MLG Zenith V1.4 Zenith V1.4 This is my 3 base symmetrical arena; setup for Slayer, CTF, Ball and KoTH. There are 6 Battle Rifles, 4 Frag grenades, 4 Plasma grenades, 2 Carbines, 1 Mauler, 1 Plasma pistol and 1 Snipe. Hill starts at A, then Red base, then B, then Blue base. Ball Spawns bottom mid. Snipe spawns at top A. Changes from v1.3 to v1.4 - Added respawn areas for TS and Ball - Adjusted respawn point placement - Removed Pistol - Added Carbine to front of bottom A - Moved Carbine from top B to front of bottom B - Moved Plasma pistol to top B. - Increased hill sizes - Removed 2 walls from A corners - Moved remain walls at A corner to corner position Changes from v1.0 to v1.3 (Deep breath, here goes) - Adjusted respawn points for more even weighting - Increased width of opening in front of A - Increased width of A and B hills - Moved A base A signs into corners to allow nade banking - Added barriers on top of A signs to prevent ball dropping behind - Added Snipe to top A - drop spawn 150s - Added respawn areas for Koth - Modified respawn areas for CTF. - 1 magnum removed - remaining magnum moved to bottom A - 2 Plasmas removed - remaining plasmas moved to bottom A and bottom B - 2 Frags removed - remaining frags moved to bottom red and bottom Blue - A doorway. - PP moved to bottom B - Added 2 single open boxes to middle - B - Added 2 dumpsters to middle - A - Exchanged all flat open boxes with solid boxes to prevent weapon sinking - Removed window panels from top B - replaced with fence wall - Rotated B side door jumps 90 degrees. - Moved Blue and Red base door jumps closer to base and away from towers. - Added stairs to blue and red base B side through bridges. Please leave feedback on the changes and any suggestions for improvements. Zenith V1.4
This is very nicely made. It appears as though you paid an immense ammount of attention to detail and precision. B side is total eye candy. I really like it. Edit: Tonight I'm running 4v4's on this. So after that, I'll report on it's gameplay!
Wow dude not much more need be said it looks like this is perfectly symetrical which is hard for me . I make mainly FFA maps so its always good to see that there are people there who can in fact make an even map . Ill DL
this is what makes your map stand out...very well done on making the bridges smooth and clean...nice angles too...BTW are there bumps?
I love symmetric and even maps and this no exception. You interlocked the bridges very well and the gameplay seems smooth. 5/5 KOTH would definitely work well here.
Wow Baron this is awsome the geomerging is streamline and the weapon placement looks teriffic 5/5 buddy O and a tip i just decoverd a way to make doors fit perfictly with no edges all you have to do is push a window panell against the box ar anything you are placing it on and then start a new round so the box, ect. is gone then push the door aginst the window panell then earase the window panell and make the box come bake and it should be perfect. if this helped please msg me back thx.
this looks like a great map, with tons of durability, it has some awesome interlocking, and looks as if could be played for mlg, and slayer. great job with this one. 5/5
Just checked. Flawless interlocking on nearly every section. Only noted problem area is in pic 5. The box leans out a little too far and I can feel the screen move slightly against it. You can't see, but you can feel that there's more than one corner there.
ill give it a 9 out of 10. its geomerging and interlocking is perfect. but i feel like you should add a little bit more scenery because with out it it looks a little plain but besides that it looks really good
i swear all mlg maps have the same layout. one path that goes all around the map and various bases in the middle.
Looks awsome 5/5 nice interlocking 5/5, i see you like MLG Onslaught, i can tell you got the base of your map from onslaught, but anyway good job. Keep Forging!
Interlocking is great, it brings be Aesthic pleasure. Overall great design, it seems original. I hope to see this in the MLG playlist! 5/5 Outstanding!
thanks for all the feedback guys. @sdrakulich I have tried to reduce bumps all over the map, but nothings perfect. @Tulio: The doors are for jumping up, so I need them to stick out, but thank you. @SouthPark Kid: The bases are significantly different to Onslaught, but the mechanics of the bases is similar.
I currently am working on a map with a structure made out of bridges like you have in this map i guess you beat me to to the post :'(