The Mlg Rage

Discussion in 'Halo 3 Competitive Maps' started by ii geneticz ii, Aug 15, 2008.

  1. ii geneticz ii

    ii geneticz ii Ancient
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    Click Here to download
    Made By II GeNeTicZ II And SpAnkingSpAtula. We Made This in Mind for MLG Customs. Message Me on What You Think! Supports Capture The Flag And Slayer. Also I Have read some comment about interlocking, I am try my hardest to fix all messed boxes and walls and make some cover but i have no BUDGET!! or OBJECTS!! to do it with. Im going to make a v2.

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    #1 ii geneticz ii, Aug 15, 2008
    Last edited: Aug 15, 2008
  2. I KILL U 765

    I KILL U 765 Ancient
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    Looks Great I love cat walks. I'll have to try it.
     
  3. ZOMG

    ZOMG Ancient
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    Great map and interlocking is fantastical lol but ya great job. 5/5
     
  4. Jebus1001

    Jebus1001 Ancient
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    Looks a little open for MLG standards, and I'm pretty sure MLG frowns upon shield-doors but in terms of just using the MLG game-types it looks pretty slick.

    I was also wondering if you could take a picture of the side opposite the crane. This is to show us whether or not you mirrored the crane-covering box on the other side to make the map symmetrical. If you don't want to take another picture, you could just add it to your description that your map is perfectly symmetrical but I assume that it is from the pictures.

    My suggestions would be to add more cover in the open areas of your map (because right now it just looks like a circular arena with a wall dividing the two sides) to add more depth and varying terrain. Also there's a wall at the top of the first picture that looks crooked but that probably doesn't affect gameplay, just aesthetics.
     
  5. headlessbarbie

    headlessbarbie Ancient
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    Wtf? did you post your map, then comment on it saying "good forging"? What, did you think we wouldn't notice?
     
  6. ZOMG

    ZOMG Ancient
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    Wow take it easy,

    anyway this mpa would be perfect for CTF too!
     
  7. Mace

    Mace Old Tyme
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    lose the shield door, intarlock more, geomerge then it would prolly look pretty good and play really well
     
  8. Bloodydagger1

    Bloodydagger1 Ancient
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    Yea i kinda agree with that, some things still need some interlocking, but the overall map is pretty impressive. 4/5
     
  9. Lamposts

    Lamposts Ancient
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    Some things need more interlocking IMO and here and there the map does look sorta confusing and sloppy. Although the map does look fun as well
     
  10. EGP

    EGP Ancient
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    Good Job, catwalks are an important quality to make mlg maps a success. I like the use of walls interlocked in the double boxes, it allows very good cover.
    I like the map your hard work and devotion payed of, you might want to make a v2 with more cover in the middle of the map.
     
  11. RadiantRain

    RadiantRain Ancient
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    Great use of interlocking. I see some lack of aesthetics, which I think was needed... But the map was pretty good, I only saw one battle rifle from all of those pictures... But I did notice the flag spawn. Great use of dumpsters and corener walls... Your map is great overall but lacking in Aesthetics.
     
  12. JASONYO

    JASONYO Ancient
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    i dont c y everybody makes the crates immovable. i think u should remove the teleporters from them it makes it look more natural and it adds do the gameplay and aesthetics when u remove it. just my thoughts
     
  13. buttsniffer

    buttsniffer Ancient
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    The middle is over stacked and there is no cover is the base.This is not MLG.
     
  14. Keitapath

    Keitapath Ancient
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    The design is good, but I'd take some time to neaten it up a bit. Also I think a great improvement would be to replace the center sheild door with something that had the same effect, without being to easily camped. This could be a 5/5 map if you followed through with a V2 and made some improvements.
     

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