3rd Judith

Discussion in 'Halo 3 Competitive Maps' started by Nobody Worthy, Aug 12, 2008.

  1. Nobody Worthy

    Nobody Worthy Ancient
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    [​IMG]
    click here to download 3rd Judith
    The name came from two songs: 3 Libra's and Judith by A Perfect Circle.

    NOTE: THERE IS NO INTERLOCKING IN THIS MAP! IT IS MY MAP ENTRY FOR THE LAZY MAP MAKER CONTEST! SO PLEASE DON'T POST ANYTHING LIKE OMG NO INTERLOCKING YOU FAIL! ALSO! I WONT BE MAKING AN INTERLOCKED VERSION OF THIS MAP! SO SORRY AHEAD OF TIME. LULZ
    • This map came in 2nd place in most playable (by 1 point!) for the contest and three way tie for fourth for overall.
    Description: 3rd Judith is a symmetrical map that takes up most of Foundry. It has a semi-circle base and multiple levels (3). The spawning is very fair in as you'll 98% of the time never spawn in front of someone, and the weapons balance out very equally. For a non-interlocked map game play was very fun during the testing, and no one really complained (which proves a good map doesn't need interlocking). Also, in asymmetrical games there's a lazy switch (I have pics). Anyways, here's some pics. of 3rd Judith.

    Layout Shots.

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    Action Shots.

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    As for the lazy switch in asymmetrical games... Here's how it works.

    At first, the teleporter will be blocked... (there's two on each side)
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    To get it unblocked you have to remove the barrel's blocking it, like so. (Once you remove them they'll stay that way)
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    Once you remove those barrel's you (and everyone else) can use the teleporter!
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    Here's a weapon/equipment list.​

    x6 Battle Rifle's. 45 sec. respawn, 2 clips.
    x1 Shotgun. 120 sec. respawn, 1 clip.
    x1 Sniper Rifle. 120 sec. respawn, 1 clip.
    x2 SMG's. 30 sec. respawn, 2 clips.
    x2 Spiker's. 30 sec. respawn, 2 clips.
    x2 Plasma Rifle's. 30 sec. respawn, 2 clips.
    x1 Needler. 90 sec. respawn, 2 clips.
    x1 Brute Shot. 90 sec. respawn, 2 clips.
    x4 Carbines. 45 sec. respawn, 2 clips.
    x2 Mauler's. 60 sec. respawn, 1 clip.
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    x4 Frag Grenades. 20 sec. respawn.
    x4 Plasma Grenades. 30 sec. respawn.
    x1 Bubble Shield. 60 sec. respawn.
    x1 Power Drainer 60 sec. respawn.
    x1 Regenerator. 60 sec. respawn.
    x1 Overshield. 90 sec. respawn.​

    As for gametypes, here's what I recommend.​

    Team Slayer; 3v3 - 5v5.
    Multi Team; 2v2v2v2 - 3v3v3v3 or even a 2v2v2v2v2v2v2 (might be too chaotic/laggy IMO)
    Slayer; 4 - 7 (FFA)
    Chaos King; 4 - 7 (FFA) <--Click the name to download it.
    Odddball; 4 - 7 (FFA)
    Bond of Leaders; 3v3 - 4v4 <--Click the name to download it.
    1-Flag; 3v3 - 5v5.
    Assault; 3v3 - 5v5.
    1-Bomb; 3v3 - 5v5.​

    Note: All other gametypes CAN be played here, I just don't know how they'll be played out.​

    Here's what xX5w33ny7oddXx and Nightfire33 had to say about this map:​


    With one last note, I'd like to thank the following people for helping me test this map:​

    xX5w33ny7oddXx
    Nightfire33
    KagemushaXx
    NobodyJust
    Sync Aurora
    Philthy phillup
    xRedNormandyx
    UntouchableSSS
    Savage Potato77
    Hadoken Child​

    This map wouldn't be as good with out the help of xX5w33ny7oddXx and Nightfire33. So I thank them more than the others. =D
    Ok. So I hope you enjoy this map. Oh, and if you missed the link at the top here it is again. ​

     
    #1 Nobody Worthy, Aug 12, 2008
    Last edited: Sep 2, 2008
  2. sexy dude

    sexy dude Ancient
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    wow one of the longest posts ever wow any way the map WOW i love it looks like it could play really well can you PM me a pic of just the forklift cause i want to see something
     
  3. ZANDER1994

    ZANDER1994 Ancient
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    This looks pretty good without any interlocking. I love the stairs made out of walls, and the fence walls with the pallets. Definitely a 5/5. The only part I don't like is the fifth picture, but I guess since it's a lazy map, that's as best as you could get it.
     
  4. EGP

    EGP Ancient
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    Very good job with the map, nice interlocking.
    Im glad you put lots of pics YOu shouldnt get requests for more pictures
    good job
     
  5. RadiantRain

    RadiantRain Ancient
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    Wow... I know that this map was made for the lazy map contest, but this map would have been beastly if it was interlockd... It always seem that the best maps are the ones that were not interlocked... Ashame you put this map in the lazy map contest...
     
