MLG Torrent V3.1

Discussion in 'Halo 3 MLG Maps' started by WheezyMoney, Jul 31, 2008.

  1. WheezyMoney

    WheezyMoney Ancient
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    Please Comment to let me know what you think


    This is the third version of my map torrent. i have redesigned the middle bridge and the middle bases. this is the biggest change to this map since i originally made it. I did the best i could to try and stop the spawn trapping issues that plagued torrentv2. now at least you will be in cover when you spawn. I have not made any major changes to the a and b bases except make them impossible to escape the map from.

    It supports Oddball, KOTH, CTF, and TS.

    The original map took me about 35 hours to make. with all the revisions and time spent testing/brainstorming i'd say it took about 50 hours total to make.

    I'd like to thank II ROB IL, and saltyfluids for their help and opinions.

    Weapons:
    6 br 10 sec
    2 carb 90 sec
    1 maul 120 sec

    Grenades:
    4 frag 30 sec
    4 plasma 30 sec

    Pictures:
    [​IMG]

    [​IMG]

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    [​IMG]

    [​IMG]

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    [​IMG]


    Download Torrent v3.1


     
    #1 WheezyMoney, Jul 31, 2008
    Last edited: Aug 1, 2008
    HITtheLIGHTZ likes this.
  2. kickbut117

    kickbut117 Ancient
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    looks great ill have to try it
     
  3. SE7ENS1NS4M

    SE7ENS1NS4M Ancient
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    This looks cool i like the elevation factors that you've put into it also looks very neatly forged gj
     
  4. N1SS3 200

    N1SS3 200 Ancient
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    that's my kind of map great work 4.9/5 because of the lack of weapons or is that a good thing? anyway your map is great. keep up the good work
     
  5. WheezyMoney

    WheezyMoney Ancient
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    there are more weapons in this map than onslaught
     
  6. ManU7Chucho

    ManU7Chucho Ancient
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    sweet map, from the pictures it looks like it's got a jungle feel to it, and looks like it'd be good for MLG games, I'll down load it and give you a review.
     
    #6 ManU7Chucho, Jul 31, 2008
    Last edited: Jul 31, 2008
  7. N1SS3 200

    N1SS3 200 Ancient
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    yeah but that's why i hate onslaught... lol
     
  8. Xx BEHEM0TH xX

    Xx BEHEM0TH xX Ancient
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    nice map. very smooth and fun. 5/5
     
  9. Ja Red is Ninja

    Ja Red is Ninja Ancient
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    nice job on overly interlocking your map. If I liked competitive maps, I would rate this as 5/5
     
  10. Kitten X

    Kitten X Ancient
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    Looks a little to plain. Nothing to eye catching.
    But other than that I really like the whole layout of the map.

    MILKMAN
     
  11. FreshCherry

    FreshCherry Ancient
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    the interlocking is very good and so is the gameplay. there is not much cover though. i like how it isn't sloppy. so i guess a 4/5
     
  12. Obibital

    Obibital Ancient
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    this is a cool slayer map, but sadly to say im not a slayer fan all to much. but it looks like a very clean and well forged map. keep it up.
     
  13. locoidontknow

    locoidontknow Ancient
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    I like the forging on this map. I think the gameplay will work well from what I see. Dont know about the weapon selection, but I will see when I play it.
     
  14. Hazza

    Hazza Ancient
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    The structures are very well interlocked and so on and I think that gameplay could be very exciting. It's good you have added cover in some places but the some sides need a little more. To spice up this post a little, I would consider adding in some action shots of the gameplay.
     
  15. WheezyMoney

    WheezyMoney Ancient
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    i have yet to test this version of the map. that is why there is no action shots. i will be testing it this week
     
  16. KratosAurion777

    KratosAurion777 Ancient
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    Looks very nicely Forged, but the lower floor seems a bit barren. Maybe you could add a bit more cover to the first floor. Otherwise, looks great, 4.5/5.
     
  17. WheezyMoney

    WheezyMoney Ancient
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    i dont think there needs to be more cover. i dont want the floor to be too cluttered and i try to make sure every point of cover on the ground is attached to a main structure or be necessary for a jump. you can get to cover from any where on the bottom floor before taking major damage so i dont think this is a huge problem. also MLG games are supposed to be fast paced. and people hiding kind of slows things down.
     
  18. TrueDarkFusion

    TrueDarkFusion Ancient
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    I suggest geolocking walls into the ground where the dumpsters are. The dumpsters are a bit too fat. The geolocked walls would look a lot nicer too.
     
  19. WheezyMoney

    WheezyMoney Ancient
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    funny thing about that...... i have no walls
     
  20. TrueDarkFusion

    TrueDarkFusion Ancient
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    No corner walls? What about signs?
     

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