deviation

Discussion in 'Halo 3 Competitive Maps' started by TheMisterHat, Aug 21, 2008.

  1. TheMisterHat

    TheMisterHat Guest

    !DeViAtIoN?
    By Mister Hat
    GT: Mister Hat ae
    Deviation a medium map fit for large parties (8-14) supporting slayer and team slayer.
    Deviation was partly inspired by Reflex.

    The map consist of close quarters and long alley ways. It was made so a player could go to any part of the map through different pathways of the map, taking away the ability from a player to camp. There also is no spawn killing because i have used all of the spawn points so you could re-spawn with out being near the enemy. The maps main features are: Sniper's Ridge, The Slanted Slit, the Battle Rifle Box, The Mongoose Garage, The Arch, The Balance Beam. All these will be explained with a description over the picture.

    Weapon List
    SMG
    Spiker
    Bruteshot
    Mauler
    Battle Rifle x3
    Sniper Rifle 45 second re-spawn one extra clip
    shotgun never re-spawns no extra clips
    plasma rifle x2
    Carbine x3
    needler one extra clip
    plasma grenade x3
    spike grenade x2
    bubble shield
    regenerator
    shield drainer
    mongoose x4
    PICTURES
    I CHANGED SOME OF THE WEAPON PLACEMENT!!!!
    a main over view of the map
    as you can see this is not all of the map
    [​IMG]
    this is inside and out yellow area
    i use areas instead of bases
    inside
    [​IMG]
    [​IMG]
    outside
    [​IMG]
    the old shack
    [​IMG]
    blue area
    outside
    [​IMG]
    inside
    [​IMG]
    red area
    outside
    [​IMG]
    inside
    [​IMG]
    middle walkway
    [​IMG]
    sniper ledge
    [​IMG]
    the arch
    [​IMG]
    cool asthetic thing <:'D
    [​IMG]
    shotgun spawn
    [​IMG]
    action pictures
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]


     
    #1 TheMisterHat, Aug 21, 2008
    Last edited by a moderator: Aug 22, 2008
  2. Given To Fly

    Given To Fly MP Level Designer
    343 Industries

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    Hey looks pretty good, but if you make a V2, you should add more structures, or weapons because there is alot of space in some spots, and not alot of cover

    but still looks good
     
  3. TheMisterHat

    TheMisterHat Guest

    I have made a lot of cover in the map and a lot of cover ,but more structures would ruin the feel i was trying to achieve.
     
  4. STEClash96

    STEClash96 Ancient
    Senior Member

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    Well change respawn time for the Sniper to, like, 150 secs, As its considered a power weapon. And its true. But the map does have some nice Interlocking........Is there any Geo-Merging? I can't see any from the pics. 4.5/5
     
  5. ZANDER1994

    ZANDER1994 Ancient
    Senior Member

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    You have two of the same picture. It looks amazing though. How long did it take you to make this? You obviously took a lot of time into it. 5/5. I like that doorway with the custom power up on top the best.
     
  6. Given To Fly

    Given To Fly MP Level Designer
    343 Industries

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    oh

    ya i wasn't sure what u were goin for, theyre just suggestions :]
     
  7. TheMisterHat

    TheMisterHat Guest

    There is a movable object interlocked and other unmovable objects an the sniper is'nt that powerful because nthings up high that much. It took long time
     
  8. STEClash96

    STEClash96 Ancient
    Senior Member

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    Ok then, but like, It is a really strong power weapon. ;) I'm just saying like.........
     
  9. TheMisterHat

    TheMisterHat Guest

    for some maps it is but this map it has barely an impact
     
  10. GD27 BlueDevil

    GD27 BlueDevil Ancient
    Senior Member

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    I told you to tell me when you were posting this >:-( I wanted the first comment! Your a big fat meanie...

    The map is great... wonderful interlocking and geoglitching with movable objects. The sniper and mauler have perfect placement but I don't see the point of the shotgun. It is basically a bully to the mauler who is minding its buisness...

    I also love how you didn't block off the back rooms. Instead you made a dezign with the window panels and barriers that I really liked. I thought that was very creative of you. That extra space of foundry that most maps don't use really adds to the gameplay a lot. The structures you have created with your interlocking are very neat too. Those are the positives...

    For constructive critasism, delete either the mauler or the shotgun. If you delete the mauler, move the shotgun to the other side of the map. I also don't know why you put 4 mongees on the map. Only 2 were needed specially because therre are 2 groups of 2 mongees located farly close to eachother.

    Well those are the few minor adjustmants I just told you to make. The positives are more than the negatives. I give the map a 4/5 but it could be a 5/5 if you make those adjustmants. This is a very nice map but next time... TELL ME WHEN YOUR POSTING YOUR MAPS!

    EDIT: Found out you didn't use the budget glitch! Very impressive sure!
     
  11. TheMisterHat

    TheMisterHat Guest

    SORRY gosh!
    the four mongooses are so each team has two so they can have more transport
     
  12. Sweat Tomato

    Sweat Tomato Ancient
    Senior Member

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    Looks pretty cool. But it's a little too open...maybe close some parts off.
     
  13. TheMisterHat

    TheMisterHat Guest

    I used a lot of cover i don't see what could be so open?
     
  14. stin10

    stin10 Ancient
    Senior Member

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    so this is that map you showed me. i guess you used my arch idea, but im honestly surprised, its much better then i expected it to be, the structures are neat and well thought out, and it compliments the gameplay, looks like a well thought out map, but like GD said, there should never be a mauler and a shotgun on the same map, excluding guardian
     
  15. TheMisterHat

    TheMisterHat Guest

    The shotgun is on one side and the mauler is on the whole other side. I DIDN'T USE YOUR IDEA I DIDN'T!
     
  16. SVD Zero

    SVD Zero Ancient
    Senior Member

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    Pretty cool, I think you were starting this one when you showed me earlier this week. Very nice job, but Deviation the name is already taken by the Snak3........oh well! I'll have to play this with you some time
     
  17. TheMisterHat

    TheMisterHat Guest

    I know i know ,but snake took the name from me!
     

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