This improved version of the first map has taken into account everything that has been said in the topic for the previous one. Changed Features: Double Hight walls stop grenade jumping More cover has been added to the map Mauler has been relpaced with a Brute Shot Alternate methods of reaching the catwalk have been added There have been a number of other minor changes as well, but none that are important enough to list. Map Name: Omicron Supported Gametypes: FFA Slayer, Team Slayer, Oddball, King of the Hill, All of the previous gametypes in MLG style play. Map Size: Small Map Base: Foundry Weapons on Map: Weapon/Spare Clips/Respawn/# (All weapons MLG standard) Battle Rifle/2/30/6 SMG/1/60/2 Plasma Rifle/*/60/2 Plasma Pistol/*/120/1 Brute-Shot/1/120/1 Sniper Rifle/0/120/1 Grenades are on 30 second Spawns Other Notes: Map took around 20 hours total planning and 3 versions (Omicron v1 was the second version, first was not interlocked). Map has been extensivly interlocked, though skill features no geomerging (was going to do some... but ran out of walls...) While having an MLG style design, the map was not built for MLG play (though it works well for it). It's really too small for a 4v4. Mid-range playstyles are favoured on the map, having a good BR helps a lot, and a decent sniper will have a field day, even with the 4 round clip. Plasma Pistol-BR combs work well on the map, and all three power weapons are designed to be used in conjunction with a partner in Team Doubles. Map Designers: Entropy NZ, Ellipsis NZ Pics: Blue Base OverView Red Base Sniper Spawn Download Here Again, Comments are very welcome, anything that can be improved, please say. EDIT: Gap above bases has been fixed. There is now no easy way to leave the map, though with a little imagination, I'm sure it can be done >.<. EDIT2: v1.11 was an older version of the map that I accadently uploaded. v1.2 is now up *sigh* this one is actually fixed properly.
It's definitely a beautiful map, but it's still escapeable. if you use a brute shot to brute shot jump from just beneath the overshiled in this picture you will easily just walk out of the map. just place a box or a pair of walls to prevent you from doing so. or sawap the brute shot for something, both would work.
i agree with ivory snak3 but it is a very nice map and also ivory when ever do you post on these parts i normally see you in the featured maps or other threads
Wow, I can't believe I didn't think of Brute-Shot jumping when i put that in... Even so, the jump over the OS/Camo at the bases is more difficult than it looks, it's hard to make with a grenade, as the OS overhangs over the 2nd floor. Add to that the the bases are visable from almost anywhere on the map, and that you'd likely be picked off while on low shields, and i don't think it's too much of a problem. Will be fixed though... Thanks.
I am, shall we say, broadening my horizons, as it were. and I know how annoying it is to have people break your map, don't worry about it too much though.
I'm glad that you incorporated the more cover idea into your map. I hope it improves gameplay. As for escaping the map, don't worry about it too much. Its only a 10-15 minute job but it will stop cheating in the map. Yet again, I think it's a great Team doubles map and we will have a lot of fun playing on it.
*gasps* is it true might he have listened to me when i commented on his first map?! I said " good job but it seems a littl open" could he have added more cover just for me *wells up in tears*4/5 for escape hazard
The structures are smooth,almost no bumps.I won't say anything about if you can escape the map or not.It's only just another honour rule.Anyway back to the map. Good for Team KOTH if the hill is at sniper with two players on each side.But, I do enjoy a nice game of Team doubles on it.5/5.
If you put a corner wall above the overshield to match up perfectly with the wall, it might be inescapable, or just put grav lifts or cannon mans up there so it shoots them right back in the map. This looks great otherwise, 5/5.
very nice V2! Love the interlocked power-ups and i love the more cover feel to it. VERY nice map. 5/5
Finally some one actually listened to the posts, not just sending me bad feedback for constructive critisism, liek snake said you can still get out of map, but i think your gonna fix that to. Its a real nice map to looks at, and seems like it would be fun to play on. more cover helps gameplay, i love it. 5/5
man! That first pic makes it look like my upcoming map! Great work! I love my upcoming map so I love this! Great work!
great map and the center looks very balanced. however the plasma rifle smg and brute shot are not mlg standard weapons gud sir :-/
Ok, v1.11 is up now, I've fixed the gap above the bases, there's just a bridge at the back now that prevents leaving the map. You can't jump over the bridge on either side as the overhang from the roof of of foundry prevent it. Aside from that, nothing has changed. Note that it's still possible to get out, but it's not easy, and I don't have the objects left to prevent it, so it's going to stay like that, at least for now. Shouldn't cause any problems though, it's not possible to get more than one person out every 2 mins. Anyway, Enjoy, and unless this needs any more fixes (don't hesitate to tell me) then i'll think of an idea for a new map. Side Note: I'm aware that PR/BS/SMG aren't MLG standard weapons, but it's not an MLG map, despite it's layout and style, and the weapons are designed to assist a doubles partner as much as their there for their own good. (And the SMGs are lethal at close range..)
i like the middle structure its sorta simple but could be a fun map but i will not dl because people can escape from it making the game not fun =(
You can get out of it, with 2x grenade jumps a brute shot jump. But in a game it is not practacle because you will get picked off to easily before you make it out