Nade Ball Court V2

Discussion in 'Halo 3 Mini Game Maps' started by MLG Ninja, Aug 9, 2008.

  1. MLG Ninja

    MLG Ninja Ancient
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  2. Aranore

    Aranore Ancient
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    ? no description at all? i don't count that line as a description >_>

    what stops me from meeling you?

    what about nadeing the crap out of the exit point landing area?

    dont know about this map...
     
  3. ZANDER1994

    ZANDER1994 Ancient
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    Oh, you took my advice and added gravlifts. Well, it looks very improved now. Nice job.
     
  4. Obibital

    Obibital Ancient
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    looks the same to me. but it was improved.
     
  5. DanNewlands

    DanNewlands Ancient
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    Everyone is slaying this kid . . Nice map dude, its a good idea =]
     
  6. SharpshooterSG

    SharpshooterSG Ancient
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    Cool map, looks the same, but it has no camping places 5/5 compared to the other one
     
  7. II BEERPONG II

    II BEERPONG II Ancient
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    I don't think these other people were correct in telling you to change your base concept in the first place. Assuming that the gametype made it so that a team wins after a certain amount of kills, and not which ever team has more kills at the end of a certain time, your previous layout would have worked out just fine. So what if they got 1 point ahead and stayed in their base? They wouldn't win. Another thing is that being able to stay in your base actually adds to gameplay. For example:

    Lets say a team was using this strategy... One or two teammates would be out in the field distracting the other team. Because the other team is so focused on your teammate(s) trowing grenades at them, the rest of your team could catch the other team off guard buy jumping out of their base all at once and hurling a barrage of grenades at the opposing team. Your team would have the upper hand for those few seconds, possibly picking up a few points and gaining the lead.

    However, now that you have changed your base concept, this completely eliminates any strategy. It just turns this map into a hectic spawn n' throw as many nades as possible type of game.

    In my opinion I think your old map was a lot better. But that's just me. Hope ya take my advice. :)
     
  8. xSharpshooter94

    xSharpshooter94 Ancient
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    hey good fix nao people cant cheat.
     
  9. FreshCherry

    FreshCherry Ancient
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    love the remake of the old one. made it look better i see. you should post what you changed though
     
  10. WhyHelloThere

    WhyHelloThere Ancient
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    I'm guessing you made the map "camp proof"?? Good, but still there have been many of these maps. Not very original.
     
  11. Bloumbas

    Bloumbas Ancient
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    it is improved, i like when people listen, but there is still problems, if you check the firts post he hit a lot of points, are there jumping imits, so you dont leap ove?
     
  12. MLG Ninja

    MLG Ninja Ancient
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    Yes. There is 200% gravity. So you can not grenade jump, or jump over the fenced walls.
     
  13. Pennywiez

    Pennywiez Ancient
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    this idea has been so over used so mabey come up with a more original map
    and i like the spawing
     
  14. Seaboro Kibbles

    Seaboro Kibbles Ancient
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    nice, you changed the spawn thing, nice job!
     
  15. RaBBiiTTT

    RaBBiiTTT Ancient
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    There was one other arena like this by another person but this is better.
     
  16. II BEERPONG II

    II BEERPONG II Ancient
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    Just to chime in... Does it really matter whether he made another "dodgeball" map variant? Just because it has been done before doesn't mean that it has been done well. And this is just me, but this is the first I've seen a base system incorporated in a dodgeball styled map. Again, nice job Ninja!
     
  17. Seaboro Kibbles

    Seaboro Kibbles Ancient
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    I like how you made this nadeball court, i made a game similar to this, Dodgeball LS, i'm not quite sure if you lowered the gravity, but if you didn't the people could easily hop the fence, and wouldn't the fence block any granade throwing, or would all throws lob of the walls?
     

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