is for everyone to get a look at it so far, and so I can receive feedback from YOU!

    download >>http://www.bungie.net/forums/posts.aspx?h3fileid=51111161
     
    #1 ShreddedDreamz, Aug 26, 2008
    Last edited: Aug 26, 2008
  2. Resix

    Resix Ancient
    Senior Member

    Messages:
    878
    Likes Received:
    0
    interlocking looks a little sloppy but maybe you could fix it up a little in v2. other than that it looks pretty good
     
  3. CD Shot 47

    CD Shot 47 Ancient
    Senior Member

    Messages:
    67
    Likes Received:
    1
    Great idea, proves for some good gameplay but i would certainly tidy up the map a bit for version 2. If you do that 4.5/5 about 3.5-4/5 atm
     
  4. yoflorg

    yoflorg Ancient
    Senior Member

    Messages:
    49
    Likes Received:
    2
    looks really nice but the attackers could use work
     
  5. STEClash96

    STEClash96 Ancient
    Senior Member

    Messages:
    555
    Likes Received:
    0
    I'm downloading it, I'm loving the claustrobic (Spelleng) Feel to it!! Nice work!! 4/5 I gree with the other posts above me though, You should fix things up in the V2. And it's too open for the attackers, They would be destroyed by the defenders. :\
     
  6. Da Pig

    Da Pig Ancient
    Senior Member

    Messages:
    500
    Likes Received:
    0
    Looks impressive with all those ducts, and the interlocking looks very smooth. I wouldn't say you have to improve anything, because this is already awesome. 5/5

    Oh yeah it is kinda open. If you have some objects left - like walls - you could merge them into the ground to make it cool too.
     
  7. Lamposts

    Lamposts Ancient
    Senior Member

    Messages:
    313
    Likes Received:
    0
    Agreed those ducts and the interlocking both look superb, clean, and very smooth IMO! Some parts are a bit open as well which is kind of bad because of the sniper that can easily kill anyone crossing over. Great Job! 4/5! Keep up the great maps!
     
  8. ShreddedDreamz

    ShreddedDreamz Ancient
    Senior Member

    Messages:
    142
    Likes Received:
    0
    yes i know this isnt the best so far, but everyone i showed my progress to so far loved it, so i wanted to get forgehub community opinions on what to improve and thank you everyone who has posted so far, and your comments all will be taken into consideration :)
     
  9. ShreddedDreamz

    ShreddedDreamz Ancient
    Senior Member

    Messages:
    142
    Likes Received:
    0
    thanks, the building i wanted to have that enclosed/ claustrophobic feel, whereas the other parts of the map a widely open (good for a BR battle perhaps...)
     
  10. ShreddedDreamz

    ShreddedDreamz Ancient
    Senior Member

    Messages:
    142
    Likes Received:
    0
    i have looked over all the comments posted, and i know think i have an idea of what to improve for the final. thank you to everyone who posted and i hope you've enjoyed the unofficial BETA version. Please spread the word around if you like this... ~Shred
     
  11. XDAO SoX

    XDAO SoX Ancient
    Senior Member

    Messages:
    433
    Likes Received:
    0
    Nice map, although it has been done before, this looks different than all the other ones. It could use a little more things here and there but overall it's a good map. I will be looking forward to the actual map and not the beta!
     
  12. M.Jelleh

    M.Jelleh Ancient
    Senior Member

    Messages:
    2,711
    Likes Received:
    0
    I think that the insides of your map are definitely its strongest parts. I would work on adding a bit more cover to the outsides of the map. We don't want the attackers to get plowed down without even getting to the base.
     

Share This Page