So Yet Anothe Masterpiece It Looks Like For You . I Tested This Map Before Testin This Map Was Even Possible. So Yet Again Another Download From Me But You Knew I Would Anyways I Have All Your Maps Even The Ones You Dont Advertise Anymore . But I Really Like This Map For Ctf It Was Fun . The Pit Is Good But You Bounce Sometimes Instead Of Dying But Thats Cool. The Sword Not Being On The Bored Was A Good Last Minute Call . Cant Wait To Get My Map Done So You Can See It . Cant Wait To See Your Next Map Im Sure It Will Be A Instant Classic
the look of the first picture really lures you in, and few maps have such a fantastic over view. this is just so good, and i cant wait to play it again, with anyone who will join me. the needler switch over the sword spawn defintely was a good switch, and the shotgun spawn is perfect. -its far away, but once you spend the time into getting it, you really can use it well.
I just **** my pants. Amazing post. Amazing looking map (haven't played it yet, but can't wait) You my friend are an incredibly underrated forger.
This map looks simply amazing. Great work I'll dl for sure, and I think it looks better than Bayonetwork
so i played a 2v2 CTF on this with my 2v2 tourney partner (lightsout) and i think i speak for the both of us when I say this map is a delightful. It looks stunning up close the symmetrical design is on point. I never felt lost and i love the three ways to get into the bases (up high, normal & the long hallway). All in all i love it. My only problem is that i feel like u can make the man cannons alittle better maybe by putting a wall for the player to hit and "ease" them on to the bridge(2nd floor) but other than that i love it the "death pit" arnt tacked on or anything and add alot to the gameplay. The lights look cool but what truly lifts this map above the other maps i see in competitive maps these days is its excellent gameplay and the simple yet intuitive design. Well done silence. Can we give this man premium yet???
hey vicious, thanks man. its nice to hear about something other than slayer for once. i really stressed the idea of having multiple ways to travel since its such a small map. i understand your frustration with the mancannons, but the wall idea wouldve only made the escaping worse. they could just jump from the bridge straight to the slanted wall, then camp up there or escape easier. Ive found that with a little control, you'll almost never miss landing on it. Blaze and i went in and repetatively went up the lifts and very seldom did we miss our target. if i could rip the lift right out of guardian, i wouldve, but im workin with what i gots. additionally, the lift can now be used to evade fire or grenades. Vorpal Saint said he found this useful. So try to enter it straight on and use your joysticks to maneuver your way up. I think that may help. If i get alot of complaints on it, ill see what i can do, but no one who tested it with me had serious trouble.
I played some 2v2 slayer with JAY and some of his clan members and I wont talk abou the positives, because I'm sure they've been said over and over. The man cannon lifts arent completely functional, in most cases they didnt send me to the top level, perhaps because I didnt go up to at the right angle but still, it didnt save me as often as I'd hoped. Other thing is the spawns. I actually saw about 4 consecutive spawns in the one spot. Right in front of the needler, the other team spawned there several times over right in front of us. Every thing else was great, the shotgun alley was a great addition to gameplay, the green pit was very unique, jumping in this map is quite fun, weapons although not a lot of variety was a perfect fit for this map. It is a such great map, I just hope that you fix the spawns.
If I still have the video, I will save it. As linu said the spawns were a little off. I stood in the same spot spamming grenades just in front of the needler spawn and they kept spawning there. You may have some of the options wrong but hopefully you can fix it because this map has huge potential for being featured.
ill make a version 2... and lose all my ratings and downloads -.- things to fix: -spawns -escapable -lifts
VERSION 2 IS UP!! I fixed the lifts. If you have trouble with them now, theres no hope for you and them. I didnt miss once. The maps MAJOR escape points have been addressed. Its still escapable, although it is unlikely that you'll pull it off ingame. If you do, then you're just being an asshole. Im 22. I dont have time to play "escape the map" with 12 year olds. and finally, the spawning issue with you spawning constantly near the needler should be solved. If you notice any more problems, let me know. VERSION 2
Total win on your part. This map still gives me shivers and bumps when I look at that first pic. I'll be sure to dl it again lol. and yes, the escape game is teh suck.
This map pwns. It plays well and the aesthetics are very pleasing 5/5 I especially like the red lights. And your map titles are always to pretty =]. I think this deserves an F! For feature! =]
This is my new favorite map! I refuse to be a post on this site any longer until this map gets featured! EVERYTHING is perfect! 10/5 omfg so good
I play V1 when it first came out and I liked it until my friend got out of the map so Im glad you fixed it. The map is very well made and you brought back the death pit that I havent seen in awhile. Overall this map is great 5/5.