Harvest 1.2 Created by Leroy Jenklns Map Description The attackers spawn on the hill and the defenders spawn in the base. -The idea for this map came from the training exercise between Sergeant Avery, Sergeant Byrne and there marines in chapter 13 of the novel Contact Harvest. Weapons: Assault rifle-2 Battle rifle-8 Shotgun-1 Sniper rifle-1 SMG-4 Needler-1 Rocket launcher-1 Turret-1 Equipment: Frag grenade-8 Plasma grenade-8 Firebomb grenade-8 Bubble shield-2 Trip mine-1 Regenerator-1 Custom powerup-2 Vehicles: Mongoose-1 This is a list of things I changed from the original map: -More (better) cover -More interlocking -Interlocking with map geometry -More weapons -Now supports all gametypes __________________________________________________ Pictures The hill On top the hill The gate The base Inside the base Shotgun Sniper rifle Rocket launcher The elevator __________________________________________________ Action pics Ka-Boom... __________________________________________________ Any suggestions or comments would be appreciated, thanks Download Harvest 1.2
cool map dude, 4/5 and i like the swat truck, and the bridges in the middle, as well as the crates with the tellys
this map is friggen awesome. Sord of reminds me of Bunker hill from the hill. Dude good interlocking and 5/5
From what I can see in the pictures, I would definetly say that it is a nice looking map. 4/5 I'm about to download it and may edit this post 1 Thing. Are you supposed to be able too get outside the map?
looks like an awsome map, but those double boxes could have been interlocked better. but the hill is geomerged. that must have taken a while. nice job.
Looks like a good push back and forth map. Objectives should owrk pretty well. You should interlock the floor instead of lazily putting double boxes next to eachother though. It's annoying, but it's rewarding.
I think the bases and bridge and truck are awsome but i think you should merge some of those boxes making up the base
you geomerge the hill and but then you dont interlock the floor of the hill and base? interlocking is so much easier than geomerging anyway i like the b signs in the hiil and i think an interlocked floor would make this map perfect 4/5
.Great job but you need 2 fix the hill floor, its too sloppy, you need 2 interlock them so its smootheR.
u did a nice job interlocking but u missed some double boxes inn the base. u want to interlock everything to make it look nice
I would say to interlock those boxes that the bases are made up of. Other than that it looks really good. I see a lot of improvments. 4.5/5
This looks pretty good, but the one complaint I have is the floor on top of the hill. It needs to be interlocked for a nice smooth look. Otherwise, it looks great! I am a little bit skeptical about how well this will work for Slayer, but I think Objective games would be great on this map.