Hey Im about to start making the video, what were the specifications you wanted again? I remember the beginning part but is there anything eles?
Amazing map! The only gripe I've got is couldn't it get pretty annoying if you kept falling in the ditch? it's not a game-breaking flaw I just could see trying some people's patience.
There is no problem with it cause you can get out, its just the chance that your not fast enough to get out and you get grenaded or etc. I LOVED testing it before it was totally finished, gotta convince the boyfriend to let me play now that its 100% done. Another great map John you are going to be premium in no time
this is REALLY REALLY nice the first pic was enought to make me DL really that first pic is really nice really good idea well done
I first saw the overview picture in your signature awhile back and I've been stalking your threads to find everything I could about it. I definitely see how with actual graphics tools this could be the kick ass spawn of construct and cold storage. 5/5
those teleporters are deadly lol. I was in game 1 on 1 with someone and he chased me down into the tele's and i died lol.
I was playing this with my friend yesterday and I didn't know it was yours... you never seem to amaze me. time to go download it. 5/5
This looks... By -Far One, of the best maps ive seen. I love how you have structures that just stand out of the crowd . Example: Light on bridge show off the needler spawn. The trench Of course .. Just everything has a perfect placement of its standing. You have everything set up the Just-Right way and that deserves my download and space on my hardrive. You'l never see me delete this map. Great job i cant wait to see this on featured.5/5 amazing job.
personally, it doesnt happen all that often when im playing... so if you pay attention, it shouldnt be a problem. Thanks Ashleigh, we'll play asap stalking my threads? i dont think i create very many, but thats awesome. Unfortunately, im keeping my future projects a secret until release. with a simple word change you made that phrase mean the opposite of what you were trying to say. nah, its escapable and i ran out of pieces to use. im happy with it, but in my mind, it was so much better. i appreciate that. i will be checking your harddrive once a month now. make sure its on there, or else.
Wow this map is amazing it is perfectly merged, the layout is awesome. This map kinda reminds me of Hang Em High for Halo CE with the trench and the second floor bridges. I love the asymmetrical layout for flags. This should REALLY get featured cause the weapons are places fantastically. But dont make your posts THAT long. But it was worth reading! 100/5
i like to be completely thorough. the presentation is half the battle. i think you're the first person whos ever complained about my posts...
silance, first off this map looks amazing. I love the middle trench and the lights by the needler are a great idea, ive never seen that done before. The map looks like it flows very well and is nicely put together. 3v3 looks epic on this map, i will download and play a game on it later, but it looks amazing from the screens, great job silance =D.
I'd been waiting for this map ever since I saw a sneak peak of it in forge discussion, and I'm not disappointed. All I saw was the trench, but the rest of the map lives up to it both in forging quality and appearance. There were a few things that I noticed straight off and liked, like the invis that never respawns, and the lights that poke through the needler bridge. The symmetry on this map was amazing (barring one fence box, but this is unavoidable due to the crane), and the aesthetics were flawless and nicely stated. I liked the higher walkways either side of invis, and think that making them so open was a good idea to stop them being too dominant. Whilst the grav lifts up to them were not consistent in placing you up there all the time, it was the work of 5 seconds to get the hang of how to do it, and once you know you never really miss it. Weapon balance seems pretty good, although I do think that maybe there are a couple more BRs than I'd have on a map this size. I liked your asymmetric/symmetric weapon choices, and the dual function of shotgun tunnel/asymmetric flag area is a nice touch which changes the map for some games without spoiling it. Movement and jumps around the map were very nice, and I found no annoying bumps or mismatched heights etc (aside from the fence wall walkway in B base (I think), the fence wall furthest from the middle trench was a little higher at one and and caused a bit of a bump, shouldn't be too hard to fix, and the opposite side is perfect). One suggestion I would make would be to extend these fence walkways into the geomerged single box. Whilst the jumps in this map are all very nicely distanced etc, I feel that the bottom bases are a little too jump oriented, and linking the fence walkway with the box would allow a bit more walkable area where it counts. I notice you only have 2 double walls left, and no fence walls, so could I suggest that you remove the 2 fence walls (the ones with the shield doors) in either side of shotgun tunnel and replace them with a double wall on each side of the map. Whilst I really like the aesthetic value they currently add, I think that making the walkways less jump focused would be beneficial. You would then have 4 fence walls to play with, 2 of them could be used for the walkway/box link on either side, and the remaining 2 would be spare. If you couldn't find a use for them, could I suggest that you use these to make small ramps from the floor to the A and B signs below the 2 invis platforms. Making these into ramps would give an nice alternative route up to these platforms that could be done pretty easily, without making them so accessible as to overpower them. Basically, the aesthetics on this map are fantastic, and I really like the layout and general forging quality. I can't wait to get a few games in on this and see how it plays, although I can't see the gameplay being bad by any stretch of the imagination.
Great map i checked it out yesterday and its a great small-medium sized slayer map for all. Its well designed and i can feel you there on the original that disappeared on you that happens to me alot. The only thing i found what was personally weird was that the needler and shotgun were so close to each other but above all a definite have to look map.
This map is one of the best I have seen. The aestics are over all great, and the layout is great. I love the way when you go into the nodes, you die. I look forward to playing to with friends. I love the flashing lights and shotgun tunnel. A map I expected to see from you. I really hope this map gets featured. I give this a rating of 5/5 or Fantastic!
ehh, silence, i think i give up on your maps. like you said, this is a different style of play, and i dont really like it. it's fast paced and exciting, but it gets repetive in my opinion... im my recent slayer game i experienced a lot of grenade spammage and getting straight into action after spawning. although i apparently did really good on this map with 16 kills in a 3v3 to 50... i just dont like the play. but a lot of other people seem to really like it which is good, those guys like the style of play i guess... but im gonna go ahead and be the odd one here =P lol. but i do love almost every single aesthetic on the map. especially the lights in the bridge. i had an idea somewhat similar... but never had a chance to pull it off, but you obviously pulled it off very well. i applaud you for such a beautiful map, and i still look forward to your next map and im hoping to see a style of play that i like come from it =D
VIDEO IS NOW AVAILABLE:http://www.youtube.com/watch?v=16KyY9msG1w if you play a real game on it, you'll notice the asymmetrical/symmetrical settings have the shotgun and needler nowhere near each other. i made the bases jumpy on purpose. i really like the way you need to jump around, making it less "walk in and take the flag". i can see from your point of view why the connected rampway would be better. I appreciate the fact that you tried to learn the lift techniques rather than bash the fact that it takes thought to use it. I look forward to a gameplay review. even if its not in my favor. i suspected as much from your bayonetwork post. dont worry about it. cant win them all.