Kurvraque v2.0

Discussion in 'Halo 3 Competitive Maps' started by Ak Gumby, Aug 9, 2008.

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Rate! 1=Worst, 5=Best

  1. 1

    1 vote(s)
    3.6%
  2. 1.5

    0 vote(s)
    0.0%
  3. 2

    0 vote(s)
    0.0%
  4. 2.5

    0 vote(s)
    0.0%
  5. 3

    0 vote(s)
    0.0%
  6. 3.5

    4 vote(s)
    14.3%
  7. 4

    4 vote(s)
    14.3%
  8. 4.5

    6 vote(s)
    21.4%
  9. 5

    13 vote(s)
    46.4%
  1. Ak Gumby

    Ak Gumby Ancient
    Senior Member

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    [​IMG]
    .:Created by: Ak Gumby 907:.

    Supported Gametypes:

    I suggest 1v1 and 2v2 slayer gametypes, this map is only made for slayer gametypes.

    Map Description:

    Kurvraque v2.0 was my winning entry for the Template Contest: Week one. Kurvraque v2.0 was created for excellent gameplay and aesthetics. I recommend 1v1 and 2v2 (sorry to the "big party fan boys"). I have made this map for slayer gametypes only because if it was made for any other gametype, the gameplay would be terrible. Although I have put effective spawn and gun placement for good gameplay. The layout is pretty unique in my opinion, it has a curved wall which is nice to look at, it also has a mini hallway for the close to medium range battles. Now for the part you have been waiting for, the screens, Mmmmm...screens, well after you look at the Weapons/Equipment Data and the Forging 101 Table...

    Weapons/Equipment data:
    Battle rifle: x4/60 sec. respawn each/1 spare clip(s) each.
    Carbine: x2/60 sec. respawn each/1 spare clip(s) each.
    Spikers: x2/90 sec. respawn each/ 0 spare clip(s) each.
    SMG's: x2/90 sec. respawn each/0 spare clip(s) each.
    Mauler: x1/90 sec. respawn/1 spare clip(s)
    Needler: x1/90 sec. respawn/0 spare clip(s)

    Plasma Grenades: x10/30 sec. respawn each
    Frag Grenades: x4/30 sec. respawn each

    Regenator: x1/90 sec respawn
    Power Drain: x1/90 sec. respawn

    Forging 101 Techniques Used:

    [ NO ] __Floating Objects
    [ NO ] __Instant Respawn
    [ YES ] __Immovable Objects
    [ NO ] __Timed Map Events
    [ YES ] __Effective Spawn Placement
    [ NO ] __Gravity Lift Techniques
    [ NO ] __Objects Placed in Water
    [ NO ] __Used Symmetry Option
    [ YES ] __Interlocking Objects
    [ YES ] __Objects Merged with Map Geometry
    [ YES ] __Unlimited Budget Glitch

    Download Kurvraque v2.0



    _________________________________________________

    Here is the template that I have worked off of. This part of the map was created by Bl00DF1R3, I give him credit for this.
    [​IMG]

    Curved wall.
    [​IMG]

    Looking towards the mini hallway.
    [​IMG]

    Looking into "Red base/platform"
    [​IMG]

    Looking out of "Red base/platform towards "Blue base/platform"
    [​IMG]

    Looking out of "Blue base/platform towards part of "Red base/platform"
    [​IMG]

    Looking towards one side of the mini hallway.
    [​IMG]

    Looking the other direction down the mini hallway.
    [​IMG]

    New bridge ledge for easier jumping!
    [​IMG]

    A 2nd new ledge to get easier access to the needler. (Follow the arrows...)
    [​IMG]

    _________________________________________________

    I would like to thank all of the people that helped test gameplay and gave me suggestions to help improve the map. Thanks again! I can add more screens if you want, just give me some time to do it again. Suggestions for a v3.0 is much appreciated, although I am using a budget glitched map, so not all suggestions are possible.

    Download Kurvraque v2.0
     
    #1 Ak Gumby, Aug 9, 2008
    Last edited: Sep 16, 2008
    xFr1ct10nx and M.Jelleh like this.
  2. Norlinsky

    Norlinsky Guest

    This map looks delicious from the pics. The design is amazing, and the interlocking is clean, but some areas look naturally...uh...different. But for a slayer map, I give it a 4.7/5
     
  3. Ak Gumby

    Ak Gumby Ancient
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    Thanks man, but i got to ask, what do you mean by "naturally different areas?" Do you have any suggestions for me to improve the such "areas?" If you don't, it's alright just send me a PM or visitor message saying so. Thanks again.
     
  4. Norlinsky

    Norlinsky Guest

    Well, for one, the bridge connector at the top is an awesome idea, but it just looks weird to me for some reason. Plus some of the walls look weird, too, but that's just the natural look of the walls
     
  5. Bobguy13

    Bobguy13 Ancient
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    Amazing merging. I've never actually seen anybody merge a sign B like that.
     
