The Perfect Foundry Canvas? Ideas?

Discussion in 'Halo and Forge Discussion' started by Scalpel Technique, Jul 28, 2008.

  1. Scalpel Technique

    Senior Member

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    I've never made a map on Foundry because I hate the idea of having to manage my resources to make sure I had enough items to block off the bases with a wall. So I had an idea for a pre made wall canvas, it's kind of hard to describe but here goes: divide the wall into maybe four sections (two per base), wall off each section with different objects, all of the objects have different respawn times, ojects overlap and interlock in the wall. So one section could be like this: 30 seconds in 6 fence boxes spawn and block off the section, 60 seconds - 6 double boxes spawn that interlock with the fence boxes and also walls off the same section, 90 seconds - 6 double walls spawn - and so on. The other sections would be the same, maybe three types of objects per section. So with this canvas, anything that can be used in the wall, already is in the wall and you just pull what you need out of it. As you create your map you get to the point where you are running out of immovable objects you can easily choose which objects you really need and what should be left to make up the wall. And the wall should end up being fully blocked off in four sections, one object per section. Forge newcomers wouldn't understand it, but experienced forgers would.

    You could also have all the wall objects being unspawned at start, then just up the run time minimum to see what you have left.

    Good idea? Any other ideas?
     
    #1 Scalpel Technique, Jul 28, 2008
    Last edited: Jul 29, 2008
  2. MealonX

    MealonX Ancient
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    For one, please do not say forge noobies, it really is not a nice way to refer to novices. Secondly by your post count you aren't exactly a Forging sensi.

    But onto real business. The problem with this idea is that every single map requires different supplies then the next. Say someone needs exactly 24 double boxes, or someone needs all the fence boxes and bridges, ect. This can't work very well for the very reason that the wall are taking supplies that some people might desperately need for a map, and some don't use them at all. I think that is why it hasn't been done
     
  3. Hoff

    Hoff Ancient
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    No Mealon you have it wrong. He is saying that the wall would be made up of double boxes, boxes, walls, double walls, fence boxes, fence walls, and bridges. As in all of the immovable objects. So in reality there would be multiple "walls" if you will. Then you just take what you need from this "perfect wall" and place it in the map.

    I think it could possibly save time. And is a good idea. I might use it, but usually when planning out my map (using Foundry Designer/Sketchup) I make sure I have items for the wall.

    However, that being the case, I would benefit from a map like this, so if you want, go ahead and make it. If you couldn't tell, I like the idea.
     
  4. Scalpel Technique

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    You misunderstood me so much I don't know where to start, I knew it would be hard to describe...

    1 I didn't say noobies I said newbies, slang for newcomers.

    2 Secondly, this is just an idea and I'm looking for more ideas and just to discus if the idea is even workable.

    3 Forge sensi? Dude, I said in the first post I haven't even made a map on foundry. And post count=forge ability has no logic.

    Anyway, I don't want to argue the point, just discuss this idea.

    So, someone needs 24 double boxes, well what if you had a budget glitched map, every double box is in the wall, and in the same spots, every fence box is in the wall. So you use 20 double boxes and leave fence boxes or 18 and 6, or you could just use all the doubles boxes and leave other things to be in the wall.

    So, what do you guys think? Would that help, or would it be too much mucking around to go and pull things out of the wall whenever you needed it.

    Also, Hoff said that he just knows how much to leave over when using the foundry designer, an alternative to this idea would be to make a list of just how many of each item it takes to build a full wall.
     
  5. Playerhata27

    Playerhata27 Ancient
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    Nevar made a map on foundry??Impossible!

    But there are actually map's already made like this.I'll try to link it for ya.
     
  6. Scalpel Technique

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    lol, stupid me, I have forged on foundry, just never finished a map to my satisfaction.

    But yeah a link would be great. Also, I have another idea: make the surface area of objects be scaled down into easy to remember numbers, double boxes and walls are two points, walls and single boxes are one point doors are .25, fenceboxes are 2.5, bridges are 3, something along those lines. Then you work out that you need your objects to add up to over 60 or something. What do you guys think?
     
  7. MealonX

    MealonX Ancient
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    I mean, I'm not telling you not to do it, I haven't heard of this idea before, but I can only hope for the best. If you do it and it works, message me and I will add rep
     

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