Cold Fury

Discussion in 'Halo 3 Competitive Maps' started by ExplosionNova, Jul 30, 2008.

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How would you rate this map? (1 being terrible, 10 being perfect)

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    1 vote(s)
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    1 vote(s)
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    1 vote(s)
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  1. ExplosionNova

    ExplosionNova Ancient
    Senior Member

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    This map was inspired by Kapura's Trisault gametype. With that said, I think that there aren't enough maps that take advantage of the Trisault gametype.

    Cold Fury features two ships, one for each team. The attackers' ship is more of a platform for the two hornets. The flag spawns here in two-flag games. Below this floating ship are one scorpion, two warthogs, and the rest of the human base. Inside the base, there is a teleporter that transports you to the floating ship, another to the rocket spawn (it is in the same general area as the original), and another teleporter that is blocked (more on that later). There's a bubble shield, two battle rifles, a shotgun, and a sniper rifle in the base.
    [​IMG]
    By ExplosionNova

    Two hornets spawn here. In 2-flag CTF, the flag spawns here too.

    Like I said before, this map is inspired by Trisault, and thus there are three bomb plant points. The first plant point is in the middle of the map, underneath the metal arch. There is cover for the attackers, and a turret for the defenders. Attackers only have one minute to plant the bomb here before a box spawns on top of the plant spot and denies you access. Expect a vehicular slaughter here, unless you obtain the spartan laser and use it well. Remember where the spartan laser usually spawns on this map? Inside that room, if you go through the shield doors, there is a crate sitting on top of a few explosives. Chuck a grenade, and when the crate flies away, the aforementioned blocked teleporter in the attackers' base is now open and ready for use.

    [​IMG]
    By ExplosionNova


    A blocked teleporter...


    [​IMG]
    And after

    Now here's a point of interest. On the defender's side, if you go up the mancannon next to the rocket spawn (again, it is in the same general location as the original layout), you can aim your trajectory into a floating sniper perch. There, you will find something to hide behind, and a sniper rifle to pick off attackers trying to advance on bomb plant point 1.


    [​IMG]
    By ExplosionNova


    Getting into position

    [​IMG]
    By ExplosionNova


    What a view


    Bomb plant 2 is located within a heavily defended fort. The same sniper tower that was just mentioned can also be used to pick off attackers advancing on the fort. Also, attackers will have to go pass a respawn area to reach the fort. Bring a shotgun, it'll help a bit. As this spot is obviously harder to attack, attackers have 3 minutes from the start of the round to plant a bomb here.

    [​IMG]
    By ExplosionNova

    The fort

    Bomb plant 3 is inside the floating Covenant ship. It is located on the chair inside the "bridge". There is no time limit to assault this spot, so attackers can take their time. Now, to get up to this ship, there are three ways. The most obvious way is to get a hornet and fly up there. Another way is to use the four movable (in forge) mancannons positioned on the ground. This will only work if you go in the mancannon that is facing directly TOWARDS the ship. The others will only catapult you vertically in the air and they will not take you to the ship. The third way to get up there is to use a gravity lift situated next to a mancannon that is part of the Avalanche's geometry. Go up the gravity lift, and if you do it right, the mancannon will launch you towards the ship and you should land on it. The third way is the trickiest way to get up there. Inside the ship, there are two plasma grenades and a mauler.

    [​IMG]
    By ExplosionNova

    Target in sight.

    The covenant base is just like the human base. There are guns, powerups, and a teleporter in there. That lone teleporter in the Covenant base takes you to the rocket spawn and to the mancannon that launches you into the sniper tower.


    Weapons included:

    Battle Rifle
    Shotgun
    Sniper rifle
    SMG
    Machine gun turret
    Spartan laser
    Rocket launcher
    Covenant carbine
    Brute spiker
    Brute Shot
    Mauler
    Fuel rod gun
    Beam rifle
    Plasma cannon
    Frag grenade
    Plasma grenade
    Fire grenade

    Vehicles used:

    Scorpion (x1)
    Warthog (x2)
    Hornet (x2)
    Wraith (x1)
    Banshee (x1)
    Prowler (x1)
    Chopper (x1)
    Ghost (x1)

    Some techniques I used:

    Floating
    Interlocking

    DOWNLOAD MAP HERE


    Bungie.net : Community : Forum Topic Listing : Forum Reply Listing


    DOWNLOAD GAMETYPE HERE

    Bungie.net : Community : Forum Topic Listing : Forum Reply Listing

    The gametype is not that much different from Kapura's Trisault L. I just altered the gravity a bit to make some of those mancannon jumps possible, and there it is BR start. Again, I give credity to Kapura for creating the concept of Trisault L.
     
  2. sexy dude

    sexy dude Ancient
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    this is a cool map but it is random i can not see much from the pics some are really small so i would make them bigger for us
     
    headlessbarbie likes this.
  3. Murdock Sampson

    Murdock Sampson Ancient
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    Well the ship looks nice, and i'm sure the gameply plays pretty well. the weapon set seems extensive, but i'm sure its good if played w/ a lot of people. 7/10 for the map... there doesn't seem to be enough advanced forging techniques, making the map bulky and rigid. overall pretty good though.
     
  4. CommanderA17

    CommanderA17 Ancient
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    too random for my taste, the map has too much spread out.
     
  5. nealsaviking

    nealsaviking Ancient
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    The structure in the sky looks tight. I say neaten it up a bit. Right now, 4/5, simply because some parts are messy. Looks really fun though.
     
  6. darth ky

    darth ky Ancient
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    Looks good, but a little randomly placed. Looks like you were bored, so you threw a bunch of stuff together. Keep it up, and it'll get better.
     
  7. Bloumbas

    Bloumbas Ancient
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    i think the maps too big, thats my opinion though, i justy dont like avalanche. I do like the circular base though, i think thats real cool/
     
  8. WispyHobo54

    WispyHobo54 Ancient
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  9. Happy War Cow

    Happy War Cow Ancient
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    It looks too spread out, and the pics don't show enough. I like the idea of trisault, though, and I might try a map using that concept. It's a bit sloppy, but it looks alright. 7/10.
     
  10. ExplosionNova

    ExplosionNova Ancient
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    Hm, well I think it was a fun idea.
     

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