    #5 Bobguy13, Aug 9, 2008
    Last edited: Aug 9, 2008
    1 person likes this.
  6. Y35 <3

    Y35 <3 Ancient
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    Lots of cool forging 101 techniques used, and thats always a good thing, i think this is the first map i might actuelly DL in a longish time, (other than 2v2 maps)
    You did a really nice job
     
  7. Da Pig

    Da Pig Ancient
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    looks pretty nice! I like the design. The rails make things look cool too. I will download this and try it soon. 5/5
     
  8. TheMisterHat

    TheMisterHat Guest

    This is a totally awesome map the asthetics are perfect.
     
  9. xSharpshooter94

    xSharpshooter94 Ancient
    Senior Member

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    hey looks really cool great interlocking and asthetics and looks really fun. great job.
     
  10. GD27 BlueDevil

    GD27 BlueDevil Ancient
    Senior Member

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    DFefinately looks great. I am not only glad the map looks good but I am also happy about how you blocked off the edges so it was definately unbreakable.

    A download from me.
     
  11. WhyHelloThere

    WhyHelloThere Ancient
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    WOw. I love the unique layout of the map. But I wish there were more pics of the mini-hallway so that I could see it better. 4.7/5
     
  12. Mr Pokephile

    Mr Pokephile Forge Labs
    Forge Critic Senior Member

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    It looks great! I can't wait to start judging it. The map looks incredible.. You did a great job on the tele writing from what I can see. You kept it crisp trough out the map. It looks like it would play great to. I can't wait to judge it!
     
  13. V

    V Ancient
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    Wow this is a neat-o map. The merging here is spot-on and aesthetically speaking this map is beautiful. There's not much to really criticize here. I do think this could play well for up to 3v3 though, but thats just me. Overall, I'd say 9.4/10 and 5 stars.
     
  14. Ak Gumby

    Ak Gumby Ancient
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    Thanks, but there is a few maps that I have seen utilize that B sign look.
    Sweet! Thanks Y35, and yes, I usually like to use the more advanced Forging 101 techniques in my maps. I would be honored if you download it. I would be so happy =D.

    Yes, I agree with your whole post, the design is wonderful and so are the railing(s). Thanks Pig
    I have tried to make the map look great for the Template Contest. I have this feeling that I succeded on doing so. Thanks for your comment.
    It is really fun, and I like to use interlocking to my best of my abilities in forge. I'm glad it turned out great! Thank you.

    I understand what you mean, I hate it when someone escapes a map (particularly one of your own maps), which leads onto an arguement about how they should get back in. Most of the maps I make, are blocked off.
    Thanks, I will try to get the pics in shortly so people can get a better idea of the mini hallway.

    I would like to thank you a lot for making the contest, I haven't had much to do on H3, but this made up for it, its giving me something to do that I'm proud of. All the things that you said are true! I also would like to say, judge wisely.
    Thanks dude, for all your feedback, but just one thing, 3v3? Thats going to be pretty chaotic for this map, if you have downloaded, you will see how small it is. Thanks for the postive rating!
     
  15. Icecikle

    Icecikle Ancient
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    Looks ok but is kinda open...

    Merging and geography 4 (some spots are kinda differnt no cover in mid)
    weapons and placement(as far I can see) 5
    other stuff(turrents mancannons...) 5

    Overall 5
     
  16. II AceMasta II

    II AceMasta II Ancient
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    Hey man the interlocking and geomerging and overall quality of the map looks fantastic. I will download this and play some FFA with my friends as soon as i get on.
    4.9899098/5
     
  17. WWAR XShadow710

    WWAR XShadow710 Ancient
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    very tight map gumby. I defintely well dl it. Way to interlock objects, and i love the whole circle thing
     
  18. II BEERPONG II

    II BEERPONG II Ancient
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    From what I'm seeing in these screenies, you did an awsome job dude. I think your map could even hold a 2v2 team slayer match or a 4 player FFA slayer match without hindering gameplay. Excellent job!
     
  19. Obibital

    Obibital Ancient
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    looks interestin but a little too open. but good. the design is very nice too.
     
  20. Ak Gumby

    Ak Gumby Ancient
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    I would like to start off saying that there is cover in the middle, the perfect amount if you ask me.
    I agree on what you said about the weapon placement.
    I need to ask you on what do you mean by "other stuff?" Are you talking about the looks, because I don't got any turrets or manconnons in the map.
    Thank you for your compliments and wacky great rating.
    Thanks WWAR XShadow, I know I've been saying this guite a bit, but we need to play sometime.
    You're right, earlier today I played 4 player FFA and there was only one spawn kill, and at the same time it was a chaotic, fun match. I shall get some action screenies of it shortly.

    The map, to me, is has half covered/half open. What I'm saying is that the layout is equaled out when it comes to cover and and open spots.


    I thank everyone that gives a good, thought out post, not just "GR8 MAP 5/5!" But I am still open to suggestions to help improve Kurvraque v2.0.
     
    #20 Ak Gumby, Aug 9, 2008
    Last edited: Aug 10, 2008

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