  6. Budgetgravy

    Budgetgravy Ancient
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    Looks ok

    I live the layered idea but it looks empty. Nice weapon placement though. I would change the amount of places only accessible by jumping. A good candidate for the lazy mapmakers contest. 4/5
     
  7. Pennywiez

    Pennywiez Ancient
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    the map could have been done better but it looks like the map gameplay is nice and smooth good job
     
  8. Nobody Worthy

    Nobody Worthy Ancient
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    Haha, I've seen/made longer... but It's ok. =D Anyways, I'll have to make one. (which I will) And I'll send it to you. (It might take a while though... plus... there's three...)

    Thanks. I did it for looks and cover. =] Yeah, when I was making the map I got upset in a few parts that I couldn't interlock. But rules are rules. Thanks for the reply.

    Some one didn't read the big red font. (lulz) It's k though. Thanks for the reply.

    A few people said the same thing. I was also thinking of making an interlocked map. But idk, I think it'll demean the non-interlocked one.

    Thanks for the reply. I left the higher spots more empty so if you camped up there you could be taken down easier... And the jumping issues used to be worse... adding a few things and changing some made it better. Thanks though.

    Thanks for the honest reply. If you download it and play it yourself, be sure to try out my Chaos King game (it's very, well, chaotic! :D)
     
    #8 Nobody Worthy, Aug 12, 2008
    Last edited: Aug 12, 2008
  9. Bloumbas

    Bloumbas Ancient
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    hey so vorpal, if you could stop fixing it that'd be cool. I kinda wanna win hahaa. its a nice map, with some cool features. i would recommend make it again, but with interlocking, thta would be really cool.
     
  10. Ja Red is Ninja

    Ja Red is Ninja Ancient
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    Idon't think this is gonna fail. after the long spent hours of testing, I have come to a conclusion 5/5 make an interlocked version and call it 4th Judith, lol
     
    Nobody Worthy likes this.
  11. thesilencebroken

    thesilencebroken Jill Sandwich
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    dude, needs more interlocking...

    i kid. anyways, the layout looks fantastic. why is it that all these lazy maps could be epic real maps!? lol i am impressed, and hopefully we'll get a good game in on this one :D
     
  12. Savagesound

    Savagesound Ancient
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    Looks a little clustered like all you can do is go down the sides of it not through the middle so it looks like most of the map will go unused
     
  13. Nightfire

    Nightfire Ancient
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    dude, your map needs no such thing as interlocking at all! it is perfect the way it is and that's the way it is. because if you interlocked it then it would be like michael jackson a black guy becoming white(a non-interlocked becoming interlocked) yah i think that might have been kind of harsh towards michael jackson and interlocking, but you get my point yes?

    edit: this is to savagesound. pictures can't prove anything, you gotta actually play the map, and i have. the whole entire map was used when i tested.
     
  14. Nobody Worthy

    Nobody Worthy Ancient
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    Haha, sorry. It's not your fault I'm good at the game. =P Anyways, yeah I don't think I'll make an interlocked version. Sorry.

    Yeah, we played for what, like three - four hours? lulz. Thanks for the 5/5. And no, not going to happen. Sorry.

    Haha, yeah most of the lazy ones are really epic. I've seen a few of the other entries, and they are all worthy of being called epic. We all are just trying to prove that goods maps can be made without the use of interlocking, and other advance forging tricks, and yes, that'd be cool. Glad you like the map.

    I must admit, in some places it may seem so. But in testing fights would go over all the place, and in KotH two of the hills are in the middle area. (And there's four hills total). idk, play a game there, maybe you'll get a better feel for it, maybe not.

    Epic reply Nightfire. =D Thanks. I'll put this in the OP. 'Cause it's funny and true. xD
     
  15. X5

    X5 Ancient
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    This map is great for a non-interlocked map, as I said before. I remember when I tested the first one, and I loved it, but then you made improvements, and made it 10 times better. I would love to see an interlocked version of this map, cause it has a great layout, and when you don't interlock, it limits your options, but this doesn't feel as if there were any limitations. Great map, and we must play it again sometime.
     
  16. PingPongLegend

    PingPongLegend Ancient
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    you clearly didnt look at the map
    what a generic post

    anyway

    the stairs look nice and i like your lazy switch
    this is a seriously good map with no interlocking
    i am glad they have this contest
    5/5
     
  17. Nobody Worthy

    Nobody Worthy Ancient
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    Haha, thanks xX5w33ny7oddXx for all your help with this map. It wouldn't be 10 times better if it wasn't for you (and Nightfire33). Yes, we'll play sometime. Then we'll boot out some players (til we have 4) and then we'll play your map. =D

    I know right? Lulz. (the generic post part)

    Thanks! I got the lazy switch from Tex's map Project Z. =D I'm glad they do too. It's awesome.
     
  18. Whisper

    Whisper Ancient
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    You already know what I think :p
     
  19. Nobody Worthy

    Nobody Worthy Ancient
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    Haha, yeah I do... and no I'm not making an interlocking... =P (You should edit your post though, it might get marked for spam)
     
  20. FR0ZEN FEARS

    FR0ZEN FEARS Ancient
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    Geez, makes my maps look pretty bad :p

    5/5
     

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