Map Title: Metropolis A place where heroes are made, and where corpses are made... Download Map Description: A training program run for your final training, this will decide if you're a spartan or a corpse... Metropolis is a small to medium symmetrical map that is compatible with all gametypes Weapons on map Plasma Pistol x2 Mauler x2 SMG x2 Spiker x2 Plasma Rifle x2 Battle Rifle x4 Energy Sword x1 Equipment on map Power Drain x1 Bubble Shield x1 Grenades xMultiple Gametypes compatible with Should be almost all of them - But reccomended for 2v2 up to 4v4 Pictures! Basic Layout Base A Base B Middle Corridor Side Room Passage Way
Hmm, can't understand this much. How does it play, what are the styles of play and what are you trying to accomplish?
I wouldn't know how it plays because, honestly, I haven't tested it in an actual match, but I would assume that capture the flag would be best because there are many routes to the opponents base and teamwork is vital for a capture. If you are wondering it plays with the default gametypes. This was mainly a map for a competition in a group on Bungie.net but I decided to also post it here.
Oomph, you just killed me. Always test your map, friend. Seriously, sometimes only other people can find a gaping hole in your design.
I have tested for gaps in the boundries and various jumps, I just haven't tested an actual match if that's what you mean and unless you set it to low gravity, invincible with gravity hammers then I believe it to be incredibly hard to get out (sorry in advance if I am wrong and if I am I would try to make a V2) unless you are lucky with two grenades or something.
The map has an interesting design, I haven't seen the "S" shape used often. But if you make a V2, play-test the map to see any flaws or any camping spots. Play-testing is a definite. 3/5
Looks Ok..............I guess, Maybe get some more pictures of the map in different areas. I will download it later because, On Bnet, I have all the space full up for Downloading. 4.5/5
I think he means gaps metaphorically speaking like in gameplay and such. Although I do like the map more pictures couldn't hurt
Looks ok but simple. Some merging and a little more stuff for the aesthetics could help. a lot... but other than that I think the map is pretty cool. 4/5
i might dl later right now my dl thing is full but looks fun and also i would help u playtest if you would like my gt is pinohkio
...man, i really hoped i'd never be one of the people on forgehub to say this, but you could really benefit from some more interlocking. not just that, a few other basic things, like flipping over a few more boxes. the layout of the map looks really simple and fun, but a few tweaks here and there can never hurt. also, testing is pretty vital. when Jsten said "a gaping hole in your design," i don't think he was speaking literally. i think he means everything, such as weapon placement, balance, things like that. a couple second opinions are usually what you need to make sure your map is solid. hell, i've got about five maps that i want to put up, but i won't cuz i haven't gotten to test them yet
you should put in a real overview. from what i can see, it is a neat and tidy map. i love the bases and the signs. also good job with the paint thing.
He's right. And you might want to interlock the passageway bridge. Just stack two dumpsters underneath the bridge and drop it onto the dumpsters. use two stacks for each side. Sorry, but I cannot rate the map with the pictures provided.
it looks like you need alot of changes first off you need to make it so there is no bump in the last picture, and to add to asthetics you should flip the boxs over, and make it symmetrical, you have a power drain in a base and a bubble in red base
The screen shots aren't showing enough information about the map, which leads me to not want to download. Otherwise, good job with holding the crates and barriers in place, but you could have used an object that looked a little more clean. Try to embed more pictures next time you post. 3/5 on what I saw so far.
I dont understand this map, try giving it a brief description.The layout doesnt look bad and i like all the high n low ground.