Perch

Discussion in 'Halo 3 MLG Maps' started by Jebus1001, Aug 21, 2008.

  1. Jebus1001

    Jebus1001 Ancient
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    MLG Perch

    By: [FONT=&quot]Jebus1001[/FONT]

    [FONT=&quot]Download MLG Perch[/FONT]
    *Now with nicely updated links!


    As you can see this is indeed another MLG map but please don’t leave yet! Just look it over before you dismiss this into the depths of the bottomless pit that is MLG maps. I have taken it upon myself to make this map as different from other MLG maps as possible while still embodying the spirit of competitive play. Plus I have loads of pictures (yay!) I actually exceeded the picture limit at first and as a result I have removed the Action Pictures, hopefully this won’t discourage anyone, I assure you that this map is bundles of fun.

    [​IMG]

    So this is my very first competitive map, actually it’s my first map intended for regular Halo play. My only other one was a mini-game map. This map is designed with MLG gametypes in mind: most importantly MLG TS and MLG CTF (the Onslaught variant works very well).

    NOTE: Before I get flamed or worse by anyone, I did use the wall and crane-covers from Onslaught. I do not, in any way, take credit for those features.

    This map is a 2-based symmetrical map with another 2 unique bases on either side. All of the colouring is consistent with that of Onslaught and Amplified to make it easier for players to familiarize themselves with the map. Weapons include BRs, Carbines, and a single Mauler in the centre (as well as the standard frags and plasmas).

    More exact weapon list for those who care:
    Weapon x # of weapons x spare clips x respawn time
    Battle Rifle x 4 x 2 x 10
    Carbine x 4 x 2 x 30
    Mauler x 1 x 1 x 120
    Frag Grenades x 4
    Plasma Grenades x 8

    This map encourages fast-paced play and crushes those who do not react fast enough. Get to the high ground quick of face defeat. In both Team Slayer and Capture the Flag, the high ground is key. Spawn trap mercilessly from above while your teammates run the flag home for a capture. Tides will turn quickly if you are not careful, stay on your toes. If you find yourself on ground-level, you might have a problem. Although cover is plentiful, you can’t help your team if you are pinned down.

    This is my first map featuring gemomerging (second map altogether) so if it looks a little off that’s why although I spent tons of time trying to make the seams perfect. As you may be able to see in the pictures I started off simple by merging an open box into the ground, and then I moved onto walls. The main bases were my last project (although my first idea) and thus are the most ambitious use of geomerging in the map. Interlocking is used to smooth out certain areas which would otherwise be rough and bumpy and to otherwise make the map look aesthetically pleasing. Last but not least I added in the tele-writing as a personal touch, which barely affects gameplay but if for some reason you dislike it (or it deflects your grenades back at you [which rarely happens, it’s never happened to me in a real game]) feel free to delete it (I won’t be angry at all, just don’t save it and call it yours), although I’m pretty sure that no one has ever even noticed it until I pointed it out to them.

    Without further ado, PICTURES!!!!!

    General Pictures:

    The 2 main bases (a.k.a. The Perches), the source of the map’s name:
    [​IMG]
    [​IMG]

    The A base:
    [​IMG]
    [​IMG]

    The B base:
    [​IMG]
    [​IMG]

    The 2 A-corners (Also showing the spawns for TS):
    [​IMG]
    [​IMG]

    The 2 B-corners:
    [​IMG]
    [​IMG]

    The 2 Perches again (showing the CTF spawns):
    [​IMG]
    [​IMG]

    The centre structure which houses the Mauler:
    [​IMG]
    [​IMG]

    Mauler spawn – inside the centre structure (not to be mistaken with under the centre structure where there is a tunnel – see above):
    [​IMG]

    A nice overview shot, for another one look more closely at the very first picture:
    [​IMG]

    Some tactical jumps for the un-keen eye (there are many more for you to discover on your own):

    Legend:
    Red Lines: Regular Jump
    Green Lines: Crouch Jump
    Yellow Lines: Run/Walk

    A-side:
    [​IMG]
    [​IMG]

    B-side:
    [​IMG]
    ENJOY!

