looks like it is too open, but the action pics are great, the action pcs reallllllly make the map look good.
HAHAHAHAHAHAHAHAHAHAHAHA HAHAHAHAHAHAHAHAHAHAHAHA HAHAHAHAHAHAHAHAHAHAHAHA HAHAHAHAHAHAHAHAHAHAHAHA HAHAHAHAHAHAHAHAHAHAHAHA HAHAHAHAHAHAHAHAHAHAHAHA HAHAHAHAHAHAHAHAHAHAHAHA HAHAHAHAHAHAHAHAHAHAHAHA HAHAHAHAHAHAHAHAHAHAHAHA. nub you may want to dl the maps its a very small isolatedmap with very good cover and is NOT to open but just perfect for closeand mid range fighting.
haha ya. that just show show amazing it really is.. :-D now back on topic b4 we get in trouble.. great map 5/5 oh wait... i helped make it :-D yay!
Yeah. After playing this map countless times I realized how good the game play can really get. I mean, everything is placed so perfectly. Nothing over powers anything and just every once and a while you'll see a guy with a hammer running at you and swings right at your face, but at the same time another dude will snipe that hammer guy and the sniper dude will get shotgunned right in the side while you're sending the pink mist to own the shotgun-guy...thus all four of you die, but in an epic way.... and ok... maybe that doesn't happen every once and a while... but still! =P 10/10 for sure. I've reached the point that it doesn't matter to me if this gets featured or not. I still love the map more than most others. =D
Really? Cool. Anyways, I've been wondering a little how long this map actually took you to make. (Like, how many days did you take making v1)
it took me 4 days of about 7 hour shifts. then blaze fixed up some stuff. it was probably another 5 hours accumulated from the other versions as well though.
I saw this map when it was posted a while ago but forgot to post so... Nice job Silence and Blaze this map is really cool I downloaded it as soon a soon as is saw it posted!
Hey this map is amazing! Your thread is both descriptive and detailed. The interlocking usage is perfect. The map looks very clean and fun to play on. It's a 5/5 for sure.
hey, great map by far my favorite map so far gameplay is great, aesthetics are great, all around a supreme map should be featured
This map looks really well thought out and is very aesthetically pleasing. I like the Sniper sitting on top of what I think is a door that slightly sticks out of the wall. The game-play looks pretty spectacular from the screenshots, and the map looks very clean and neat all around. 5/5.
Ahh yeah. Bayonetwork. Recently I hadn't liked some of Blaze's maps but this one turned me around. The first time I played I was very worried. It looked very small and open. But after a few more organized games it fell into place... sorta. Looks first. Map looks good. It looked a little more collective, like all the structures were connected somehow. It was a great map in terms of vertical movement. To me it was like a miniature jungle. There were "arms" and slants and ramps and steps all over. Those are what help keep maps going. The walls looked neat, blocked off to the point where escape is impossible. I like that you enjoy utilizing the stairs. As for gameplay, it was... fun. I mean, for 1v1 it was quite enjoyable. Jumping high to low quickly, sidestepping grenades or even Ninja jumping on someone's back from a little perch. And considering parties grow and they inevitably lead to team games... this is where things got a little sticky. I mean, I fully understand that you wanted to make this map look really cool and that uses alot of resources, I really do understand. But I'm being completely honest, I really often found myself getting destroyed immediately after spawning. And that was in Doubles, small. But I will admit aside from spawning trouble it was awesome. When you were fortunate to spawn in cover, things played well. Scrambling for the weapons, ducking and running through twists. You have got something here. I have to say I liked the weapons on the map. There is always somewhere you want to sprawl to first and achieve the higher ground. Ph and one last note for gameplay. FFA for 6...? I'd say it was only wholly enjoyable with 4... maybe 5. But 6 for this map really turns into a spam fest of spawn kills. Which actually can still be frantically fun... Strangely enough looking back the spawns weren't a huge deal. I mean, part of the fun kinda was spawning into a live grenade and thrusting yourself behind the nearest wall and returning fire with weapon in hand. I hope you and Blaze do more collaborations in the furure. Blaze can usually make a good looking map, but you seem to do well in making up in crafting a good functioning layout. Overall to everyone... go ahead and download this =]