Destiny

Discussion in 'Halo 3 Competitive Maps' started by Bloodydagger1, Aug 21, 2008.

  1. Bloodydagger1

    Bloodydagger1 Ancient
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    Hey Forgehub, this is my first map I've put on here, so judge it fairly please :), well better get to it then.

    Map Name: Destiny
    V2!! Info at bottom of page

    Creator: Bloodydagger1

    Reason: Most of the maps I've been creating lately have been for infection or team slayer, and, I'd have to say most of them weren't the best. So, after looking at some maps for inspiration, I decided I would make a FFA map.

    Description: Destiny is a FFA map that has different turns and twists, the map has gravity hammers, vehicles, a sword and sniper, spread out over the whole map, and if your hungry for pics see below for explanation.

    [​IMG]
    Overview 1: As you can see, the camo is in an interlocked single open box which quite near it houses a BR, which are scattered around the map over different locations aswell. In the middle of the screen in the U-shaped part, a BR, plasma pistol and sniple rifle sit. Also in the fence box are 2 ghosts, ready to run some people over with.

    [​IMG]
    Overview 2: Different overview, in the up-turned open box, a grav hammer stays at the bottom, but a convenient grav lift is half way up the stairs, just out of our view. As in the U part again, an overshield awaits. Also in the top left of the picture, a brute shot and BR lie, with a few vehicles.

    [​IMG]
    Sword: Ah yes, the good old sword, well I dont think I need to say much here, but to warn those that enter, that it will be a death zone, I put a shield wall there so that the sword can camp, but can be ganked to death. It can be accessed by a neatly placed dumpster at the bottom of the bridge.

    [​IMG]
    Grav hammer: Spawns after 20 seconds, giving people a chance to spot you taking it, the same as the other. As you can see the vehicle in the back ground, I'd previously used it, so that's not it's spot, but shows you some more vehicles. (Brute shot in double box, and extra over-shield in the left open box)

    Download: Download here
    Gametype: Any standard slayer game (best with FFA), KOTH and other gametypes like that. Just make sure you don't make a BR a starting wep, believe me there's enough in the map.

    !!! VERSION 2 COMING SOON !!!
    Includes
    - No doors
    - More balanced gameplay
    - More open space for vehicle battles
    - No Choppers!

    Thanks,
    Bloodydagger1
     
    #1 Bloodydagger1, Aug 21, 2008
    Last edited: Aug 22, 2008
  2. sexy dude

    sexy dude Ancient
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    it is quite open i think but that is mainly for the chopper i guess also what can stop the chopper cause it is quite overpowering
     
  3. Gollygeeanelite

    Gollygeeanelite Ancient
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    Pretty cool, not that bad for a first map. But I honestly think the gameplay wouldn't be balanced. After seeing Four or five power weapons placed in wrong areas' that turned me off. For example, the shield door by the sword room is not balanced, neither is the chopper laying around. So yeah, fix this. As for now, okay layout, 3/5. Keep them comin.
     
  4. Bloodydagger1

    Bloodydagger1 Ancient
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    Boarding is a main part, which is why i included high areas to surprise them from, though I placed fire bombs next to the ghosts to kill people on vehicles. I'll probably place a spartar laser in the map, just to even it out, before i post the download link. Thanks.

    Well the chopper wasn't supposed to be there, like i said in the explanation, though i think i should remove the door, couple of things to edit before posting download, thanks.
     
    #4 Bloodydagger1, Aug 21, 2008
    Last edited: Aug 21, 2008
  5. STEClash96

    STEClash96 Ancient
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    You should remove the Chopper and Shield Door, The Chopper is to big for a cramped map like This, and people would Camp Behind Shield Doors. 3.75/5


    [​IMG]
     
    Ryan. K. likes this.
  6. Bloodydagger1

    Bloodydagger1 Ancient
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    k thanks, all tips and stuff are going towards V2
     
  7. pinohkio

    pinohkio Ancient
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    nice map, a little open, shield doors are a bad idea, but a nice map none the less 3/5
     
  8. MattDGiant

    MattDGiant Ancient
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    FOLLOW YOUR DESTINY, IT WILL LEAD YOU TO THE SWORD AT THE TOP OF THE MAP!

    Rofl, but seriously, this looks pretty cool. One aesthetic hint, flip the bridges upside down before you place them, the darker underside is much more visually pleasing.
     
  9. ZOMG

    ZOMG Ancient
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    instead of the chopper in v2 I would put in a ghost because ghosts can easily be put down with the right weapons.
     
  10. IVIercinator

    IVIercinator Ancient
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    nice map but some things look a little sloppy like the last picture. You could have also interlocked alot more and I'm not a fan of shield doors. But it has a good design/ layout.
     
  11. Count Ronin

    Count Ronin Ancient
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    2 hammers and overshields right beside the sniper is just too much, that's all i could think of.
     
  12. TheRevXa7xX

    TheRevXa7xX Ancient
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    Looks kinda cool, it seems that it would be great for slayer but you should remove the chopper and put in a mongoose or ghost. 4/5
     
  13. Sweat Tomato

    Sweat Tomato Ancient
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    Yeah no Chopper or shield doors people just camp there
     
  14. Lamposts

    Lamposts Ancient
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    Agreed from the pictures the game play doesn't look balance. IMO the map needs a little more cover and the sword looks like a great camping spot as well. Although the map would look cool for a BR battle with a little more cover and minus the shield door IMO. 3/5.
     
  15. Bloodydagger1

    Bloodydagger1 Ancient
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    Hey guys, thanks for the great comments, i've posted up the link to download so now you can get it, V2 is at 60%, all of your tips and things are going towards it, see ya tomorrow.
     
  16. jammers

    jammers Ancient
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    Looks like a great map, congrats, looking forward to V2, 5/5!
     
  17. Bloodydagger1

    Bloodydagger1 Ancient
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    Thanks, btw you took my xbox 360 thing lol, doesnt matter, V2 is at 60%, not long now :)
     
    #17 Bloodydagger1, Aug 22, 2008
    Last edited: Aug 22, 2008

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