    [FONT=&quot]Download MLG Perch[/FONT]
    *Updated Link ^
     
    #1 Jebus1001, Aug 21, 2008
    Last edited: Oct 7, 2008
    aMoeba likes this.
  2. EGP

    EGP Ancient
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    The tilted boxes are kind of cool, and original.
    Thanks for postiing ways to to get higher in the map
     
  3. sexy dude

    sexy dude Ancient
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    Wow this is a really nice map looks like it is well worth the DL cant wait
     
  4. Sage

    Sage Ancient
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    Thsi is a grade B+ MLG map cuz there isnt much on the weapons list not enough of each weapon IMO
     
  5. Given To Fly

    Given To Fly MP Level Designer
    343 Industries

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    Looks pretty cool might need more structure, looks kinda open in spots but definatly one of the better mlg's I've seen posted Good Job :D
     
  6. Gollygeeanelite

    Gollygeeanelite Ancient
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    Very cool idea, This is more unique than the other MLG maps, the question is, does it play good? I think you could have geomerged the boxes on the A base so you don't have to be forced to use the window panels to make the jump. The B base also looks cooler. Cool concept, 4.5/5. I want to see more, and this could get featured.
     
  7. fergfighter

    fergfighter Ancient
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    awsome map 5/5
    lower the guns september 25th
     
  8. DxHydra

    DxHydra Ancient
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    well its original all right but i think it could use more cover in the corners and more ways up and more cover on the bases
    still great job love the originality and still keeping the competiv..ness 4.5 gj
     
  9. the persister2

    the persister2 Ancient
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    that is the nearest thing to perfection I've ever seen on foundry that is not featured yet, the only things that are wrong are:
    -the red team spawns at the blue base and vice versa
    -the double boxes in the center structure are not PERFECTLY they are great but not perfect

    and the purple mix of power ups are not in a straight line

    don't get me wrong I don't want to make it worse, I just want to show you that I

    the persister2 with the mighty forge eye of truth can only see 3 mistakes on the map, fix them and it will definatly get featured or elseway the forgehub staff got drunk again
    INSANE job

    -the persister2
     
  10. Pennywiez

    Pennywiez Ancient
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    i like it how the base structures and the center structures are on an angle it makes them more unique
     
  11. ZOMG

    ZOMG Ancient
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    wow I really liked how you geo merged into the wall. 5/5
     
  12. Jebus1001

    Jebus1001 Ancient
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    You got me on the first and last one although the second one is completely up to chance. It is completely random who spawns on which side. If you look at the Team Slayer spawns you will see that the blue team spawned on the blue side and the red team spawned on the red side.

    I'm not really sure because I did it a while ago but I think that the double boxes might be off-centre because otherwise they wouldn't meet flush with the ground on either side.
     
  13. Xxnimasisxx

    Xxnimasisxx Ancient
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    Wow this map has alot of jumping in it, witch I always love doing to get an edge over the other teams lol
     
  14. Wraith

    Wraith Ancient
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    I like how this MLG map has slanted bases, a unique twist to make a more exciting experience. I also love the Geomerging, 5/5. However, this belongs in the newly created MLG map forum.
     
  15. Sweat Tomato

    Sweat Tomato Ancient
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    It looks like two sides merged together. Very cool. 5/5
     
  16. Elkan Viel

    Elkan Viel Ancient
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    I like how you geomerged the boxes into the wall, very nice. This map looks awesome and should be kinda maybe featured. Nice idea one having window panels to make jumps. And the doors too. 5/5 from me.
     
  17. Jebus1001

    Jebus1001 Ancient
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    Oops, I didn't realize they made one...

    Can a mod please move this over to that forum? (thank you)
     
  18. SiR Shmo0pY

    SiR Shmo0pY Ancient
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    looks incredible, 5/5
     
  19. Jebus1001

    Jebus1001 Ancient
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    If you don't like the window panel jumps you could always take the stairs... The window panels are just there to give expert jumpers an edge over those who can't make the jump consistently (I still can't although my friends can and they always laugh at my ineptitude... but I tell them I Forge better so it's all good)
     
  20. nickseeknconker

    nickseeknconker Ancient
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    this map looks very good but i think it could use a lil more cover well its from the pics i saw so yea
     

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