This is freaking awesome. I'm probably gonna use 2 of the self closing doors facing opposite directions to make a western bar. You rock.
Hey Goatnuts! I love these doors more than like any switch right now, they are just so easy to make and so aesthetic. Such a simple and great idea you had. I see you finally made the butterfly door, just like my dumpster version of that haha. Also, these doors would be great for SWAT-style game play, because typically SWAT games don't have grenades, and if you melee them they usually activate. Also, obviously, they block bullets, so they can separate fire-fights from room-to-room. Great job again, Goatnuts. Keep this up and I can guarantee you a position as Artificer. Tu amigo, l Zero Fox l.
the self closing door is gonna come in handy. its not really a map. but its cool how you made them map-nahhhhh pimp-yeaaaaaaaa
i know its not a map thats kinda of obvious never said i was, but most switches when posted arnt exactly map like pimps drawbridge it was just a switch
I must say goatnuts, your ingenuity constantly amazes me... Now I properly understand how these work... Magic. Also Zero Fox, Halo 3 SWAT does have grenades
nice switches pack thingy, its really good i like the upslide door the best then the hinges overall 5/5 for all the great switches
im using your trap door and the hinge door that goes up when you walk against it in my new map a boobytrap map
@dthen - the unpopular shwatguns has no grenades.....pwned!!!! @alot of people - i would appreciate if you guys were to give me credit if you were to put these in your maps, that way i can search my name to see how you guys have incorporated these.
very nice job goat. I loved the upslide door when you showed it to me although the self closing one is probbably ore useful.
Ahhh, nice doors. I like the first one especially. Just move forward and it goes up. I think you would probably need something to keep in in place when it gets up there though.
The sniper flap works just fine, it goes up and gets stuck there no matter how soft or how hard you push it.