Sulfurdescription: sulfur is a symmetrical map made especially for rave. sulfur is ment for six people and is recommended for my assault, territorys, flag, and king variants. keep in mind that in rave you start out with needler. also in my gametypes i made it so you start with no nades and have three second spawns. i have tested out my map for days so i know this:1 there is absolutly no spawn killing,2 everything is perfectly balanced so each team has a equal chance,and 3 this map requires alot of team work. in the picture below youll see that the shape of the map kinda looks like a tetris piece, but if you payed close enough attention you would notice that there are two tunnels. these take you to the middle, or they take you to the base if you were in the middle. you would probably think there is a spawn killing problem, but i tested enough to see that if they push hard enough youll spawn in a safe location at the opposite of your base. i also added some touches such as in the tunnels there are shield doors placed at the corners so you can pounce plasmas off of it. I also added some stuff to make gameplay better than just normal rave, these include deployable covers, plasma pistol, and a sentinal beam. i want to add a special thanks to chips in a box for the idea of rave. Weapon list: (quantity/spawn/clip) needler 4 / 30 / 2 plasma rifle 4 / 45 / none plasma pistol 2 / 30 / none plasma cannon 2 / never / none sentinal beam 1 / 60,spawn start: no / none equipment list (same form) deployable cover 2 / 90 / none plasma nade 12 / 10-30 depending on area of map / none Gametype differences: *spawn with needler *start with no nades *three second spawns *all gametypes are 10 minutes maximum (exept king) *(assault) bomb carrier has 50% damage modifier and forced color pink *(flag) flag carrier has 50% damage modifier and forced color pink *(territorys) 20 second capture time, one-sided, 2, 5 minute rounds *(king) 100 points to win, 2 hills, change every minute, pink in hill Screenshots and further desription: red base: has two plasma grenades, deployable cover and a plasma cannonred tunnel: you can bounce nades off shield doorto the middle(red side): what it looks like when you spawnmiddle: has a sentinal beam and two plasmasyellow base: same as redyellow tunnel:same as redto the middle(yellow side):same as redAtion shots: clutch triple(extermination)game ender download linkssulfur flag bomb territorys king
this map reminds me of sapphire a lot, especially the aesthetic elements. this is not really a bad thing, i like it a lot. the interlockinging looks very precise, so it is very aesthetically pleasing. however, from the diagram and pictures, i cant really tell much about the layout. i'll DL when i get a chance and check it out.
its for rave and its basically an s with two tunnels leading to the middle also im noticing that there are more map downloads, then game downloads, you cant play this map with out game types i made it so you have options so pick one gametype
looks neat almost like saphire the interlocking and the set up inside of it looks sweet and perfectly set up
Because an the map is based off of an A and B side. A is yellow, B is red. And this map is very competitive and works great for 3v3 rave bomb or rave ctf. I tested this with JEEF for about 5 days and had a great time. Nice job JEEF. 5/5. Hopefully more people will try it out, it's really fun.
people actually want to use it, you really wouldnt know how powerful it was until you used it in sulfur i also made it so there is only 1 on the map at all time to prevent there being 3 on the map when there are only supposed to be one.
Hey jeff you posted it! Nice You should have invited me for testing! Oh well. Anyways this is for rave right? well suggest moving it to casual or mini games Well accualy it might be fine here. Anyways I havn't accualy gotten a game on it yet, ,So once i do i will give you a better review.
i did invite you i think you were playing brute burnout, it is for rave and if you do play it i would highly reccomend flag or assault what ever you like if i should move it how do i????
yay jeef you posted it, it looks good i like the 2 hallways, there is intese fighting in there, the whole map is clean and nicely interlocked, also i like the flag in the oversheild. I enjoyed playing rave slayer. Good job
although its small, this map looks like alot of fun. you've obviously taken your time to put together a solid map. The center Beam spawn is my favorite structure, even though im not a fan of the sentinel beam itself. You did a clean job of interlocking everything, and the weapon placement seems to fit well. Ill get some games in sometime and most likely ill be back with a longer review. If i ever turn on my box again.
you were right everything is interlocked, literlly, if you pay attention the walls are slightly interlocked into the double box
The interlocking is immaculate in this map. I love it. I also love the flag cap points inside of the powerups. Great work.
ooh big words, jk thanks but try to improve your comments to how it plays because this is in competitve maps not astheatics