Stick Ball

Discussion in 'Halo 3 Mini Game Maps' started by D ReD 868, Aug 10, 2008.

  1. D ReD 868

    D ReD 868 Ancient
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    #1 D ReD 868, Aug 10, 2008
    Last edited: Aug 10, 2008
  2. Norlinsky

    Norlinsky Guest

    At Forge Hub, we have a different style of HTML, so try putting a [ img ] [ /img ] code around your picture links without the spaces. Everything else is pretty much the same, but with the [ ] format
     
  3. MLG Ninja

    MLG Ninja Ancient
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    Looks cool, kinda like mine, but you can jump over. But nice, 4/5
     
  4. DxHydra

    DxHydra Ancient
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    nice but just saying people have made this exact kind of map
    yours looks best so far
     
  5. RadiantRain

    RadiantRain Ancient
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    DxHydra you are lying... he won't become better if you compliment him that much...

    What you need is another form, of making the map... We've all seen the same... Try making another map that still uses the same gametype, make something unique, Mabye make a floating stadium in blackout... or Avalanche... If there are too many of the same maps you should try to make one that sticks out.
     
  6. BunN eeE

    BunN eeE Ancient
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    It seems like it would be fun, although it is too original. And there is a way out of the map...

    3.5/5
     
  7. Acosta02

    Acosta02 Ancient
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    When I was a kid, we played stickball.

    Yeah, just had to say that. Ill download it and see what my friends and I think.
     
  8. D ReD 868

    D ReD 868 Ancient
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    There is no way out of the map...
     
  9. Acosta02

    Acosta02 Ancient
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    Even with the gametype, my friends and I found it no problem to simply hop over the wall, making it pretty much useless; Assuming, of course, that the wall is there to divide the teams. A strange choice in design was the decision to put the grenades along the middle wall. While it's possible that this is intentionally done to give the game a "Dodgeball" feel, it probably would have sped the game up just to put the grenades directly in front of the spawn points. Another concern is that the map may have been too big, and allowed the players to retreat far out of easy sticking range. until the opponents jumped the fence, anyways.

    As mentioned above, this idea's been done before, in arguably better ways, but the game still played fine. This isn't a BAD map, but it may be a little unoriginal. Keep on trying!
     

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