the main structure looks good but it looks like you got lazy in some places, taking away from the overall deminer of the map.
Looks really good for FFA gametypes especially Slayer. The fact it LOOKS like you can escape isn't likely true because if your high enough won't jump passed the barriers. And the places where the wall is lower should only be a problem if you have a portable grav lift on the map. Anyways, I'll PM you about V2 and an idea I have that involves a lot of interlocking, so I could use some help...
very nice, i like the look is it pretty small? its kinda hard to tell.. but yes i do like it! 5/5 and a DL
i thoguth this would be another map where you have to crouch for hours, but this exceeds my expectations. i like the idea of turret doors, and i think an example map would be good
Turret door's ok well il start on it stragiht away .. lol dam , im off the newist map's seciton bet i get less look's now , or do people regually look on comunity maps? Also i new so these are just questions. . to become a featured map do you have to have a certain amount of views? . or is it somthing diferent??
The map looks very big, and appears like it would play well with team slayer. The turret door idea is a good idea, nice job
Thanks , im going to make a propper thread for this , and put a map owt there so people can see this. thank you evreyone for all the suport. !
Update Hi , thanks evrey one just thought i'd keep you updated .. i and an other's are curentley working on a new map , il keep you updated via my blog.
See what happens when you interlock post pics ect (saw your old thread) Look at your thread now its alive and well.
yup so much better than vents vents was really messy but i figured everything out on it... yay i like that man cannon chute that you have its really cool coming out of it.
The layout looks really awesome, but it looks like players can escape the map. Your Forging is really nice, but still you could improve on some areas, I love how the mancannon is in some kind of box shaped thing. The weapon placement also looks good.
good idea i like it a lot i will dl and check out i like the turret door thingy, great job ill dl asap
hi , i said that i would keep you updated and i have nearly finished a new small map , competative map . That is totally geo'd and interlocking. I will post it soon ! so keep your eyes open . .. thanks for all your support Pluss i will tell you one thing , im working on a Vents / Ventualion Remake this will be the final map in the Vents trilogy. I am taking my time on this map and i am currentley planning it.
My latest update : My new map is to be named Parforex . . And is not the new Vent's map. This is a diferent map and is set up mainley for capture the flag and team matches. But i will edit it for other use's such as infection.
This looks like a really aesthetically pleasing map, i really like your stairs, and how they form the design, that was something new i havent seen before
yes i love to use stairs as walls because they work really well , as the stairs can be positiend so that you can see through to the oposit side or not. Just like vertical blinds ( or horizontal ) I used them in this map also to stop people from escapeing on the far side, although i have learnt that people may be able to escape from the oposit side. But im working on a new design , so keep looking
Hi , .. any one who wants to make any or a few mini games? maybe based on infection based style please pm